My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Dart Goblin Goblin Giant Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Giant Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Dart Goblin Ram Rider
Zap
Minions Dart Goblin Goblin Giant Ram Rider
Barbarian Barrel
Dart Goblin Ice Wizard
The Log
Dart Goblin Ram Rider
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin Ice Wizard Ram Rider
Fireball
Minions Dart Goblin Ice Wizard Ram Rider
Poison
Minions Dart Goblin Ice Wizard
Lightning
Ice Golem Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Minions Dart Goblin Ice Wizard Freeze Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Minions Dart Goblin

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Ram Rider Minions Ice Golem Dart Goblin Freeze Ice Wizard
Minions
Zap Ice Golem Goblin Giant Ram Rider
Ice Golem
Zap Minions Dart Goblin Ram Rider
Dart Goblin
Zap Ice Golem Goblin Giant Ram Rider
Freeze
Zap
Goblin Giant
Zap Minions Dart Goblin Ice Wizard
Ice Wizard
Zap Goblin Giant Ram Rider
Ram Rider
Zap Minions Ice Golem Dart Goblin Ice Wizard

Defense Synergies 2 15

Zap
Goblin Giant Minions Ice Golem Dart Goblin Ice Wizard Ram Rider
Minions
Ice Golem Zap Dart Goblin Freeze Goblin Giant Ice Wizard Ram Rider
Ice Golem
Minions Zap Dart Goblin Ice Wizard
Dart Goblin
Zap Minions Ice Golem Goblin Giant Ice Wizard Ram Rider
Freeze
Minions
Goblin Giant
Zap Minions Dart Goblin
Ice Wizard
Zap Minions Ice Golem Dart Goblin
Ram Rider
Zap Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Dart Goblin Goblin Giant Ram Rider
Zap Minions Dart Goblin Ice Wizard Ram Rider
Ram Rider Minions Dart Goblin Freeze Ice Wizard
Minions Dart Goblin Ice Wizard Ram Rider
Freeze Zap Minions Dart Goblin Ice Wizard
Minions Dart Goblin Ram Rider Zap Freeze Ice Wizard
Zap Ice Golem Dart Goblin Goblin Giant Ram Rider
Minions Ice Wizard
Ice Golem Dart Goblin Ice Wizard
Minions Dart Goblin Ice Wizard Zap Ice Golem Freeze Goblin Giant Ram Rider
Minions Zap Dart Goblin Ice Wizard Ram Rider
Zap Minions Freeze Ice Wizard Ram Rider
Zap Minions Dart Goblin Freeze
Ram Rider
Zap Freeze Ram Rider
Minions
Zap Minions Dart Goblin Ice Wizard Ram Rider
Zap Freeze Minions Ice Golem Dart Goblin Ice Wizard Ram Rider
Dart Goblin Ram Rider
Minions Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem
Zap Ice Golem
Zap Minions Ice Golem Goblin Giant Ram Rider
Zap Ice Golem Goblin Giant Ram Rider
Goblin Giant Ram Rider
Zap Minions Ice Golem Dart Goblin Freeze Goblin Giant Ice Wizard Ram Rider
Minions Ice Golem Dart Goblin Goblin Giant Ice Wizard Ram Rider
Goblin Giant
Zap Freeze Minions Ice Golem
Dart Goblin Goblin Giant
Minions Dart Goblin
Zap Goblin Giant
Ice Golem Goblin Giant Ram Rider
Dart Goblin
Zap Minions Ice Golem Dart Goblin Freeze Goblin Giant
Minions Zap Ice Golem Dart Goblin Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin Freeze
Zap Dart Goblin Ice Wizard Ram Rider
Dart Goblin Goblin Giant
Ice Golem Dart Goblin Freeze
Zap
Zap Minions Ice Golem Dart Goblin Freeze Goblin Giant Ice Wizard Ram Rider
Dart Goblin
Zap Ice Golem Dart Goblin Freeze Ice Wizard Ram Rider
Zap Dart Goblin Ram Rider
Minions
Zap Dart Goblin Ram Rider
Zap Dart Goblin
Ice Golem Dart Goblin
Minions Dart Goblin Freeze
Zap Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin
Freeze
Minions
Zap Dart Goblin
Zap Dart Goblin
Minions
Zap
Zap Ice Golem Freeze Ice Wizard
Zap Dart Goblin Ice Wizard Ram Rider
Zap Ram Rider
Zap Dart Goblin
Zap Ice Golem Dart Goblin Ice Wizard
Zap Minions Dart Goblin Freeze
Zap Dart Goblin
Zap Freeze
Zap Minions Dart Goblin Freeze
Zap Dart Goblin Ice Wizard Ram Rider
Freeze
Dart Goblin
Zap Ice Golem Dart Goblin
Zap
Dart Goblin
Zap Minions Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin Freeze Goblin Giant

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