My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Battle Ram Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Dark Prince
Giant Snowball
Skeletons Dart Goblin Battle Ram
Zap
Skeletons Dart Goblin Battle Ram Dark Prince
Barbarian Barrel
Skeletons Knight Dart Goblin Battle Ram Bomb Tower Dark Prince Ice Wizard
The Log
Skeletons Dart Goblin Battle Ram Dark Prince
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Knight Dart Goblin Battle Ram Dark Prince Ice Wizard
Fireball
Dart Goblin Battle Ram Bomb Tower Ice Wizard
Poison
Dart Goblin Bomb Tower Ice Wizard
Lightning
Knight Battle Ram Bomb Tower Dark Prince Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Dart Goblin Ice Wizard Battle Ram Bomb Tower Dark Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Dart Goblin Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Battle Ram Ice Wizard
Dart Goblin
Knight Battle Ram Dark Prince
Battle Ram
Knight Dart Goblin Lightning
Bomb Tower
Dark Prince
Dart Goblin Lightning Ice Wizard
Lightning
Battle Ram Dark Prince
Ice Wizard
Knight Dark Prince

Defense Synergies 4 9

Skeletons
Dart Goblin Knight Bomb Tower Dark Prince Ice Wizard
Knight
Dart Goblin Bomb Tower Ice Wizard Skeletons
Dart Goblin
Skeletons Knight Bomb Tower Dark Prince Ice Wizard
Battle Ram
Bomb Tower
Knight Skeletons Dart Goblin Ice Wizard
Dark Prince
Skeletons Dart Goblin Ice Wizard
Lightning
Ice Wizard
Knight Skeletons Dart Goblin Bomb Tower Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Dart Goblin
Bomb Tower Skeletons Knight Dart Goblin Dark Prince Ice Wizard
Bomb Tower Skeletons Knight Dart Goblin Dark Prince Lightning Ice Wizard
Bomb Tower Skeletons Knight Dart Goblin Dark Prince Ice Wizard
Lightning Bomb Tower Dark Prince
Skeletons Dart Goblin Bomb Tower Dark Prince Ice Wizard
Dart Goblin Lightning Bomb Tower Ice Wizard
Lightning Dart Goblin Bomb Tower
Skeletons Bomb Tower Ice Wizard
Knight Skeletons Dart Goblin Dark Prince Ice Wizard
Dart Goblin Ice Wizard Skeletons Knight Bomb Tower Dark Prince
Dart Goblin Ice Wizard
Bomb Tower Skeletons Knight Dark Prince Lightning Ice Wizard
Bomb Tower Dart Goblin Dark Prince
Knight Bomb Tower
Bomb Tower Lightning
Bomb Tower Skeletons Knight Dark Prince
Bomb Tower Knight Dart Goblin Dark Prince Ice Wizard
Bomb Tower Knight Dart Goblin Dark Prince Ice Wizard
Dart Goblin Bomb Tower
Dark Prince Knight Dart Goblin Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Dark Prince
Knight Bomb Tower Lightning
Skeletons Knight Bomb Tower Dark Prince Lightning
Dark Prince Lightning Knight
Skeletons Knight Dark Prince
Skeletons Dart Goblin Bomb Tower Ice Wizard
Dark Prince Skeletons Knight Dart Goblin Bomb Tower Lightning Ice Wizard
Knight Bomb Tower Dark Prince
Lightning Skeletons Knight Bomb Tower Dark Prince
Skeletons Dart Goblin
Knight Dart Goblin Bomb Tower Dark Prince
Lightning Dark Prince
Dark Prince Lightning Skeletons Knight Bomb Tower
Dart Goblin Bomb Tower
Skeletons Knight Dart Goblin Bomb Tower Dark Prince Lightning
Dart Goblin Bomb Tower Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Dart Goblin
Dart Goblin Ice Wizard
Lightning Dart Goblin
Lightning Knight Dart Goblin Dark Prince
Dark Prince
Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin Lightning Ice Wizard
Dart Goblin Lightning
Lightning
Lightning Knight Dart Goblin Dark Prince
Lightning Dart Goblin
Lightning Knight Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning
Lightning
Lightning Dart Goblin Dark Prince
Lightning Dart Goblin
Lightning
Lightning
Lightning
Lightning
Dark Prince Ice Wizard
Dart Goblin Lightning Ice Wizard
Lightning
Lightning Dart Goblin
Lightning Dart Goblin Ice Wizard
Lightning Dart Goblin
Lightning
Lightning Dart Goblin
Lightning
Lightning
Lightning Dart Goblin Dark Prince
Lightning Dart Goblin Ice Wizard
Lightning Knight Dart Goblin Dark Prince
Dart Goblin Lightning
Lightning
Dart Goblin Dark Prince
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Dart Goblin Dark Prince

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