My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Recruits Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits Goblin Barrel Ram Rider Sparky
Giant Snowball
Skeletons Bats Royal Recruits Dart Goblin Goblin Barrel Ram Rider
Zap
Skeletons Bats Dart Goblin Goblin Barrel Ram Rider Sparky
Barbarian Barrel
Skeletons Royal Recruits Dart Goblin Goblin Barrel Sparky
The Log
Skeletons Royal Recruits Dart Goblin Goblin Barrel Ram Rider Sparky
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Bats Royal Recruits Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Bats Royal Recruits Dart Goblin Goblin Barrel Ram Rider Sparky
Fireball
Dart Goblin Goblin Barrel Ram Rider Sparky
Poison
Bats Royal Recruits Dart Goblin Sparky
Lightning
Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Rocket Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Dart Goblin Goblin Barrel Ram Rider Rocket Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Dart Goblin Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Recruits Goblin Barrel Ram Rider Sparky
Royal Recruits
Bats Dart Goblin Ram Rider
Dart Goblin
Goblin Barrel Royal Recruits Ram Rider Sparky
Rocket
Goblin Barrel
Dart Goblin Bats Ram Rider Sparky
Ram Rider
Bats Royal Recruits Dart Goblin Goblin Barrel
Sparky
Bats Dart Goblin Goblin Barrel

Defense Synergies 1 8

Skeletons
Dart Goblin Bats Ram Rider Sparky
Bats
Skeletons Royal Recruits Dart Goblin Sparky
Royal Recruits
Bats Dart Goblin
Dart Goblin
Skeletons Bats Royal Recruits Ram Rider
Rocket
Goblin Barrel
Ram Rider
Skeletons Dart Goblin
Sparky
Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Dart Goblin Ram Rider Sparky
Sparky Skeletons Bats Royal Recruits Dart Goblin Ram Rider
Rocket Ram Rider Sparky Skeletons Bats Royal Recruits Dart Goblin
Royal Recruits Sparky Skeletons Bats Dart Goblin Ram Rider
Royal Recruits Rocket Sparky
Skeletons Bats Dart Goblin
Bats Dart Goblin Rocket Ram Rider
Rocket Royal Recruits Dart Goblin Ram Rider Sparky
Sparky Skeletons Royal Recruits
Skeletons Royal Recruits Dart Goblin Sparky
Bats Dart Goblin Skeletons Royal Recruits Ram Rider
Bats Dart Goblin Ram Rider
Royal Recruits Sparky Skeletons Bats Rocket Ram Rider
Rocket Sparky Bats Royal Recruits Dart Goblin
Royal Recruits Sparky Ram Rider
Rocket Royal Recruits Ram Rider Sparky
Sparky Skeletons Bats Royal Recruits
Bats Royal Recruits Dart Goblin Ram Rider
Bats Royal Recruits Dart Goblin Ram Rider
Sparky Royal Recruits Dart Goblin Ram Rider
Royal Recruits Bats Dart Goblin Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Sparky
Rocket
Royal Recruits Skeletons Bats Rocket Ram Rider Sparky
Royal Recruits Rocket Bats Ram Rider Sparky
Royal Recruits Skeletons Ram Rider Sparky
Rocket Skeletons Bats Dart Goblin Ram Rider
Royal Recruits Rocket Sparky Skeletons Bats Dart Goblin Ram Rider
Royal Recruits Sparky
Royal Recruits Rocket Skeletons Bats Sparky
Royal Recruits Skeletons Dart Goblin Sparky
Bats Royal Recruits Dart Goblin Sparky
Royal Recruits Rocket
Royal Recruits Rocket Skeletons Ram Rider Sparky
Royal Recruits Dart Goblin Sparky
Royal Recruits Sparky Skeletons Bats Dart Goblin Rocket
Bats Royal Recruits Dart Goblin Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin Rocket Sparky
Dart Goblin Ram Rider
Rocket Dart Goblin Sparky
Royal Recruits Dart Goblin Rocket Sparky
Rocket Sparky
Bats Dart Goblin Rocket Ram Rider
Dart Goblin Sparky
Dart Goblin Ram Rider
Dart Goblin Ram Rider
Rocket Bats Sparky
Rocket Royal Recruits Dart Goblin Ram Rider Sparky
Dart Goblin Rocket
Rocket Dart Goblin Sparky
Dart Goblin Rocket
Dart Goblin Sparky
Rocket Dart Goblin Sparky
Royal Recruits Dart Goblin Rocket Sparky
Rocket Sparky
Bats Rocket Sparky
Rocket Dart Goblin Sparky
Rocket Dart Goblin
Rocket Sparky
Rocket
Rocket Sparky
Rocket Royal Recruits
Sparky
Dart Goblin Ram Rider Sparky
Ram Rider Sparky
Rocket Dart Goblin Sparky
Bats Dart Goblin Sparky
Rocket Bats Dart Goblin
Sparky
Dart Goblin Rocket Sparky
Rocket Sparky
Sparky
Rocket Sparky
Bats Royal Recruits Dart Goblin Rocket
Rocket Dart Goblin Ram Rider
Dart Goblin Rocket Sparky
Dart Goblin
Rocket Sparky
Royal Recruits Dart Goblin Sparky
Bats Royal Recruits Dart Goblin Rocket Sparky
Bats Dart Goblin Rocket
Royal Recruits Dart Goblin Rocket Sparky

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