My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Furnace Skeleton Army Baby Dragon Witch
Zap
Dart Goblin Furnace Skeleton Army Witch
Barbarian Barrel
Dart Goblin Valkyrie Furnace Skeleton Army Witch
The Log
Dart Goblin Furnace Skeleton Army Witch
Earthquake
Furnace Skeleton Army Witch
Arrows
Dart Goblin Furnace Skeleton Army Witch
Royal Delivery
Dart Goblin Valkyrie Skeleton Army Baby Dragon Witch
Fireball
Dart Goblin Furnace Skeleton Army Baby Dragon Witch
Poison
Dart Goblin Furnace Skeleton Army Witch
Lightning
Valkyrie Furnace Baby Dragon Witch
Rocket
Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Skeleton Army Fireball Valkyrie Furnace Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Dart Goblin Skeleton Army Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Mirror Baby Dragon
Fireball
Mirror Baby Dragon
Valkyrie
Dart Goblin Furnace Baby Dragon Witch
Furnace
Valkyrie Mirror Baby Dragon
Mirror
Fireball Dart Goblin Furnace Skeleton Army
Skeleton Army
Mirror
Baby Dragon
Dart Goblin Fireball Valkyrie Furnace Witch
Witch
Valkyrie Baby Dragon

Defense Synergies 3 13

Dart Goblin
Valkyrie Furnace Mirror Skeleton Army Baby Dragon
Fireball
Mirror Valkyrie
Valkyrie
Dart Goblin Fireball Furnace Mirror Baby Dragon Witch
Furnace
Mirror Dart Goblin Valkyrie Skeleton Army Baby Dragon
Mirror
Fireball Furnace Skeleton Army Dart Goblin Valkyrie
Skeleton Army
Mirror Dart Goblin Furnace
Baby Dragon
Dart Goblin Valkyrie Furnace Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Valkyrie Baby Dragon
Skeleton Army Dart Goblin Valkyrie Furnace Witch
Furnace Skeleton Army Witch Dart Goblin Valkyrie
Skeleton Army Witch Dart Goblin Valkyrie Furnace
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Dart Goblin Valkyrie Furnace Baby Dragon
Dart Goblin Furnace Fireball Baby Dragon Witch
Dart Goblin Fireball Valkyrie Baby Dragon
Witch Furnace Skeleton Army
Skeleton Army Dart Goblin Valkyrie
Dart Goblin Valkyrie Skeleton Army Witch Fireball Furnace Baby Dragon
Dart Goblin Fireball Furnace Baby Dragon Witch
Furnace Skeleton Army Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Dart Goblin Furnace Baby Dragon Witch
Skeleton Army Furnace
Skeleton Army Fireball Furnace
Fireball Valkyrie Furnace Skeleton Army Witch
Fireball Dart Goblin Valkyrie Furnace Skeleton Army Baby Dragon Witch
Valkyrie Furnace Baby Dragon Witch Dart Goblin Fireball
Dart Goblin
Valkyrie Skeleton Army Dart Goblin Fireball Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Furnace Witch
Fireball Valkyrie Baby Dragon
Skeleton Army Valkyrie Furnace Witch
Valkyrie Skeleton Army Fireball
Valkyrie Skeleton Army Witch
Fireball Furnace Dart Goblin Baby Dragon Witch
Skeleton Army Dart Goblin Fireball Valkyrie Furnace Witch
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army Baby Dragon Witch
Witch Dart Goblin Skeleton Army
Dart Goblin Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Witch
Dart Goblin Fireball Valkyrie Furnace Skeleton Army Baby Dragon Witch
Skeleton Army Witch Dart Goblin Fireball Valkyrie Furnace Baby Dragon
Valkyrie Dart Goblin Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie Baby Dragon
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Valkyrie
Fireball Valkyrie Furnace Baby Dragon
Fireball Dart Goblin Furnace Baby Dragon Witch
Dart Goblin Furnace Baby Dragon Witch
Fireball Dart Goblin Baby Dragon
Fireball Dart Goblin
Fireball
Dart Goblin Fireball Valkyrie
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Furnace Baby Dragon
Dart Goblin Fireball Furnace Baby Dragon Witch
Dart Goblin Fireball Furnace Baby Dragon
Fireball
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Furnace Baby Dragon Witch
Witch
Fireball Dart Goblin Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Furnace Baby Dragon Witch
Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball
Fireball
Fireball
Dart Goblin Fireball Skeleton Army Witch
Fireball Dart Goblin Baby Dragon Witch
Fireball
Fireball Dart Goblin Valkyrie Baby Dragon
Dart Goblin Fireball Baby Dragon
Fireball
Dart Goblin
Dart Goblin Fireball Baby Dragon Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Baby Dragon Witch

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