My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Skeleton Barrel Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army
Giant Snowball
Fire Spirit Bats Skeleton Barrel Dart Goblin Skeleton Army Lumberjack
Zap
Fire Spirit Bats Skeleton Barrel Dart Goblin Skeleton Army
Barbarian Barrel
Fire Spirit Knight Skeleton Barrel Dart Goblin Wizard Skeleton Army Lumberjack
The Log
Fire Spirit Skeleton Barrel Dart Goblin Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Skeleton Barrel Dart Goblin Skeleton Army
Royal Delivery
Fire Spirit Bats Knight Skeleton Barrel Dart Goblin Wizard Skeleton Army Lumberjack
Fireball
Skeleton Barrel Dart Goblin Wizard Skeleton Army Lumberjack
Poison
Bats Skeleton Barrel Dart Goblin Wizard Skeleton Army
Lightning
Knight Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Skeleton Barrel Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Knight Skeleton Barrel Dart Goblin Skeleton Army Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Knight Skeleton Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Skeleton Barrel Lumberjack
Bats
Knight Skeleton Barrel Lumberjack
Knight
Bats Skeleton Barrel Dart Goblin Fire Spirit Wizard Lumberjack
Skeleton Barrel
Bats Knight Fire Spirit Dart Goblin Lumberjack
Dart Goblin
Knight Skeleton Barrel
Wizard
Knight Lumberjack
Skeleton Army
Lumberjack
Fire Spirit Bats Knight Skeleton Barrel Wizard

Defense Synergies 3 11

Fire Spirit
Knight
Bats
Knight Dart Goblin Lumberjack
Knight
Fire Spirit Bats Dart Goblin Wizard Skeleton Army Lumberjack
Skeleton Barrel
Dart Goblin
Dart Goblin
Knight Bats Skeleton Barrel Skeleton Army Lumberjack
Wizard
Knight Skeleton Army Lumberjack
Skeleton Army
Knight Dart Goblin Wizard Lumberjack
Lumberjack
Bats Knight Dart Goblin Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Dart Goblin Wizard
Skeleton Army Lumberjack Bats Knight Dart Goblin
Skeleton Army Lumberjack Fire Spirit Bats Knight Dart Goblin
Skeleton Army Lumberjack Bats Knight Dart Goblin
Skeleton Army Lumberjack
Skeleton Army Fire Spirit Bats Dart Goblin Lumberjack
Bats Dart Goblin Fire Spirit Wizard
Skeleton Barrel Dart Goblin
Skeleton Army Lumberjack
Knight Skeleton Army Fire Spirit Dart Goblin Lumberjack
Bats Dart Goblin Skeleton Army Knight Wizard Lumberjack
Bats Dart Goblin Wizard
Skeleton Army Lumberjack Fire Spirit Bats Knight Wizard
Fire Spirit Wizard Skeleton Army Bats Dart Goblin Lumberjack
Skeleton Army Knight Lumberjack
Skeleton Army Lumberjack
Wizard Bats Knight Skeleton Army Lumberjack
Fire Spirit Bats Knight Dart Goblin Wizard Skeleton Army Lumberjack
Wizard Fire Spirit Bats Knight Dart Goblin Lumberjack
Dart Goblin Lumberjack
Wizard Skeleton Army Fire Spirit Bats Knight Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack
Knight Skeleton Barrel Wizard Lumberjack
Skeleton Army Lumberjack Bats Knight
Skeleton Army Lumberjack Bats Knight
Knight Skeleton Army Lumberjack
Fire Spirit Wizard Bats Skeleton Barrel Dart Goblin
Skeleton Army Bats Knight Dart Goblin Lumberjack
Knight Skeleton Army Lumberjack
Bats Knight Skeleton Army
Dart Goblin Skeleton Army
Bats Knight Dart Goblin Lumberjack
Skeleton Army
Skeleton Army Knight Wizard Lumberjack
Wizard Dart Goblin Skeleton Army
Skeleton Army Bats Knight Dart Goblin Lumberjack
Bats Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Knight Skeleton Barrel Dart Goblin
Wizard Fire Spirit
Wizard Fire Spirit Bats Skeleton Barrel Dart Goblin
Fire Spirit Dart Goblin Wizard
Fire Spirit Skeleton Barrel Dart Goblin Wizard
Skeleton Barrel Dart Goblin Wizard
Fire Spirit Bats Lumberjack
Knight Skeleton Barrel Dart Goblin Wizard
Fire Spirit Dart Goblin Wizard
Fire Spirit Knight Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Wizard
Skeleton Barrel Dart Goblin Wizard
Bats
Fire Spirit Skeleton Barrel Dart Goblin Wizard
Fire Spirit Skeleton Barrel Dart Goblin Wizard
Wizard
Skeleton Barrel
Fire Spirit Wizard
Skeleton Barrel Dart Goblin Wizard
Skeleton Barrel Wizard
Skeleton Barrel Dart Goblin
Fire Spirit Bats Dart Goblin Wizard
Bats Skeleton Barrel Dart Goblin Wizard
Dart Goblin Wizard
Wizard
Skeleton Barrel Fire Spirit Bats Dart Goblin Skeleton Army
Fire Spirit Dart Goblin Wizard
Knight Dart Goblin Wizard Lumberjack
Skeleton Barrel Dart Goblin Wizard
Dart Goblin
Bats Dart Goblin
Bats Dart Goblin
Skeleton Barrel Dart Goblin

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