My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Clone Inferno Dragon
Giant Snowball
Archers Goblin Gang Dart Goblin Clone Inferno Dragon
Zap
Archers Goblin Gang Dart Goblin Clone Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Dart Goblin Clone
The Log
Archers Goblin Gang Dart Goblin Clone
Earthquake
Archers Goblin Gang Clone
Arrows
Archers Goblin Gang Dart Goblin Clone
Royal Delivery
Archers Goblin Gang Dart Goblin Clone Inferno Dragon
Fireball
Archers Goblin Gang Dart Goblin Clone Inferno Dragon
Poison
Archers Goblin Gang Dart Goblin Clone
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Tornado Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Dart Goblin Clone Tornado Poison Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Dart Goblin Clone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Inferno Dragon
Goblin Gang
Dart Goblin Clone
Dart Goblin
Goblin Gang
Rocket
Tornado
Clone
Goblin Gang Inferno Dragon
Tornado
Rocket Poison
Poison
Tornado
Inferno Dragon
Archers Clone

Defense Synergies 1 9

Archers
Goblin Gang Dart Goblin Tornado
Goblin Gang
Archers Dart Goblin Inferno Dragon
Dart Goblin
Archers Goblin Gang Tornado Inferno Dragon
Rocket
Tornado
Clone
Tornado
Rocket Archers Dart Goblin Poison Inferno Dragon
Poison
Tornado
Inferno Dragon
Goblin Gang Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin
Inferno Dragon Goblin Gang Dart Goblin
Goblin Gang Rocket Tornado Archers Dart Goblin Inferno Dragon
Inferno Dragon Goblin Gang Dart Goblin
Rocket Tornado Poison
Goblin Gang Tornado Archers Dart Goblin
Dart Goblin Rocket Tornado Inferno Dragon Archers Goblin Gang Poison
Rocket Dart Goblin Poison
Inferno Dragon Goblin Gang Tornado
Goblin Gang Tornado Archers Dart Goblin
Archers Goblin Gang Dart Goblin Poison Tornado
Inferno Dragon Archers Goblin Gang Dart Goblin Tornado Poison
Goblin Gang Rocket
Rocket Goblin Gang Dart Goblin Tornado Poison
Inferno Dragon Goblin Gang
Rocket Tornado Goblin Gang Inferno Dragon
Goblin Gang Tornado Poison
Archers Goblin Gang Dart Goblin Tornado
Tornado Poison Archers Dart Goblin Inferno Dragon
Dart Goblin Tornado Inferno Dragon
Goblin Gang Archers Dart Goblin Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers
Poison Archers Goblin Gang Rocket Inferno Dragon
Goblin Gang Rocket
Goblin Gang Rocket Tornado
Goblin Gang Inferno Dragon
Rocket Poison Archers Goblin Gang Dart Goblin Tornado
Goblin Gang Rocket Archers Dart Goblin
Inferno Dragon
Rocket Tornado Poison Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin
Rocket Tornado Poison
Rocket Goblin Gang
Archers Dart Goblin
Goblin Gang Archers Dart Goblin Rocket Tornado Poison Inferno Dragon
Poison Archers Dart Goblin Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Rocket
Poison Dart Goblin Tornado
Rocket Dart Goblin Poison
Dart Goblin Rocket Poison
Rocket Poison
Poison Dart Goblin Rocket Tornado
Archers Dart Goblin Tornado Poison
Poison Dart Goblin Tornado
Poison Dart Goblin Tornado
Rocket Goblin Gang Tornado Poison
Rocket Poison Dart Goblin Tornado
Poison Archers Dart Goblin Rocket Tornado
Rocket Poison Dart Goblin
Dart Goblin Rocket Poison
Dart Goblin Poison
Rocket Dart Goblin Poison
Dart Goblin Rocket Poison
Rocket Tornado Poison
Rocket
Rocket Archers Dart Goblin Poison
Rocket Dart Goblin Tornado Poison
Rocket Poison
Rocket Tornado Poison
Rocket Tornado
Rocket Poison
Tornado Poison
Inferno Dragon
Poison Dart Goblin Tornado
Tornado Poison
Rocket Poison Dart Goblin Tornado
Poison Archers Dart Goblin Tornado
Rocket Dart Goblin Poison
Poison Dart Goblin Rocket
Rocket Poison
Rocket Poison
Archers Goblin Gang Dart Goblin Rocket
Rocket Poison Archers Dart Goblin Tornado
Poison Goblin Gang Dart Goblin Rocket
Dart Goblin Poison
Rocket Tornado Poison
Dart Goblin
Goblin Gang Dart Goblin Rocket Tornado Poison
Dart Goblin Rocket Tornado Poison
Poison Dart Goblin Rocket Tornado

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