My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Three Musketeers Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Baby Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Clone Giant Skeleton
Giant Snowball
Dart Goblin Three Musketeers Clone Baby Dragon
Zap
Dart Goblin Three Musketeers Clone
Barbarian Barrel
Dart Goblin Three Musketeers Clone Giant Skeleton Electro Wizard
The Log
Dart Goblin Three Musketeers Clone Giant Skeleton
Earthquake
Clone
Arrows
Dart Goblin Clone
Royal Delivery
Dart Goblin Three Musketeers Clone Baby Dragon Giant Skeleton Electro Wizard
Fireball
Dart Goblin Three Musketeers Clone Baby Dragon Electro Wizard
Poison
Dart Goblin Three Musketeers Clone Electro Wizard
Lightning
Three Musketeers Baby Dragon Electro Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Clone Fireball Baby Dragon Electro Wizard Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Dart Goblin Clone Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Baby Dragon Giant Skeleton
Fireball
Baby Dragon Electro Wizard
Three Musketeers
Rage Clone
Rage
Three Musketeers Giant Skeleton Electro Wizard
Clone
Giant Skeleton Three Musketeers Baby Dragon Electro Wizard
Baby Dragon
Dart Goblin Fireball Clone Giant Skeleton Electro Wizard
Giant Skeleton
Clone Dart Goblin Rage Baby Dragon Electro Wizard
Electro Wizard
Fireball Rage Clone Baby Dragon Giant Skeleton

Defense Synergies 0 6

Dart Goblin
Baby Dragon Giant Skeleton Electro Wizard
Fireball
Electro Wizard
Three Musketeers
Rage
Clone
Baby Dragon
Dart Goblin Giant Skeleton
Giant Skeleton
Dart Goblin Baby Dragon Electro Wizard
Electro Wizard
Dart Goblin Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Baby Dragon Electro Wizard
Dart Goblin Three Musketeers Electro Wizard
Three Musketeers Dart Goblin Giant Skeleton Electro Wizard
Three Musketeers Dart Goblin Electro Wizard
Fireball Giant Skeleton
Fireball Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Three Musketeers Electro Wizard Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon Giant Skeleton Electro Wizard
Three Musketeers
Dart Goblin Giant Skeleton Electro Wizard
Dart Goblin Electro Wizard Fireball Baby Dragon Giant Skeleton
Three Musketeers Dart Goblin Fireball Baby Dragon Electro Wizard
Fireball Three Musketeers Giant Skeleton Electro Wizard
Fireball Three Musketeers Dart Goblin Baby Dragon Electro Wizard
Three Musketeers Electro Wizard
Fireball Three Musketeers Electro Wizard
Three Musketeers Fireball Electro Wizard
Fireball Dart Goblin Three Musketeers Baby Dragon Electro Wizard
Baby Dragon Dart Goblin Fireball Giant Skeleton Electro Wizard
Dart Goblin Three Musketeers Electro Wizard
Dart Goblin Fireball Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Baby Dragon
Giant Skeleton Electro Wizard
Giant Skeleton Fireball Electro Wizard
Giant Skeleton Three Musketeers
Fireball Dart Goblin Three Musketeers Baby Dragon Electro Wizard
Dart Goblin Fireball Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Fireball Baby Dragon
Dart Goblin Three Musketeers
Dart Goblin Giant Skeleton
Fireball Giant Skeleton Electro Wizard
Giant Skeleton Fireball Three Musketeers
Dart Goblin Fireball Three Musketeers Baby Dragon
Electro Wizard Dart Goblin Fireball Three Musketeers Baby Dragon Giant Skeleton
Dart Goblin Fireball Baby Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon Giant Skeleton
Fireball Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Fireball Baby Dragon Giant Skeleton
Dart Goblin Fireball Giant Skeleton
Fireball Baby Dragon
Fireball Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Fireball Dart Goblin Baby Dragon
Fireball Dart Goblin
Fireball Three Musketeers Electro Wizard
Dart Goblin Fireball Electro Wizard
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Three Musketeers Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Three Musketeers Baby Dragon
Dart Goblin Fireball Three Musketeers Baby Dragon
Fireball Three Musketeers
Dart Goblin Fireball Three Musketeers Baby Dragon Electro Wizard
Dart Goblin Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Dart Goblin Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon Electro Wizard
Electro Wizard Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball Electro Wizard
Giant Skeleton
Fireball
Electro Wizard Dart Goblin Fireball
Fireball Dart Goblin Three Musketeers Baby Dragon Electro Wizard
Fireball
Fireball Dart Goblin Three Musketeers Baby Dragon Electro Wizard
Dart Goblin Fireball Baby Dragon
Fireball Giant Skeleton
Dart Goblin Three Musketeers
Dart Goblin Fireball Baby Dragon Giant Skeleton Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Baby Dragon Giant Skeleton Electro Wizard

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