My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider Baby Dragon
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Knight Goblin Gang Wizard Dark Prince
The Log
Goblin Gang Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Baby Dragon Dark Prince
Fireball
Goblin Gang Hog Rider Wizard Baby Dragon
Poison
Goblin Gang Wizard
Lightning
Knight Wizard Baby Dragon Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Fireball Hog Rider Baby Dragon Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Fireball

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight Dark Prince
Knight
Goblin Gang Hog Rider Baby Dragon Arrows Fireball Wizard
Goblin Gang
Knight Hog Rider Baby Dragon Dark Prince
Fireball
Arrows Hog Rider Knight Baby Dragon Dark Prince
Hog Rider
Arrows Knight Goblin Gang Fireball Wizard Baby Dragon Dark Prince
Wizard
Knight Hog Rider Dark Prince
Baby Dragon
Knight Goblin Gang Fireball Hog Rider Dark Prince
Dark Prince
Arrows Goblin Gang Fireball Hog Rider Wizard Baby Dragon

Defense Synergies 1 10

Arrows
Knight Fireball Dark Prince
Knight
Goblin Gang Arrows Fireball Wizard Baby Dragon
Goblin Gang
Knight Dark Prince
Fireball
Arrows Knight Dark Prince
Hog Rider
Wizard
Knight Dark Prince
Baby Dragon
Knight Dark Prince
Dark Prince
Arrows Goblin Gang Fireball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Baby Dragon
Knight Goblin Gang Dark Prince
Goblin Gang Knight Dark Prince
Knight Goblin Gang Dark Prince
Arrows Fireball Dark Prince
Arrows Goblin Gang Fireball Baby Dragon Dark Prince
Arrows Goblin Gang Fireball Wizard Baby Dragon
Arrows Fireball Baby Dragon
Goblin Gang
Knight Goblin Gang Dark Prince
Goblin Gang Arrows Knight Fireball Wizard Baby Dragon Dark Prince
Arrows Goblin Gang Fireball Wizard Baby Dragon
Knight Goblin Gang Fireball Wizard Dark Prince
Fireball Wizard Arrows Goblin Gang Baby Dragon Dark Prince
Knight Goblin Gang
Goblin Gang Fireball
Wizard Arrows Knight Goblin Gang Fireball Dark Prince
Arrows Fireball Knight Goblin Gang Wizard Baby Dragon Dark Prince
Arrows Wizard Baby Dragon Knight Fireball Dark Prince
Goblin Gang Wizard Dark Prince Arrows Knight Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Dark Prince
Fireball Arrows Knight Goblin Gang Wizard Baby Dragon
Goblin Gang Knight Dark Prince
Goblin Gang Dark Prince Knight Fireball
Knight Goblin Gang Dark Prince
Arrows Fireball Wizard Goblin Gang Baby Dragon
Goblin Gang Dark Prince Knight Fireball
Knight Dark Prince
Knight Fireball Baby Dragon Dark Prince
Goblin Gang
Knight Dark Prince
Arrows Fireball Dark Prince
Dark Prince Knight Goblin Gang Fireball Wizard
Wizard Fireball Baby Dragon
Goblin Gang Knight Fireball Baby Dragon Dark Prince
Arrows Fireball Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Knight Fireball Dark Prince
Fireball Wizard Arrows Baby Dragon Dark Prince
Arrows Fireball Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard
Goblin Gang Fireball
Arrows Knight Fireball Wizard Dark Prince
Fireball Arrows Wizard Baby Dragon
Knight Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball
Arrows Fireball Wizard Baby Dragon Dark Prince
Arrows Fireball Wizard Baby Dragon
Fireball Baby Dragon
Arrows Fireball Wizard
Arrows Fireball Baby Dragon
Arrows Fireball Wizard Baby Dragon Dark Prince
Arrows Fireball Wizard Baby Dragon
Fireball Arrows Wizard Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Goblin Gang Fireball Dark Prince
Fireball Arrows Wizard Baby Dragon
Arrows Fireball
Fireball Knight Goblin Gang Wizard Baby Dragon Dark Prince
Arrows Fireball Wizard Baby Dragon
Arrows Fireball
Dark Prince
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon Dark Prince

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