My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Giant Barbarian Hut Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Giant Guards
Giant Snowball
Archers Dart Goblin Battle Ram Guards
Zap
Archers Dart Goblin Battle Ram Guards
Barbarian Barrel
Archers Dart Goblin Battle Ram Barbarian Hut Guards Magic Archer
The Log
Archers Dart Goblin Battle Ram Barbarian Hut Guards
Earthquake
Archers Barbarian Hut Guards
Arrows
Archers Dart Goblin Guards
Royal Delivery
Archers Dart Goblin Battle Ram Guards Magic Archer
Fireball
Archers Dart Goblin Battle Ram Barbarian Hut Magic Archer
Poison
Archers Dart Goblin Barbarian Hut Guards Magic Archer
Lightning
Battle Ram Barbarian Hut Magic Archer
Rocket
Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Dart Goblin Guards Battle Ram Magic Archer Giant Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Dart Goblin Guards Battle Ram

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Giant Barbarian Hut
Dart Goblin
Battle Ram Giant Barbarian Hut
Battle Ram
Magic Archer Archers Dart Goblin Barbarian Hut
Giant
Archers Dart Goblin Rocket Barbarian Hut Guards Magic Archer
Rocket
Giant
Barbarian Hut
Archers Dart Goblin Battle Ram Giant Magic Archer
Guards
Giant
Magic Archer
Battle Ram Giant Barbarian Hut

Defense Synergies 0 8

Archers
Dart Goblin Barbarian Hut Guards
Dart Goblin
Archers Barbarian Hut Guards Magic Archer
Battle Ram
Giant
Rocket
Barbarian Hut
Archers Dart Goblin Magic Archer
Guards
Archers Dart Goblin Magic Archer
Magic Archer
Dart Goblin Barbarian Hut Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Dart Goblin Magic Archer
Barbarian Hut Dart Goblin
Rocket Barbarian Hut Archers Dart Goblin
Barbarian Hut Dart Goblin Guards
Rocket
Archers Dart Goblin Guards Magic Archer
Dart Goblin Rocket Archers Barbarian Hut Magic Archer
Rocket Barbarian Hut Dart Goblin Magic Archer
Barbarian Hut
Guards Archers Dart Goblin
Archers Dart Goblin Guards Magic Archer
Archers Dart Goblin Barbarian Hut Magic Archer
Barbarian Hut Rocket Guards
Rocket Barbarian Hut Dart Goblin Guards Magic Archer
Barbarian Hut
Rocket Barbarian Hut
Barbarian Hut
Archers Dart Goblin Barbarian Hut Guards Magic Archer
Archers Dart Goblin Barbarian Hut Guards Magic Archer
Barbarian Hut Dart Goblin
Archers Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Archers
Archers Rocket Magic Archer
Guards Rocket Barbarian Hut
Rocket Guards Barbarian Hut
Barbarian Hut Guards
Rocket Archers Dart Goblin Magic Archer
Rocket Guards Archers Dart Goblin Barbarian Hut
Barbarian Hut
Rocket Barbarian Hut Magic Archer
Dart Goblin Barbarian Hut Guards
Dart Goblin Guards
Rocket Guards
Rocket Barbarian Hut Guards
Archers Dart Goblin Barbarian Hut Magic Archer
Guards Archers Dart Goblin Rocket Barbarian Hut Magic Archer
Archers Dart Goblin Barbarian Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Rocket Barbarian Hut Guards
Dart Goblin Magic Archer
Rocket Dart Goblin Barbarian Hut Magic Archer
Dart Goblin Rocket Barbarian Hut Guards
Rocket Magic Archer
Dart Goblin Rocket Magic Archer
Archers Dart Goblin Magic Archer
Dart Goblin Barbarian Hut Magic Archer
Dart Goblin
Rocket Guards
Rocket Dart Goblin Magic Archer
Archers Dart Goblin Rocket Magic Archer
Rocket Dart Goblin Barbarian Hut Magic Archer
Dart Goblin Rocket Magic Archer
Dart Goblin Barbarian Hut Magic Archer
Rocket Dart Goblin Barbarian Hut Magic Archer
Magic Archer Dart Goblin Rocket Barbarian Hut
Rocket
Rocket
Rocket Archers Dart Goblin Magic Archer
Rocket Dart Goblin Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Barbarian Hut
Magic Archer
Dart Goblin Magic Archer
Magic Archer
Rocket Dart Goblin Magic Archer
Archers Dart Goblin Magic Archer
Rocket Dart Goblin Guards
Dart Goblin Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Archers Dart Goblin Rocket Barbarian Hut Guards Magic Archer
Rocket Archers Dart Goblin Magic Archer
Dart Goblin Rocket Magic Archer
Dart Goblin Magic Archer
Rocket
Dart Goblin
Dart Goblin Rocket Guards Magic Archer
Dart Goblin Rocket Magic Archer
Dart Goblin Rocket Magic Archer

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