My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince
Giant Snowball
Furnace
Zap
Furnace Dark Prince
Barbarian Barrel
Elite Barbarians Furnace Wizard Dark Prince Ice Wizard
The Log
Elite Barbarians Furnace Dark Prince
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Wizard Dark Prince Ice Wizard
Fireball
Elite Barbarians Furnace Wizard Ice Wizard
Poison
Furnace Wizard Ice Wizard
Lightning
Elite Barbarians Furnace Wizard Dark Prince Ice Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard Tornado Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Fireball Furnace Dark Prince Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Furnace Dark Prince Ice Wizard
Elite Barbarians
Zap Fireball Furnace Wizard
Fireball
Zap Tornado Elite Barbarians Dark Prince
Furnace
Zap Elite Barbarians Dark Prince
Wizard
Tornado Elite Barbarians Dark Prince
Tornado
Zap Fireball Wizard Dark Prince Ice Wizard
Dark Prince
Zap Fireball Furnace Wizard Tornado Ice Wizard
Ice Wizard
Zap Tornado Dark Prince

Defense Synergies 5 15

Zap
Fireball Elite Barbarians Furnace Tornado Dark Prince Ice Wizard
Elite Barbarians
Dark Prince Zap Wizard
Fireball
Zap Tornado Dark Prince Ice Wizard
Furnace
Zap Tornado Dark Prince Ice Wizard
Wizard
Tornado Elite Barbarians Dark Prince Ice Wizard
Tornado
Fireball Wizard Ice Wizard Zap Furnace Dark Prince
Dark Prince
Elite Barbarians Zap Fireball Furnace Wizard Tornado Ice Wizard
Ice Wizard
Tornado Zap Fireball Furnace Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Zap Furnace Dark Prince Ice Wizard
Furnace Tornado Elite Barbarians Dark Prince Ice Wizard
Elite Barbarians Furnace Dark Prince Ice Wizard
Elite Barbarians Fireball Tornado Dark Prince
Fireball Tornado Zap Furnace Dark Prince Ice Wizard
Furnace Tornado Zap Fireball Wizard Ice Wizard
Zap Fireball
Elite Barbarians Furnace Tornado Ice Wizard
Elite Barbarians Tornado Dark Prince Ice Wizard
Ice Wizard Zap Fireball Furnace Wizard Tornado Dark Prince
Zap Fireball Furnace Wizard Tornado Ice Wizard
Furnace Zap Elite Barbarians Fireball Wizard Dark Prince Ice Wizard
Fireball Wizard Zap Furnace Tornado Dark Prince
Elite Barbarians Furnace
Tornado Zap Elite Barbarians Fireball Furnace
Wizard Elite Barbarians Fireball Furnace Tornado Dark Prince
Fireball Zap Elite Barbarians Furnace Wizard Tornado Dark Prince Ice Wizard
Zap Furnace Wizard Tornado Fireball Dark Prince Ice Wizard
Elite Barbarians Tornado
Wizard Dark Prince Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Furnace Dark Prince
Fireball Zap Elite Barbarians Wizard
Zap Elite Barbarians Furnace Dark Prince
Dark Prince Zap Elite Barbarians Fireball Tornado
Elite Barbarians Dark Prince
Fireball Furnace Wizard Zap Tornado Ice Wizard
Dark Prince Elite Barbarians Fireball Furnace Ice Wizard
Elite Barbarians Dark Prince
Zap Elite Barbarians Fireball Tornado Dark Prince
Elite Barbarians Dark Prince
Zap Elite Barbarians Fireball Tornado Dark Prince
Elite Barbarians Dark Prince Fireball Wizard
Wizard Fireball Furnace
Elite Barbarians Zap Fireball Furnace Tornado Dark Prince
Zap Elite Barbarians Fireball Wizard Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Ice Wizard
Fireball
Fireball Dark Prince
Fireball Wizard Zap Furnace Dark Prince
Fireball Wizard Zap Furnace Tornado Ice Wizard
Furnace Wizard Tornado
Fireball Zap Wizard Tornado Ice Wizard
Fireball Zap Wizard Tornado
Elite Barbarians Fireball Tornado
Zap Fireball Wizard Tornado Dark Prince
Fireball Zap Wizard Tornado
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball Tornado
Zap Fireball Wizard Dark Prince
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Furnace Wizard Dark Prince Ice Wizard
Fireball Zap Wizard Tornado Ice Wizard
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Furnace Wizard Tornado Ice Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Dark Prince
Fireball Zap Wizard Tornado Ice Wizard
Fireball
Fireball Wizard Dark Prince
Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians Dark Prince
Zap Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Dark Prince

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