My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Bandit
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin Bandit
Barbarian Barrel
Dart Goblin Wizard Bandit
The Log
Dart Goblin Mini P.E.K.K.A Bandit
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Wizard Bandit
Fireball
Dart Goblin Wizard Bandit
Poison
Bats Dart Goblin Wizard
Lightning
Mini P.E.K.K.A Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Bandit Fireball Mini P.E.K.K.A Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mini P.E.K.K.A Bandit
Arrows
Fireball Giant Mini P.E.K.K.A Bandit
Dart Goblin
Giant Bandit
Fireball
Arrows Giant
Mini P.E.K.K.A
Giant Bats Arrows Wizard
Giant
Bats Arrows Mini P.E.K.K.A Dart Goblin Fireball Wizard Bandit
Wizard
Mini P.E.K.K.A Giant Bandit
Bandit
Bats Arrows Dart Goblin Giant Wizard

Defense Synergies 0 12

Bats
Dart Goblin Mini P.E.K.K.A Bandit
Arrows
Fireball Mini P.E.K.K.A Bandit
Dart Goblin
Bats Mini P.E.K.K.A Bandit
Fireball
Arrows Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Arrows Dart Goblin Fireball Wizard
Giant
Wizard
Mini P.E.K.K.A Bandit
Bandit
Bats Arrows Dart Goblin Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard
Mini P.E.K.K.A Bats Dart Goblin Bandit
Mini P.E.K.K.A Bats Dart Goblin Bandit
Mini P.E.K.K.A Bats Dart Goblin Bandit
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bats Dart Goblin Bandit
Bats Dart Goblin Arrows Fireball Wizard
Arrows Dart Goblin Fireball Bandit
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Bandit
Bats Dart Goblin Arrows Fireball Wizard Bandit
Arrows Bats Dart Goblin Fireball Wizard
Mini P.E.K.K.A Bats Fireball Wizard Bandit
Fireball Wizard Bats Arrows Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Fireball Mini P.E.K.K.A Bandit
Wizard Bats Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bats Dart Goblin Wizard Bandit
Arrows Wizard Bats Dart Goblin Fireball Bandit
Mini P.E.K.K.A Dart Goblin
Wizard Bats Arrows Dart Goblin Fireball Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Bandit
Fireball Bandit Arrows Mini P.E.K.K.A Wizard
Bandit Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Fireball Bandit
Mini P.E.K.K.A Bandit
Arrows Fireball Wizard Bats Dart Goblin
Mini P.E.K.K.A Bats Dart Goblin Fireball Bandit
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Bandit
Dart Goblin
Bats Dart Goblin Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Fireball Wizard Bandit
Wizard Dart Goblin Fireball
Bats Dart Goblin Fireball Mini P.E.K.K.A
Bats Arrows Dart Goblin Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Bandit
Arrows Fireball Dart Goblin Bandit
Arrows Dart Goblin Fireball Bandit
Arrows Dart Goblin Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Bats Dart Goblin
Arrows Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard Bandit
Bats Fireball Mini P.E.K.K.A
Arrows Dart Goblin Fireball Wizard Bandit
Fireball Arrows Dart Goblin Wizard
Dart Goblin Fireball Bandit
Arrows Dart Goblin Fireball Bandit
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Wizard Bandit
Arrows Dart Goblin Fireball Wizard Bandit
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Dart Goblin Fireball Mini P.E.K.K.A Wizard Bandit
Arrows Dart Goblin Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Dart Goblin Wizard Bandit
Fireball Arrows Wizard Bandit
Fireball Arrows Dart Goblin Bandit
Bats Arrows Dart Goblin Fireball Wizard
Bats Dart Goblin Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Dart Goblin Fireball Wizard Bandit
Arrows Fireball
Arrows Fireball Wizard
Bats Dart Goblin Fireball Bandit
Fireball Arrows Dart Goblin Wizard
Arrows Fireball
Fireball Dart Goblin Mini P.E.K.K.A Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball Bandit

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