My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Hunter Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Dark Prince Lava Hound
Giant Snowball
Wall Breakers Skeleton Army Lava Hound
Zap
Wall Breakers Skeleton Army Dark Prince Lava Hound
Barbarian Barrel
Wizard Wall Breakers Skeleton Army Dark Prince Hunter
The Log
Wall Breakers Skeleton Army Dark Prince Hunter
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army Lava Hound
Royal Delivery
Wizard Wall Breakers Skeleton Army Dark Prince Hunter Lava Hound
Fireball
Wizard Wall Breakers Skeleton Army Hunter Lava Hound
Poison
Wizard Skeleton Army Hunter Lava Hound
Lightning
Wizard Dark Prince Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Skeleton Army Tornado Dark Prince Hunter Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Skeleton Army Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Wall Breakers Dark Prince Hunter Lava Hound
Wizard
Tornado Dark Prince
Wall Breakers
Zap
Skeleton Army
Lava Hound
Tornado
Zap Wizard Dark Prince Hunter
Dark Prince
Zap Wizard Tornado
Hunter
Zap Tornado
Lava Hound
Zap Skeleton Army

Defense Synergies 1 9

Zap
Skeleton Army Tornado Dark Prince Hunter
Wizard
Tornado Skeleton Army Dark Prince
Wall Breakers
Skeleton Army
Zap Wizard
Tornado
Wizard Zap Dark Prince Hunter
Dark Prince
Zap Wizard Tornado Hunter
Hunter
Zap Tornado Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Hunter Zap Dark Prince
Skeleton Army Tornado Hunter Dark Prince
Skeleton Army Hunter Dark Prince
Skeleton Army Tornado Dark Prince
Skeleton Army Tornado Zap Dark Prince Hunter
Tornado Hunter Zap Wizard
Zap
Hunter Skeleton Army Tornado
Skeleton Army Tornado Dark Prince Hunter
Skeleton Army Zap Wizard Tornado Dark Prince Hunter
Hunter Zap Wizard Tornado
Skeleton Army Hunter Zap Wizard Dark Prince
Wizard Skeleton Army Zap Tornado Dark Prince Hunter
Skeleton Army Hunter
Skeleton Army Tornado Zap Hunter
Wizard Skeleton Army Tornado Dark Prince Hunter
Zap Wizard Skeleton Army Tornado Dark Prince Hunter
Zap Wizard Tornado Hunter Dark Prince
Tornado Hunter
Wizard Skeleton Army Dark Prince Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince
Zap Wizard Hunter
Skeleton Army Zap Dark Prince Hunter
Skeleton Army Dark Prince Hunter Zap Tornado
Skeleton Army Dark Prince Hunter
Wizard Zap Tornado Hunter
Skeleton Army Dark Prince Hunter
Skeleton Army Dark Prince Hunter
Zap Skeleton Army Tornado Dark Prince
Skeleton Army
Dark Prince Hunter
Skeleton Army Zap Tornado Dark Prince
Skeleton Army Dark Prince Wizard Hunter
Wizard Skeleton Army
Skeleton Army Zap Tornado Dark Prince Hunter
Zap Wizard Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Dark Prince
Wizard Zap Dark Prince
Wizard Zap Tornado Hunter
Wizard Tornado
Zap Wizard Tornado Hunter
Zap Wizard Tornado
Tornado
Zap Wizard Tornado Dark Prince
Zap Wizard Tornado
Hunter
Zap
Zap Wizard Hunter
Wizard
Tornado
Zap Wizard Dark Prince Hunter
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Dark Prince Hunter
Zap Wizard Tornado Hunter
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Hunter
Zap Wizard
Zap Wizard Hunter
Zap
Wizard
Zap Skeleton Army Dark Prince
Zap Wizard Tornado Hunter
Wizard Dark Prince Hunter
Zap Wizard
Zap Tornado
Dark Prince
Zap Tornado
Zap Tornado
Zap Tornado Dark Prince

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