My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Three Musketeers
Giant Snowball
Minions Dart Goblin Hog Rider Three Musketeers
Zap
Minions Dart Goblin Three Musketeers
Barbarian Barrel
Heal Spirit Dart Goblin Three Musketeers Ice Wizard
The Log
Heal Spirit Dart Goblin Hog Rider Three Musketeers
Earthquake
Hog Rider
Arrows
Minions Heal Spirit Dart Goblin
Royal Delivery
Minions Heal Spirit Dart Goblin Hog Rider Three Musketeers P.E.K.K.A Ice Wizard
Fireball
Minions Dart Goblin Hog Rider Three Musketeers Ice Wizard
Poison
Minions Dart Goblin Three Musketeers Ice Wizard
Lightning
Three Musketeers Ice Wizard
Rocket
Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit Dart Goblin Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Minions Dart Goblin Ice Wizard Hog Rider P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Minions Dart Goblin

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Minions
Hog Rider Heal Spirit P.E.K.K.A
Heal Spirit
Minions Hog Rider Three Musketeers P.E.K.K.A
Dart Goblin
Hog Rider P.E.K.K.A
Hog Rider
Arrows Minions Heal Spirit Dart Goblin Three Musketeers
Three Musketeers
Heal Spirit Hog Rider
P.E.K.K.A
Arrows Minions Heal Spirit Dart Goblin Ice Wizard
Ice Wizard
P.E.K.K.A

Defense Synergies 0 8

Arrows
P.E.K.K.A Ice Wizard
Minions
Dart Goblin P.E.K.K.A Ice Wizard
Heal Spirit
Dart Goblin
Minions P.E.K.K.A Ice Wizard
Hog Rider
Three Musketeers
P.E.K.K.A
Arrows Minions Dart Goblin Ice Wizard
Ice Wizard
Arrows Minions Dart Goblin P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin
P.E.K.K.A Minions Dart Goblin Three Musketeers Ice Wizard
Three Musketeers P.E.K.K.A Minions Dart Goblin Ice Wizard
Three Musketeers P.E.K.K.A Minions Dart Goblin Ice Wizard
Arrows P.E.K.K.A
Arrows Minions Dart Goblin Ice Wizard
Minions Dart Goblin Three Musketeers Arrows Ice Wizard
Arrows Dart Goblin P.E.K.K.A
Three Musketeers P.E.K.K.A Minions Ice Wizard
Dart Goblin Ice Wizard
Minions Dart Goblin Ice Wizard Arrows
Arrows Minions Three Musketeers Dart Goblin Ice Wizard
P.E.K.K.A Minions Three Musketeers Ice Wizard
Three Musketeers Arrows Minions Dart Goblin P.E.K.K.A
P.E.K.K.A Three Musketeers
Three Musketeers P.E.K.K.A
Three Musketeers Arrows Minions P.E.K.K.A
Arrows Minions Dart Goblin Three Musketeers Ice Wizard
Arrows Minions Dart Goblin Ice Wizard
P.E.K.K.A Dart Goblin Three Musketeers
Arrows Minions Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows
P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Three Musketeers
Arrows Minions Dart Goblin Three Musketeers Ice Wizard
P.E.K.K.A Minions Dart Goblin Ice Wizard
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Dart Goblin Three Musketeers
P.E.K.K.A Minions Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Three Musketeers
Dart Goblin Three Musketeers
Minions Dart Goblin Three Musketeers P.E.K.K.A
Arrows Minions Dart Goblin P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Minions Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Minions Three Musketeers
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin Three Musketeers
Arrows Minions Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Three Musketeers
Arrows Dart Goblin Three Musketeers
Arrows Three Musketeers
Minions
Arrows Dart Goblin Three Musketeers
Arrows Dart Goblin
Minions
Arrows
Arrows
Arrows Ice Wizard
Arrows Dart Goblin Ice Wizard
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard
Minions Dart Goblin
Arrows Dart Goblin
Arrows
P.E.K.K.A
Arrows
Minions Dart Goblin
Arrows Dart Goblin Three Musketeers Ice Wizard
Arrows
Dart Goblin Three Musketeers
Arrows Dart Goblin
Arrows
Dart Goblin Three Musketeers P.E.K.K.A
Minions Dart Goblin
Dart Goblin
Dart Goblin

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