My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Lumberjack
Zap
Dark Prince
Barbarian Barrel
Wizard Dark Prince Executioner Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince Executioner P.E.K.K.A Lumberjack
Fireball
Wizard Executioner Lumberjack
Poison
Wizard Executioner
Lightning
Wizard Dark Prince Executioner Lumberjack
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Freeze Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Dark Prince Freeze Lumberjack Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Dark Prince Freeze

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Dark Prince Freeze Executioner Lumberjack
Wizard
Tornado Dark Prince P.E.K.K.A Lumberjack
Tornado
Zap Wizard Executioner P.E.K.K.A Dark Prince Freeze
Dark Prince
Zap Wizard Tornado Executioner Lumberjack
Freeze
Zap Tornado
Executioner
Tornado Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Tornado Wizard Executioner Lumberjack
Lumberjack
Zap Wizard Dark Prince P.E.K.K.A

Defense Synergies 3 13

Zap
Tornado Dark Prince Executioner P.E.K.K.A Lumberjack
Wizard
Tornado Dark Prince Freeze P.E.K.K.A Lumberjack
Tornado
Wizard Executioner P.E.K.K.A Zap Dark Prince
Dark Prince
Zap Wizard Tornado Executioner
Freeze
Wizard Lumberjack
Executioner
Tornado Zap Dark Prince Lumberjack
P.E.K.K.A
Tornado Zap Wizard
Lumberjack
Zap Wizard Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
P.E.K.K.A Lumberjack Zap Dark Prince Executioner
Tornado P.E.K.K.A Lumberjack Dark Prince Freeze Executioner
P.E.K.K.A Lumberjack Dark Prince
Tornado Dark Prince P.E.K.K.A Lumberjack
Tornado Freeze Zap Dark Prince Executioner Lumberjack
Tornado Zap Wizard Freeze Executioner
Zap P.E.K.K.A
P.E.K.K.A Tornado Lumberjack
Tornado Dark Prince Lumberjack
Executioner Zap Wizard Tornado Dark Prince Freeze Lumberjack
Executioner Zap Wizard Tornado
P.E.K.K.A Lumberjack Zap Wizard Dark Prince Freeze
Wizard Executioner Zap Tornado Dark Prince Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap Freeze P.E.K.K.A Lumberjack
Wizard Tornado Dark Prince Executioner P.E.K.K.A Lumberjack
Zap Wizard Tornado Dark Prince Executioner Lumberjack
Zap Wizard Tornado Freeze Executioner Dark Prince Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Dark Prince Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince P.E.K.K.A
Zap Wizard Executioner Lumberjack
P.E.K.K.A Lumberjack Zap Dark Prince
Dark Prince P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Dark Prince Executioner Lumberjack
Wizard Executioner Zap Tornado Freeze
Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A Dark Prince Lumberjack
Zap Freeze P.E.K.K.A Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Zap Tornado Dark Prince
Dark Prince P.E.K.K.A Wizard Executioner Lumberjack
Wizard Executioner
Zap Tornado Dark Prince Freeze Executioner P.E.K.K.A Lumberjack
Executioner Zap Wizard Dark Prince Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Executioner
Dark Prince Freeze
Wizard Executioner Zap Dark Prince
Wizard Executioner Zap Tornado Freeze
Wizard Tornado Executioner
Zap Wizard Tornado Freeze Executioner
Zap Wizard Tornado
Tornado Lumberjack
Zap Wizard Tornado Dark Prince
Zap Wizard Tornado Executioner
Executioner
Freeze
Zap
Zap Wizard Executioner
Wizard Executioner
Tornado Freeze
Zap Wizard Dark Prince Executioner
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Freeze Wizard Dark Prince Executioner
Zap Wizard Tornado Executioner
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Executioner
Zap Wizard Freeze
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Dark Prince Freeze
Zap Wizard Tornado Executioner
Freeze
Wizard Dark Prince Executioner Lumberjack
Zap Wizard Executioner
Zap Tornado
Dark Prince Executioner P.E.K.K.A
Zap Tornado Freeze
Zap Tornado Executioner
Zap Tornado Dark Prince Freeze Executioner

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