My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince Miner
Giant Snowball
Bats Skeleton Army Witch Miner
Zap
Bats Skeleton Army Dark Prince Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Dark Prince Witch
The Log
Skeleton Army Dark Prince Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Dark Prince Witch Miner
Fireball
Wizard Skeleton Army Witch
Poison
Bats Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Dark Prince Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Miner Fireball Valkyrie Dark Prince Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Miner Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Dark Prince
Fireball
Dark Prince Miner
Valkyrie
Bats Wizard Dark Prince Witch
Wizard
Valkyrie Dark Prince Miner
Skeleton Army
Dark Prince
Bats Fireball Valkyrie Wizard Witch Miner
Witch
Valkyrie Dark Prince Miner
Miner
Bats Fireball Wizard Dark Prince Witch

Defense Synergies 0 10

Bats
Valkyrie Dark Prince
Fireball
Valkyrie Dark Prince Miner
Valkyrie
Bats Fireball Wizard Witch
Wizard
Valkyrie Skeleton Army Dark Prince
Skeleton Army
Wizard
Dark Prince
Bats Fireball Wizard Witch
Witch
Valkyrie Dark Prince
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Skeleton Army Bats Valkyrie Dark Prince Witch
Skeleton Army Witch Bats Valkyrie Dark Prince
Skeleton Army Witch Bats Valkyrie Dark Prince
Fireball Valkyrie Skeleton Army Dark Prince
Fireball Skeleton Army Bats Valkyrie Dark Prince
Bats Fireball Wizard Witch
Fireball Valkyrie
Witch Skeleton Army
Skeleton Army Valkyrie Dark Prince Miner
Bats Valkyrie Skeleton Army Witch Fireball Wizard Dark Prince
Bats Fireball Wizard Witch
Skeleton Army Bats Fireball Valkyrie Wizard Dark Prince Witch
Fireball Valkyrie Wizard Skeleton Army Bats Dark Prince Witch
Skeleton Army
Skeleton Army Fireball
Wizard Bats Fireball Valkyrie Skeleton Army Dark Prince Witch
Fireball Bats Valkyrie Wizard Skeleton Army Dark Prince Witch
Valkyrie Wizard Witch Bats Fireball Dark Prince
Valkyrie Wizard Skeleton Army Dark Prince Bats Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Dark Prince Witch
Fireball Valkyrie Wizard Miner
Skeleton Army Bats Valkyrie Dark Prince Witch
Valkyrie Skeleton Army Dark Prince Bats Fireball
Valkyrie Skeleton Army Dark Prince Witch
Fireball Wizard Bats Witch
Skeleton Army Dark Prince Bats Fireball Valkyrie Witch
Valkyrie Skeleton Army Dark Prince
Bats Fireball Valkyrie Skeleton Army Dark Prince Witch
Witch Skeleton Army
Bats Valkyrie Dark Prince Witch
Skeleton Army Fireball Valkyrie Dark Prince
Skeleton Army Dark Prince Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Fireball Valkyrie Dark Prince
Bats Valkyrie Fireball Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Miner
Fireball Miner
Fireball Valkyrie Dark Prince
Fireball Wizard Valkyrie Dark Prince
Fireball Wizard Bats Witch
Wizard Witch
Fireball Wizard
Fireball Miner Wizard
Bats Fireball
Miner Fireball Valkyrie Wizard Dark Prince
Fireball Wizard
Fireball Miner
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Bats
Fireball Wizard Dark Prince
Fireball Valkyrie Wizard Witch Miner
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Dark Prince Witch
Witch
Fireball Miner Wizard Witch
Fireball Wizard Witch Miner
Fireball Miner
Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Bats Fireball Skeleton Army Dark Prince Witch
Fireball Wizard Witch
Fireball
Fireball Miner Valkyrie Wizard Dark Prince
Fireball Wizard
Fireball
Dark Prince
Bats Fireball Witch
Bats Fireball Witch
Fireball Dark Prince Witch Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: