My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Tombstone Dart Goblin Hog Rider
Zap
Bats Goblin Gang Tombstone Dart Goblin
Barbarian Barrel
Goblin Gang Tombstone Dart Goblin
The Log
Goblin Gang Tombstone Dart Goblin Hog Rider
Earthquake
Goblin Gang Tombstone Hog Rider
Arrows
Bats Goblin Gang Tombstone Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Hog Rider
Fireball
Goblin Gang Tombstone Dart Goblin Hog Rider
Poison
Bats Goblin Gang Tombstone Dart Goblin
Lightning
Ice Golem Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Goblin Gang Tombstone Dart Goblin Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Goblin Gang

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider
Goblin Gang
Ice Golem Hog Rider Dart Goblin
Ice Golem
Bats Goblin Gang Hog Rider Dart Goblin
Tombstone
Dart Goblin
Goblin Gang Ice Golem Hog Rider The Log
Fireball
Hog Rider The Log
Hog Rider
Bats Goblin Gang Ice Golem Fireball The Log Dart Goblin
The Log
Hog Rider Dart Goblin Fireball

Defense Synergies 2 12

Bats
Ice Golem Dart Goblin The Log
Goblin Gang
Ice Golem Tombstone Dart Goblin The Log
Ice Golem
Bats Goblin Gang Dart Goblin Fireball The Log
Tombstone
Dart Goblin Goblin Gang Fireball
Dart Goblin
Tombstone Bats Goblin Gang Ice Golem The Log
Fireball
The Log Ice Golem Tombstone
Hog Rider
The Log
Fireball Bats Goblin Gang Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Dart Goblin Fireball The Log
Bats Goblin Gang Tombstone Dart Goblin The Log
Goblin Gang Bats Tombstone Dart Goblin
Bats Goblin Gang Tombstone Dart Goblin
Tombstone Fireball The Log
Goblin Gang Fireball The Log Bats Dart Goblin
Bats Dart Goblin Goblin Gang Tombstone Fireball
Ice Golem Dart Goblin Fireball The Log
Goblin Gang Tombstone
Goblin Gang Ice Golem Dart Goblin
Bats Goblin Gang Dart Goblin Ice Golem Tombstone Fireball The Log
Bats Goblin Gang Dart Goblin Fireball
Tombstone Bats Goblin Gang Fireball The Log
Fireball Bats Goblin Gang Tombstone Dart Goblin The Log
Goblin Gang Tombstone
Goblin Gang Fireball The Log
Bats Goblin Gang Tombstone Fireball
Tombstone Fireball Bats Goblin Gang Dart Goblin The Log
The Log Bats Ice Golem Tombstone Dart Goblin Fireball
Dart Goblin
Goblin Gang Bats Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Tombstone Fireball
Fireball Goblin Gang Ice Golem The Log
Goblin Gang Tombstone Bats Ice Golem The Log
Goblin Gang Bats Ice Golem Fireball The Log
Goblin Gang Tombstone
Fireball Bats Goblin Gang Ice Golem Dart Goblin
Goblin Gang Bats Ice Golem Tombstone Dart Goblin Fireball
Bats Ice Golem Tombstone Fireball The Log
Goblin Gang Tombstone Dart Goblin
Bats Tombstone Dart Goblin
Fireball The Log
Goblin Gang Ice Golem Tombstone Fireball
Dart Goblin Fireball
Goblin Gang Tombstone Bats Ice Golem Dart Goblin Fireball The Log
Bats Ice Golem Dart Goblin Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Ice Golem Dart Goblin Fireball The Log
Fireball The Log
Fireball Bats Ice Golem Dart Goblin
Dart Goblin The Log
Fireball The Log Ice Golem Dart Goblin
Fireball The Log Dart Goblin
Bats Goblin Gang Fireball
Dart Goblin Fireball The Log
Fireball Dart Goblin
Ice Golem Dart Goblin Fireball The Log
Dart Goblin Fireball
Ice Golem Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Bats
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball
Fireball The Log Dart Goblin
Fireball The Log
Fireball Dart Goblin The Log
Bats Ice Golem Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Fireball
Fireball The Log
Bats Goblin Gang Tombstone Dart Goblin Fireball
Fireball Dart Goblin
The Log Fireball
Fireball Goblin Gang Dart Goblin
The Log Ice Golem Dart Goblin Fireball
Fireball
Dart Goblin
Bats Goblin Gang Dart Goblin Fireball The Log
Bats Dart Goblin Fireball
Dart Goblin Fireball The Log

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