My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Dart Goblin
Zap
Bats Goblin Gang Dart Goblin Bandit
Barbarian Barrel
Goblin Gang Dart Goblin Executioner Bandit
The Log
Goblin Gang Dart Goblin Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Executioner P.E.K.K.A Bandit
Fireball
Goblin Gang Dart Goblin Executioner Bandit
Poison
Bats Goblin Gang Dart Goblin Executioner
Lightning
Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Dart Goblin Bandit Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Bandit
Zap
Arrows P.E.K.K.A Bats Dart Goblin Executioner Bandit
Arrows
Zap P.E.K.K.A Bandit
Goblin Gang
Dart Goblin P.E.K.K.A Bandit
Dart Goblin
Zap Goblin Gang P.E.K.K.A Bandit
Executioner
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Bats Goblin Gang Dart Goblin Executioner
Bandit
Bats Zap Arrows Goblin Gang Dart Goblin Executioner

Defense Synergies 0 18

Bats
Zap Dart Goblin P.E.K.K.A Bandit
Zap
Bats Arrows Goblin Gang Dart Goblin Executioner P.E.K.K.A Bandit
Arrows
Zap P.E.K.K.A Bandit
Goblin Gang
Zap Dart Goblin P.E.K.K.A Bandit
Dart Goblin
Bats Zap Goblin Gang P.E.K.K.A Bandit
Executioner
Zap Bandit
P.E.K.K.A
Bats Zap Arrows Goblin Gang Dart Goblin
Bandit
Bats Zap Arrows Goblin Gang Dart Goblin Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Executioner
P.E.K.K.A Bats Zap Goblin Gang Dart Goblin Executioner Bandit
Goblin Gang P.E.K.K.A Bats Dart Goblin Executioner Bandit
P.E.K.K.A Bats Goblin Gang Dart Goblin Bandit
Arrows P.E.K.K.A
Arrows Goblin Gang Bats Zap Dart Goblin Executioner Bandit
Bats Dart Goblin Zap Arrows Goblin Gang Executioner
Zap Arrows Dart Goblin P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Bandit
Bats Goblin Gang Dart Goblin Executioner Zap Arrows Bandit
Arrows Executioner Bats Zap Goblin Gang Dart Goblin
P.E.K.K.A Bats Zap Goblin Gang Bandit
Executioner Bats Zap Arrows Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang Bandit
Zap Goblin Gang P.E.K.K.A Bandit
Bats Arrows Goblin Gang Executioner P.E.K.K.A
Arrows Bats Zap Goblin Gang Dart Goblin Executioner Bandit
Zap Arrows Executioner Bats Dart Goblin Bandit
P.E.K.K.A Dart Goblin
Goblin Gang Bats Arrows Dart Goblin Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit
Bandit Zap Arrows Goblin Gang Executioner
Goblin Gang P.E.K.K.A Bandit Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Goblin Gang Executioner Bandit
Arrows Executioner Bats Zap Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bats Dart Goblin Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats Bandit
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Executioner Bandit
Dart Goblin Executioner
Goblin Gang Bats Zap Dart Goblin Executioner P.E.K.K.A
Bats Arrows Executioner Zap Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Bandit
Arrows Zap Dart Goblin Executioner Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Executioner Zap Arrows
Arrows Executioner Bats Zap Dart Goblin
Arrows Dart Goblin Executioner
Arrows Zap Dart Goblin Executioner
Arrows Zap Dart Goblin Bandit
Bats Goblin Gang
Zap Arrows Dart Goblin Bandit
Zap Arrows Dart Goblin Executioner
Dart Goblin Executioner Bandit
Arrows Dart Goblin Bandit
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Executioner Bandit
Arrows Dart Goblin Executioner Bandit
Arrows
Bats
Zap Arrows Dart Goblin Executioner Bandit
Zap Arrows Dart Goblin
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Zap Dart Goblin Executioner Bandit
Zap Arrows Bandit
Zap Arrows Dart Goblin Bandit
Bats Zap Arrows Dart Goblin Executioner
Zap Bats Dart Goblin
Zap Arrows Dart Goblin Bandit
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Goblin Gang Dart Goblin Bandit
Zap Arrows Dart Goblin Executioner
Arrows
Goblin Gang Dart Goblin Executioner
Arrows Zap Dart Goblin Executioner
Zap Arrows
Dart Goblin Executioner P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin
Bats Zap Dart Goblin Executioner
Zap Dart Goblin Executioner Bandit

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