My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Dragon Executioner Giant Skeleton Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon Lumberjack
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Dark Prince Executioner Giant Skeleton Electro Wizard Lumberjack
The Log
Dark Prince Giant Skeleton Lumberjack
Earthquake
Arrows
Royal Delivery
Dark Prince Electro Dragon Executioner Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Fireball
Electro Dragon Executioner Electro Wizard Inferno Dragon Lumberjack
Poison
Electro Dragon Executioner Electro Wizard
Lightning
Dark Prince Electro Dragon Executioner Electro Wizard Inferno Dragon Lumberjack
Rocket
Electro Dragon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dark Prince Electro Wizard Inferno Dragon Lumberjack Electro Dragon Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Dark Prince Electro Wizard Inferno Dragon Lumberjack

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dark Prince
Executioner Electro Wizard Lumberjack
Electro Dragon
Executioner Giant Skeleton Inferno Dragon Mega Knight
Executioner
Dark Prince Electro Dragon Mega Knight
Giant Skeleton
Electro Dragon Electro Wizard Lumberjack
Electro Wizard
Dark Prince Giant Skeleton Lumberjack Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Lumberjack
Dark Prince Giant Skeleton Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Electro Dragon Executioner Electro Wizard Lumberjack

Defense Synergies 0 16

Dark Prince
Electro Dragon Executioner Electro Wizard
Electro Dragon
Dark Prince Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Executioner
Dark Prince Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Electro Dragon Executioner Electro Wizard Lumberjack
Electro Wizard
Dark Prince Electro Dragon Giant Skeleton Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Electro Dragon Electro Wizard Mega Knight
Lumberjack
Electro Dragon Executioner Giant Skeleton Electro Wizard
Mega Knight
Executioner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Executioner Electro Wizard
Inferno Dragon Lumberjack Dark Prince Electro Dragon Executioner Electro Wizard Mega Knight
Lumberjack Mega Knight Dark Prince Electro Dragon Executioner Giant Skeleton Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Dark Prince Electro Dragon Electro Wizard Mega Knight
Dark Prince Giant Skeleton Lumberjack Mega Knight
Dark Prince Electro Dragon Executioner Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Electro Dragon Executioner
Electro Dragon Giant Skeleton Electro Wizard Mega Knight
Inferno Dragon Lumberjack
Dark Prince Giant Skeleton Electro Wizard Lumberjack Mega Knight
Executioner Electro Wizard Dark Prince Electro Dragon Giant Skeleton Lumberjack Mega Knight
Executioner Inferno Dragon Electro Dragon Electro Wizard
Lumberjack Mega Knight Dark Prince Electro Dragon Giant Skeleton Electro Wizard
Executioner Mega Knight Dark Prince Electro Dragon Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Dark Prince Electro Dragon Executioner Electro Wizard Lumberjack
Mega Knight Dark Prince Electro Dragon Executioner Electro Wizard Lumberjack
Executioner Dark Prince Electro Dragon Giant Skeleton Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Dark Prince Mega Knight Electro Dragon Executioner Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Electro Dragon Executioner Inferno Dragon Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Dark Prince Electro Dragon Electro Wizard
Dark Prince Giant Skeleton Lumberjack Mega Knight Electro Wizard
Giant Skeleton Dark Prince Executioner Inferno Dragon Lumberjack Mega Knight
Executioner Electro Dragon Electro Wizard
Dark Prince Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Mega Knight Dark Prince Inferno Dragon Lumberjack
Electro Dragon Giant Skeleton Electro Wizard Mega Knight Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Dark Prince Electro Dragon Giant Skeleton Lumberjack
Mega Knight Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton Mega Knight Executioner Lumberjack
Electro Dragon Executioner Mega Knight
Electro Dragon Electro Wizard Dark Prince Executioner Giant Skeleton Inferno Dragon Lumberjack
Executioner Mega Knight Dark Prince Electro Dragon Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Giant Skeleton
Electro Dragon Executioner Electro Wizard
Electro Dragon Giant Skeleton
Dark Prince Giant Skeleton
Executioner Dark Prince Mega Knight
Executioner Electro Dragon
Executioner
Electro Dragon Executioner
Electro Dragon
Electro Dragon Electro Wizard Lumberjack
Dark Prince Electro Dragon Electro Wizard
Electro Dragon Executioner
Executioner
Electro Dragon
Electro Dragon Executioner
Electro Dragon Executioner Mega Knight
Dark Prince Electro Dragon Executioner Electro Wizard Mega Knight
Electro Dragon Mega Knight
Giant Skeleton Mega Knight
Electro Dragon
Dark Prince Electro Dragon Executioner Mega Knight
Inferno Dragon
Electro Dragon Executioner Electro Wizard
Electro Dragon Mega Knight
Electro Dragon Executioner Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Mega Knight
Electro Dragon Electro Wizard
Giant Skeleton Mega Knight
Electro Wizard Dark Prince Electro Dragon
Electro Dragon Executioner Electro Wizard
Dark Prince Electro Dragon Executioner Electro Wizard Lumberjack Mega Knight
Electro Dragon Executioner
Giant Skeleton
Dark Prince Electro Dragon Executioner Mega Knight
Electro Dragon Giant Skeleton Electro Wizard
Electro Dragon Executioner Electro Wizard
Electro Dragon Dark Prince Executioner Giant Skeleton Electro Wizard Mega Knight

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