My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone
Giant Snowball
Dart Goblin Guards Clone Witch Electro Dragon
Zap
Dart Goblin Guards Clone Witch
Barbarian Barrel
Dart Goblin Guards Clone Witch Ice Wizard Electro Wizard
The Log
Dart Goblin Guards Clone Witch
Earthquake
Guards Clone Witch
Arrows
Dart Goblin Guards Clone Witch
Royal Delivery
Dart Goblin Guards Clone Witch Electro Dragon Ice Wizard Electro Wizard
Fireball
Dart Goblin Clone Witch Electro Dragon Ice Wizard Electro Wizard
Poison
Dart Goblin Guards Clone Witch Electro Dragon Ice Wizard Electro Wizard
Lightning
Witch Electro Dragon Ice Wizard Electro Wizard
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Guards Clone Ice Wizard Fireball Electro Wizard Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Guards Clone Ice Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Electro Dragon
Fireball
Electro Wizard
Guards
Clone
Clone
Guards Witch Electro Wizard
Witch
Clone
Electro Dragon
Dart Goblin Ice Wizard
Ice Wizard
Electro Dragon
Electro Wizard
Fireball Clone

Defense Synergies 0 15

Dart Goblin
Guards Electro Dragon Ice Wizard Electro Wizard
Fireball
Ice Wizard Electro Wizard
Guards
Dart Goblin Witch Electro Dragon Ice Wizard Electro Wizard
Clone
Witch
Guards Electro Dragon Ice Wizard Electro Wizard
Electro Dragon
Dart Goblin Guards Witch Ice Wizard Electro Wizard
Ice Wizard
Dart Goblin Fireball Guards Witch Electro Dragon
Electro Wizard
Dart Goblin Fireball Guards Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Electro Dragon Electro Wizard
Dart Goblin Witch Electro Dragon Ice Wizard Electro Wizard
Witch Dart Goblin Electro Dragon Ice Wizard Electro Wizard
Witch Dart Goblin Guards Electro Dragon Ice Wizard Electro Wizard
Fireball
Fireball Dart Goblin Guards Electro Dragon Ice Wizard Electro Wizard
Dart Goblin Electro Wizard Fireball Witch Electro Dragon Ice Wizard
Dart Goblin Fireball Electro Dragon Electro Wizard
Witch Ice Wizard
Guards Dart Goblin Ice Wizard Electro Wizard
Dart Goblin Guards Witch Ice Wizard Electro Wizard Fireball Electro Dragon
Dart Goblin Fireball Witch Electro Dragon Ice Wizard Electro Wizard
Fireball Guards Witch Electro Dragon Ice Wizard Electro Wizard
Fireball Dart Goblin Guards Witch Electro Dragon Electro Wizard
Electro Wizard
Fireball Electro Wizard
Fireball Witch Electro Dragon Electro Wizard
Fireball Dart Goblin Guards Witch Electro Dragon Ice Wizard Electro Wizard
Witch Dart Goblin Fireball Guards Electro Dragon Ice Wizard Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Fireball Guards Witch Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Witch Electro Wizard
Fireball Electro Wizard Electro Dragon
Guards Witch Electro Dragon Electro Wizard
Guards Fireball Electro Wizard
Guards Witch
Fireball Dart Goblin Witch Electro Dragon Ice Wizard Electro Wizard
Guards Dart Goblin Fireball Witch Ice Wizard Electro Wizard
Electro Dragon Electro Wizard Fireball Witch
Witch Dart Goblin Guards
Dart Goblin Guards Witch Electro Dragon
Fireball Guards Electro Wizard
Fireball Guards Witch
Dart Goblin Fireball Witch Electro Dragon
Guards Witch Electro Dragon Electro Wizard Dart Goblin Fireball
Dart Goblin Fireball Witch Electro Dragon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards Electro Dragon
Fireball Dart Goblin Electro Dragon Ice Wizard Electro Wizard
Dart Goblin Fireball Electro Dragon
Dart Goblin Fireball Guards
Fireball
Fireball Dart Goblin Witch Electro Dragon Ice Wizard
Dart Goblin Witch
Fireball Dart Goblin Electro Dragon Ice Wizard
Fireball Dart Goblin Electro Dragon
Fireball Guards Electro Dragon Electro Wizard
Dart Goblin Fireball Electro Dragon Electro Wizard
Fireball Dart Goblin Electro Dragon
Dart Goblin Fireball
Dart Goblin Fireball Electro Dragon
Dart Goblin Fireball
Dart Goblin Fireball Witch Electro Dragon
Dart Goblin Fireball Electro Dragon
Fireball
Dart Goblin Fireball Electro Dragon Electro Wizard
Dart Goblin Fireball Witch Electro Dragon
Fireball
Fireball
Fireball Electro Dragon
Fireball Witch Electro Dragon Ice Wizard
Witch
Fireball Dart Goblin Witch Electro Dragon Ice Wizard Electro Wizard
Fireball Witch Electro Dragon
Fireball Dart Goblin
Dart Goblin Fireball Witch Electro Dragon Ice Wizard Electro Wizard
Electro Dragon Electro Wizard Dart Goblin Fireball Guards Witch
Fireball
Dart Goblin Fireball Electro Dragon
Fireball Electro Dragon Electro Wizard
Fireball
Electro Wizard Dart Goblin Fireball Guards Witch Electro Dragon
Fireball Dart Goblin Witch Electro Dragon Ice Wizard Electro Wizard
Fireball
Fireball Dart Goblin Electro Dragon Electro Wizard
Dart Goblin Fireball Electro Dragon
Fireball
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Fireball Guards Witch Electro Wizard
Dart Goblin Fireball Witch Electro Dragon Electro Wizard
Electro Dragon Dart Goblin Fireball Witch Electro Wizard

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