My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Dark Prince Bandit
Barbarian Barrel
Dark Prince Executioner Bandit
The Log
Hog Rider Dark Prince Bandit
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Dark Prince Executioner P.E.K.K.A Bandit
Fireball
Hog Rider Executioner Bandit
Poison
Bats Executioner
Lightning
Dark Prince Executioner Bandit
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Bandit Hog Rider Dark Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Tornado Bandit

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Dark Prince P.E.K.K.A Bandit
Zap
Hog Rider Tornado P.E.K.K.A Bats Dark Prince Executioner Bandit
Hog Rider
Bats Zap Tornado Dark Prince Executioner Bandit
Tornado
Zap Executioner P.E.K.K.A Hog Rider Dark Prince
Dark Prince
Bats Zap Hog Rider Tornado Executioner Bandit
Executioner
Tornado Zap Hog Rider Dark Prince P.E.K.K.A Bandit
P.E.K.K.A
Zap Tornado Bats Executioner
Bandit
Bats Zap Hog Rider Dark Prince Executioner

Defense Synergies 2 13

Bats
Zap Dark Prince P.E.K.K.A Bandit
Zap
Bats Tornado Dark Prince Executioner P.E.K.K.A Bandit
Hog Rider
Tornado
Executioner P.E.K.K.A Zap Dark Prince
Dark Prince
Bats Zap Tornado Executioner Bandit
Executioner
Tornado Zap Dark Prince Bandit
P.E.K.K.A
Tornado Bats Zap
Bandit
Bats Zap Dark Prince Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Bats Zap Dark Prince Executioner Bandit
Tornado P.E.K.K.A Bats Dark Prince Executioner Bandit
P.E.K.K.A Bats Dark Prince Bandit
Tornado Dark Prince P.E.K.K.A
Tornado Bats Zap Dark Prince Executioner Bandit
Bats Tornado Zap Executioner
Zap P.E.K.K.A Bandit
P.E.K.K.A Tornado
Tornado Dark Prince Bandit
Bats Executioner Zap Tornado Dark Prince Bandit
Executioner Bats Zap Tornado
P.E.K.K.A Bats Zap Dark Prince Bandit
Executioner Bats Zap Tornado Dark Prince P.E.K.K.A
P.E.K.K.A Bandit
Tornado Zap P.E.K.K.A Bandit
Bats Tornado Dark Prince Executioner P.E.K.K.A
Bats Zap Tornado Dark Prince Executioner Bandit
Zap Tornado Executioner Bats Dark Prince Bandit
P.E.K.K.A Tornado
Dark Prince Bats Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit
Bandit Zap Executioner
P.E.K.K.A Bandit Bats Zap Dark Prince
Dark Prince P.E.K.K.A Bats Zap Tornado Bandit
P.E.K.K.A Dark Prince Executioner Bandit
Executioner Bats Zap Tornado
Dark Prince P.E.K.K.A Bats Bandit
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Bats Tornado Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Zap Tornado Dark Prince
Dark Prince P.E.K.K.A Executioner Bandit
Executioner
Bats Zap Tornado Dark Prince Executioner P.E.K.K.A
Bats Executioner Zap Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Executioner Bandit
Bandit
Dark Prince
Executioner Zap Dark Prince
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado Bandit
Bats Tornado
Zap Tornado Dark Prince Bandit
Zap Tornado Executioner
Executioner Bandit
Bandit
Zap
Zap Executioner Bandit
Executioner Bandit
Tornado
Bats
Zap Dark Prince Executioner Bandit
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Dark Prince Executioner
Zap Tornado Executioner Bandit
Zap Tornado Bandit
Zap Tornado Bandit
Bats Zap Tornado Executioner
Zap Bats
Zap Bandit
Zap
P.E.K.K.A
Zap Bats Dark Prince Bandit
Zap Tornado Executioner
Dark Prince Executioner
Zap Executioner
Zap Tornado
Dark Prince Executioner P.E.K.K.A
Zap Bats Tornado
Bats Zap Tornado Executioner
Zap Tornado Dark Prince Executioner Bandit

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