My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Dark Prince Prince Bandit
Giant Snowball
Archers Minion Horde
Zap
Archers Minion Horde Dark Prince Prince Bandit
Barbarian Barrel
Archers Dark Prince Bandit Electro Wizard
The Log
Archers Dark Prince Prince Bandit
Earthquake
Archers
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Dark Prince Prince Bandit Electro Wizard
Fireball
Archers Minion Horde Bandit Electro Wizard
Poison
Archers Minion Horde Electro Wizard
Lightning
Dark Prince Prince Bandit Electro Wizard
Rocket
Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Bandit Dark Prince Freeze Electro Wizard Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Bandit Dark Prince

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Archers Minion Horde Dark Prince Freeze Bandit
Archers
Zap Dark Prince Prince Bandit
Minion Horde
Zap Dark Prince Freeze Prince
Dark Prince
Prince Zap Archers Minion Horde Bandit Electro Wizard
Freeze
Zap Minion Horde
Prince
Zap Dark Prince Archers Minion Horde Electro Wizard
Bandit
Zap Archers Dark Prince Electro Wizard
Electro Wizard
Zap Dark Prince Prince Bandit

Defense Synergies 1 15

Zap
Electro Wizard Archers Minion Horde Dark Prince Prince Bandit
Archers
Zap Dark Prince Bandit Electro Wizard
Minion Horde
Zap Freeze
Dark Prince
Zap Archers Prince Bandit Electro Wizard
Freeze
Minion Horde Electro Wizard
Prince
Zap Dark Prince Electro Wizard
Bandit
Zap Archers Dark Prince Electro Wizard
Electro Wizard
Zap Archers Dark Prince Freeze Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard
Minion Horde Zap Dark Prince Prince Bandit Electro Wizard
Minion Horde Prince Archers Dark Prince Freeze Bandit Electro Wizard
Minion Horde Prince Dark Prince Bandit Electro Wizard
Dark Prince Prince
Freeze Zap Archers Dark Prince Bandit Electro Wizard
Minion Horde Electro Wizard Zap Archers Freeze
Zap Bandit Electro Wizard
Minion Horde Prince
Archers Minion Horde Dark Prince Prince Bandit Electro Wizard
Archers Minion Horde Electro Wizard Zap Dark Prince Freeze Bandit
Minion Horde Zap Archers Electro Wizard
Minion Horde Prince Zap Dark Prince Freeze Bandit Electro Wizard
Zap Minion Horde Dark Prince Freeze Prince Electro Wizard
Minion Horde Prince Bandit Electro Wizard
Minion Horde Zap Freeze Prince Bandit Electro Wizard
Minion Horde Dark Prince Prince Electro Wizard
Zap Archers Minion Horde Dark Prince Prince Bandit Electro Wizard
Zap Freeze Archers Dark Prince Bandit Electro Wizard
Prince Electro Wizard
Dark Prince Archers Minion Horde Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Dark Prince Prince Bandit Electro Wizard
Bandit Electro Wizard Zap Archers Prince
Bandit Zap Minion Horde Dark Prince Prince Electro Wizard
Dark Prince Prince Zap Minion Horde Bandit Electro Wizard
Minion Horde Dark Prince Prince Bandit
Zap Archers Minion Horde Freeze Electro Wizard
Dark Prince Prince Archers Minion Horde Bandit Electro Wizard
Minion Horde Dark Prince Prince
Zap Minion Horde Freeze Electro Wizard Dark Prince Prince Bandit
Minion Horde
Minion Horde Dark Prince Prince
Zap Dark Prince Prince Electro Wizard
Dark Prince Prince Minion Horde Bandit
Archers Minion Horde
Electro Wizard Zap Archers Minion Horde Dark Prince Freeze Prince
Zap Archers Minion Horde Dark Prince Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Bandit
Zap Bandit Electro Wizard
Minion Horde Bandit
Dark Prince Freeze Prince
Zap Minion Horde Dark Prince
Zap Minion Horde Freeze
Archers Minion Horde
Zap Freeze
Zap Bandit
Minion Horde Prince Electro Wizard
Zap Minion Horde Dark Prince Prince Bandit Electro Wizard
Zap Archers
Bandit
Minion Horde Freeze Bandit
Zap Prince
Zap Minion Horde Bandit
Minion Horde Bandit
Freeze
Minion Horde
Zap Archers Dark Prince Prince Bandit Electro Wizard
Zap
Minion Horde Prince
Prince
Zap Minion Horde
Zap Freeze Dark Prince
Minion Horde
Zap Bandit Electro Wizard
Zap Prince Bandit
Zap Bandit
Zap Archers Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde Freeze
Minion Horde
Zap Minion Horde Bandit
Zap Minion Horde Freeze Electro Wizard
Minion Horde Prince
Zap Minion Horde Electro Wizard Archers Dark Prince Freeze Prince Bandit
Zap Archers Electro Wizard
Freeze
Minion Horde Dark Prince Prince Electro Wizard
Zap
Zap
Minion Horde Dark Prince Prince
Zap Minion Horde Freeze Electro Wizard
Zap Electro Wizard
Zap Dark Prince Freeze Prince Bandit Electro Wizard

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