My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Dark Prince Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Dark Prince Prince
Giant Snowball
Dart Goblin Battle Ram Guards Princess
Zap
Dart Goblin Battle Ram Guards Dark Prince Prince Princess
Barbarian Barrel
Dart Goblin Battle Ram Guards Dark Prince Princess
The Log
Dart Goblin Battle Ram Guards Dark Prince Prince Princess
Earthquake
Guards
Arrows
Dart Goblin Guards Princess
Royal Delivery
Dart Goblin Battle Ram Guards Dark Prince Prince Princess
Fireball
Dart Goblin Battle Ram Princess
Poison
Dart Goblin Guards Princess
Lightning
Battle Ram Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Dark Prince Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Earthquake Guards Princess Battle Ram Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Earthquake Guards

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Battle Ram Dark Prince Prince The Log Princess
Earthquake
Battle Ram Dark Prince Prince The Log
Battle Ram
The Log Dart Goblin Earthquake Princess
Guards
The Log
Dark Prince
Prince Dart Goblin Earthquake Princess
Prince
Dark Prince Dart Goblin Earthquake The Log Princess
The Log
Battle Ram Dart Goblin Earthquake Guards Prince Princess
Princess
Dart Goblin Battle Ram Dark Prince Prince The Log

Defense Synergies 1 14

Dart Goblin
Guards Dark Prince Prince The Log Princess
Earthquake
The Log Princess
Battle Ram
Guards
Dart Goblin Prince The Log Princess
Dark Prince
Dart Goblin Prince The Log Princess
Prince
The Log Dart Goblin Guards Dark Prince
The Log
Prince Dart Goblin Earthquake Guards Dark Prince Princess
Princess
Dart Goblin Earthquake Guards Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin The Log
Dart Goblin Dark Prince Prince The Log
Prince Dart Goblin Dark Prince
Prince Dart Goblin Guards Dark Prince
Earthquake Dark Prince Prince The Log Princess
The Log Dart Goblin Earthquake Guards Dark Prince
Dart Goblin Princess
Earthquake Dart Goblin The Log
Prince Princess
Guards Dart Goblin Dark Prince Prince
Dart Goblin Guards Earthquake Dark Prince The Log Princess
Dart Goblin Princess
Prince Earthquake Guards Dark Prince The Log
Dart Goblin Earthquake Guards Dark Prince Prince The Log Princess
Prince
Prince The Log
Dark Prince Prince
Dart Goblin Guards Dark Prince Prince The Log
Earthquake The Log Dart Goblin Guards Dark Prince Princess
Dart Goblin Prince
Dark Prince Dart Goblin Earthquake Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Prince
Prince The Log
Guards Dark Prince Prince The Log
Guards Dark Prince Prince The Log
Guards Dark Prince Prince
Dart Goblin Princess
Guards Dark Prince Prince Dart Goblin
Dark Prince Prince
Dark Prince Prince The Log
Dart Goblin Guards
Dart Goblin Guards Dark Prince Prince
Guards Dark Prince Prince The Log
Dark Prince Prince Guards
Dart Goblin Princess
Guards Dart Goblin Dark Prince Prince The Log
Dart Goblin Earthquake Dark Prince The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Dart Goblin Guards The Log
Dart Goblin The Log Princess
Earthquake Dart Goblin The Log
Earthquake Dart Goblin Guards Dark Prince Prince The Log
Earthquake Dark Prince The Log
Dart Goblin Princess
Dart Goblin Earthquake The Log Princess
Earthquake The Log Dart Goblin Princess
The Log Dart Goblin
Guards Prince
Dart Goblin Earthquake Dark Prince Prince The Log Princess
Dart Goblin Princess
Earthquake Dart Goblin The Log Princess
Earthquake Dart Goblin Princess
Earthquake Princess Dart Goblin Prince The Log
Earthquake Dart Goblin The Log Princess
Earthquake Dart Goblin The Log Princess
Earthquake
Dart Goblin Earthquake Dark Prince Prince The Log Princess
Dart Goblin Earthquake The Log Princess
Earthquake Prince The Log
Princess
Prince The Log
Earthquake The Log
Earthquake The Log Dark Prince Princess
The Log Dart Goblin Earthquake Princess
Prince The Log Princess
Dart Goblin The Log
Dart Goblin Princess
Dart Goblin Guards
Dart Goblin Earthquake The Log
Princess
Prince
Earthquake The Log Princess
Earthquake Dart Goblin Guards Dark Prince Prince Princess
Dart Goblin Princess
The Log
Dart Goblin Dark Prince Prince Princess
The Log Dart Goblin Earthquake Princess
Dart Goblin Dark Prince Prince
Dart Goblin Guards The Log Princess
Dart Goblin Princess
Dart Goblin Dark Prince Prince The Log Princess

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