My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Dark Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians Wizard Dark Prince
The Log
Goblin Gang Elite Barbarians Dark Prince
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Dark Prince
Fireball
Goblin Gang Tesla Elite Barbarians Wizard
Poison
Goblin Gang Wizard
Lightning
Tesla Elite Barbarians Wizard Dark Prince
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Goblin Gang Tesla Dark Prince Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Dark Prince
Arrows
Zap Elite Barbarians Dark Prince
Goblin Gang
Dark Prince
Tesla
Elite Barbarians
Zap Arrows Rage Wizard
Wizard
Elite Barbarians Rage Dark Prince
Rage
Elite Barbarians Wizard Dark Prince
Dark Prince
Zap Arrows Goblin Gang Wizard Rage

Defense Synergies 2 12

Zap
Arrows Goblin Gang Tesla Elite Barbarians Dark Prince
Arrows
Zap Tesla Dark Prince
Goblin Gang
Tesla Zap Dark Prince
Tesla
Goblin Gang Zap Arrows Wizard Dark Prince
Elite Barbarians
Dark Prince Zap Wizard
Wizard
Tesla Elite Barbarians Dark Prince
Rage
Dark Prince
Elite Barbarians Zap Arrows Goblin Gang Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Elite Barbarians Zap Goblin Gang Tesla Dark Prince
Goblin Gang Tesla Elite Barbarians Dark Prince
Tesla Elite Barbarians Goblin Gang Dark Prince
Arrows Elite Barbarians Dark Prince
Arrows Goblin Gang Zap Tesla Dark Prince
Tesla Zap Arrows Goblin Gang Wizard
Zap Arrows Tesla
Tesla Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Tesla Dark Prince
Goblin Gang Zap Arrows Tesla Wizard Dark Prince
Arrows Tesla Zap Goblin Gang Wizard
Tesla Zap Goblin Gang Elite Barbarians Wizard Dark Prince
Wizard Zap Arrows Goblin Gang Tesla Dark Prince
Elite Barbarians Goblin Gang Tesla
Zap Goblin Gang Tesla Elite Barbarians
Tesla Wizard Arrows Goblin Gang Elite Barbarians Dark Prince
Arrows Tesla Zap Goblin Gang Elite Barbarians Wizard Dark Prince
Zap Arrows Wizard Tesla Dark Prince
Tesla Elite Barbarians
Goblin Gang Wizard Dark Prince Arrows Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Elite Barbarians Dark Prince
Zap Arrows Goblin Gang Tesla Elite Barbarians Wizard
Goblin Gang Zap Elite Barbarians Dark Prince
Goblin Gang Dark Prince Zap Tesla Elite Barbarians
Goblin Gang Tesla Elite Barbarians Dark Prince
Arrows Wizard Zap Goblin Gang Tesla
Goblin Gang Dark Prince Tesla Elite Barbarians
Tesla Elite Barbarians Dark Prince
Zap Elite Barbarians Dark Prince
Goblin Gang Tesla
Tesla Elite Barbarians Dark Prince
Zap Arrows Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Elite Barbarians Zap Dark Prince
Arrows Zap Tesla Elite Barbarians Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Dark Prince
Wizard Zap Arrows Dark Prince
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Goblin Gang Elite Barbarians
Zap Arrows Wizard Dark Prince
Zap Arrows Wizard
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard Dark Prince
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Dark Prince
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Elite Barbarians Zap Arrows Wizard
Zap Wizard
Elite Barbarians
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Goblin Gang Dark Prince
Zap Arrows Wizard
Arrows
Goblin Gang Wizard Dark Prince
Arrows Zap Wizard
Zap Arrows
Elite Barbarians Dark Prince
Zap Goblin Gang Elite Barbarians
Zap
Zap Dark Prince

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