My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Dark Prince Bandit
Giant Snowball
Bats
Zap
Bats Dark Prince Bandit
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Dark Prince Bandit
The Log
Elite Barbarians Dark Prince Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Valkyrie Wizard Dark Prince Bandit
Fireball
Elite Barbarians Wizard Bandit
Poison
Bats Wizard
Lightning
Elite Barbarians Valkyrie Wizard Dark Prince Bandit
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Fireball Valkyrie Dark Prince Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Fireball

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Dark Prince Bandit
Arrows
Elite Barbarians Fireball Dark Prince Bandit
Elite Barbarians
Arrows Valkyrie Bats Fireball Wizard Bandit
Fireball
Arrows Elite Barbarians Dark Prince
Valkyrie
Bats Elite Barbarians Wizard Dark Prince Bandit
Wizard
Elite Barbarians Valkyrie Dark Prince Bandit
Dark Prince
Bats Arrows Fireball Valkyrie Wizard Bandit
Bandit
Bats Arrows Elite Barbarians Valkyrie Wizard Dark Prince

Defense Synergies 2 16

Bats
Valkyrie Dark Prince Bandit
Arrows
Fireball Valkyrie Dark Prince Bandit
Elite Barbarians
Valkyrie Dark Prince Wizard
Fireball
Arrows Valkyrie Dark Prince Bandit
Valkyrie
Elite Barbarians Bats Arrows Fireball Wizard Bandit
Wizard
Elite Barbarians Valkyrie Dark Prince Bandit
Dark Prince
Elite Barbarians Bats Arrows Fireball Wizard Bandit
Bandit
Bats Arrows Fireball Valkyrie Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Elite Barbarians Bats Valkyrie Dark Prince Bandit
Bats Elite Barbarians Valkyrie Dark Prince Bandit
Elite Barbarians Bats Valkyrie Dark Prince Bandit
Arrows Elite Barbarians Fireball Valkyrie Dark Prince
Arrows Fireball Bats Valkyrie Dark Prince Bandit
Bats Arrows Fireball Wizard
Arrows Fireball Valkyrie Bandit
Elite Barbarians
Elite Barbarians Valkyrie Dark Prince Bandit
Bats Valkyrie Arrows Fireball Wizard Dark Prince Bandit
Arrows Bats Fireball Wizard
Bats Elite Barbarians Fireball Valkyrie Wizard Dark Prince Bandit
Fireball Valkyrie Wizard Bats Arrows Dark Prince
Elite Barbarians Bandit
Elite Barbarians Fireball Bandit
Wizard Bats Arrows Elite Barbarians Fireball Valkyrie Dark Prince
Arrows Fireball Bats Elite Barbarians Valkyrie Wizard Dark Prince Bandit
Arrows Valkyrie Wizard Bats Fireball Dark Prince Bandit
Elite Barbarians
Valkyrie Wizard Dark Prince Bats Arrows Elite Barbarians Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Dark Prince Bandit
Fireball Bandit Arrows Elite Barbarians Valkyrie Wizard
Bandit Bats Elite Barbarians Valkyrie Dark Prince
Valkyrie Dark Prince Bats Elite Barbarians Fireball Bandit
Elite Barbarians Valkyrie Dark Prince Bandit
Arrows Fireball Wizard Bats
Dark Prince Bats Elite Barbarians Fireball Valkyrie Bandit
Elite Barbarians Valkyrie Dark Prince
Bats Elite Barbarians Fireball Valkyrie Dark Prince Bandit
Bats Elite Barbarians Valkyrie Dark Prince
Arrows Elite Barbarians Fireball Valkyrie Dark Prince
Elite Barbarians Dark Prince Fireball Valkyrie Wizard Bandit
Wizard Fireball Valkyrie
Elite Barbarians Bats Fireball Valkyrie Dark Prince
Bats Arrows Valkyrie Elite Barbarians Fireball Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Bandit
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball Valkyrie Dark Prince
Fireball Wizard Arrows Valkyrie Dark Prince
Arrows Fireball Wizard Bats
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard Bandit
Bats Elite Barbarians Fireball
Arrows Fireball Valkyrie Wizard Dark Prince Bandit
Fireball Arrows Wizard
Elite Barbarians Fireball Bandit
Arrows Fireball Bandit
Arrows Elite Barbarians Fireball
Arrows Fireball Wizard Bandit
Arrows Fireball Wizard Bandit
Arrows Fireball
Bats
Arrows Fireball Wizard Dark Prince Bandit
Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard Dark Prince
Arrows Fireball Wizard Bandit
Fireball Arrows Wizard Bandit
Fireball Arrows Bandit
Elite Barbarians Bats Arrows Fireball Wizard
Bats Fireball Wizard
Elite Barbarians Fireball
Arrows Fireball Wizard Bandit
Arrows Fireball
Arrows Fireball Wizard
Bats Fireball Dark Prince Bandit
Fireball Arrows Wizard
Arrows Fireball
Fireball Valkyrie Wizard Dark Prince
Arrows Fireball Wizard
Arrows Fireball
Elite Barbarians Dark Prince
Bats Elite Barbarians Fireball
Bats Fireball
Fireball Dark Prince Bandit

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