My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Battle Ram Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Dark Prince
Giant Snowball
Goblin Gang Mega Minion Battle Ram
Zap
Goblin Gang Battle Ram Dark Prince
Barbarian Barrel
Goblin Gang Tesla Battle Ram Dark Prince
The Log
Goblin Gang Battle Ram Dark Prince
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Battle Ram Dark Prince P.E.K.K.A
Fireball
Goblin Gang Tesla Mega Minion Battle Ram
Poison
Goblin Gang Mega Minion
Lightning
Tesla Mega Minion Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Battle Ram Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Tesla Fireball Battle Ram Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Mega Minion Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Mega Minion Battle Ram Dark Prince
Goblin Gang
Battle Ram Dark Prince P.E.K.K.A
Tesla
Mega Minion
Arrows Fireball
Fireball
Arrows Mega Minion Battle Ram Dark Prince
Battle Ram
Arrows Goblin Gang Fireball P.E.K.K.A
Dark Prince
Arrows Goblin Gang Fireball
P.E.K.K.A
Arrows Goblin Gang Battle Ram

Defense Synergies 1 12

Arrows
Tesla Mega Minion Fireball Dark Prince P.E.K.K.A
Goblin Gang
Tesla Dark Prince P.E.K.K.A
Tesla
Goblin Gang Arrows Mega Minion Fireball Dark Prince
Mega Minion
Arrows Tesla Dark Prince
Fireball
Arrows Tesla Dark Prince
Battle Ram
Dark Prince
Arrows Goblin Gang Tesla Mega Minion Fireball
P.E.K.K.A
Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball
P.E.K.K.A Goblin Gang Tesla Mega Minion Dark Prince
Goblin Gang Tesla P.E.K.K.A Mega Minion Dark Prince
Tesla P.E.K.K.A Goblin Gang Mega Minion Dark Prince
Arrows Fireball Dark Prince P.E.K.K.A
Arrows Goblin Gang Fireball Tesla Mega Minion Dark Prince
Tesla Mega Minion Arrows Goblin Gang Fireball
Arrows Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Tesla Dark Prince
Goblin Gang Arrows Tesla Mega Minion Fireball Dark Prince
Arrows Tesla Mega Minion Goblin Gang Fireball
Tesla P.E.K.K.A Goblin Gang Fireball Dark Prince
Fireball Arrows Goblin Gang Tesla Mega Minion Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla Fireball P.E.K.K.A
Tesla Arrows Goblin Gang Fireball Dark Prince P.E.K.K.A
Arrows Tesla Fireball Goblin Gang Mega Minion Dark Prince
Arrows Tesla Mega Minion Fireball Dark Prince
P.E.K.K.A Tesla
Goblin Gang Dark Prince Arrows Tesla Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Dark Prince P.E.K.K.A
Fireball Arrows Goblin Gang Tesla Mega Minion
Goblin Gang P.E.K.K.A Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Tesla Fireball
P.E.K.K.A Goblin Gang Tesla Dark Prince
Arrows Fireball Goblin Gang Tesla
Goblin Gang Dark Prince P.E.K.K.A Tesla Mega Minion Fireball
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Mega Minion Fireball Dark Prince
P.E.K.K.A Goblin Gang Tesla Mega Minion
P.E.K.K.A Tesla Mega Minion Dark Prince
P.E.K.K.A Arrows Fireball Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Tesla Fireball
Tesla Fireball
Goblin Gang Tesla Mega Minion Fireball Dark Prince P.E.K.K.A
Arrows Tesla Mega Minion Fireball Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Fireball Arrows Dark Prince
Arrows Fireball Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Arrows Fireball Dark Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Mega Minion Fireball Dark Prince
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Mega Minion
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Goblin Gang Fireball Dark Prince
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Goblin Gang Mega Minion Dark Prince
Arrows Fireball
Arrows Fireball
Mega Minion Dark Prince P.E.K.K.A
Goblin Gang Fireball
Fireball
Fireball Dark Prince

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