My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Dark Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Royal Hogs Dark Prince
Giant Snowball
Spear Goblins Archers Minions Royal Hogs
Zap
Spear Goblins Archers Minions Royal Hogs Dark Prince Goblin Giant
Barbarian Barrel
Spear Goblins Archers Bomb Tower Royal Hogs Dark Prince
The Log
Spear Goblins Archers Royal Hogs Dark Prince
Earthquake
Spear Goblins Archers Bomb Tower Royal Hogs
Arrows
Spear Goblins Archers Minions Royal Hogs
Royal Delivery
Spear Goblins Archers Minions Royal Hogs Dark Prince
Fireball
Archers Minions Bomb Tower Royal Hogs
Poison
Spear Goblins Archers Minions Bomb Tower Royal Hogs
Lightning
Bomb Tower Dark Prince
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Minions Bomb Tower Dark Prince Royal Hogs Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Minions Bomb Tower

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Hogs Dark Prince Goblin Giant
Archers
Royal Hogs Dark Prince Goblin Giant
Minions
Royal Hogs Dark Prince Goblin Giant
Bomb Tower
Royal Hogs
Spear Goblins Archers Minions Dark Prince
Rocket
Dark Prince
Spear Goblins Archers Minions Royal Hogs Goblin Giant
Goblin Giant
Spear Goblins Archers Minions Dark Prince

Defense Synergies 0 11

Spear Goblins
Archers Minions Bomb Tower Dark Prince Goblin Giant
Archers
Spear Goblins Minions Bomb Tower Dark Prince Goblin Giant
Minions
Spear Goblins Archers Dark Prince Goblin Giant
Bomb Tower
Spear Goblins Archers
Royal Hogs
Rocket
Dark Prince
Spear Goblins Archers Minions
Goblin Giant
Spear Goblins Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Minions Goblin Giant
Bomb Tower Minions Dark Prince
Bomb Tower Rocket Archers Minions Dark Prince
Bomb Tower Minions Dark Prince
Bomb Tower Rocket Dark Prince
Spear Goblins Archers Minions Bomb Tower Dark Prince
Minions Rocket Spear Goblins Archers Bomb Tower
Rocket Bomb Tower Goblin Giant
Minions Bomb Tower
Spear Goblins Archers Dark Prince
Archers Minions Spear Goblins Bomb Tower Dark Prince Goblin Giant
Minions Spear Goblins Archers
Bomb Tower Minions Rocket Dark Prince
Bomb Tower Rocket Minions Dark Prince
Bomb Tower
Bomb Tower Rocket
Bomb Tower Minions Dark Prince
Bomb Tower Spear Goblins Archers Minions Dark Prince
Bomb Tower Spear Goblins Archers Minions Dark Prince
Bomb Tower
Dark Prince Spear Goblins Archers Minions Bomb Tower Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Dark Prince
Archers Bomb Tower Rocket
Spear Goblins Minions Bomb Tower Rocket Dark Prince Goblin Giant
Rocket Dark Prince Goblin Giant
Dark Prince Goblin Giant
Rocket Archers Minions Bomb Tower Goblin Giant
Rocket Dark Prince Spear Goblins Archers Minions Bomb Tower Goblin Giant
Bomb Tower Dark Prince Goblin Giant
Rocket Spear Goblins Minions Bomb Tower Dark Prince
Goblin Giant
Minions Bomb Tower Dark Prince
Rocket Dark Prince Goblin Giant
Rocket Dark Prince Bomb Tower Goblin Giant
Archers Bomb Tower
Spear Goblins Archers Minions Bomb Tower Rocket Dark Prince Goblin Giant
Minions Archers Bomb Tower Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket Goblin Giant
Rocket Dark Prince
Rocket Dark Prince
Spear Goblins Minions Rocket Goblin Giant
Archers
Rocket Minions
Rocket Dark Prince
Archers Rocket
Rocket
Minions Rocket
Rocket Spear Goblins
Rocket
Rocket
Minions Rocket
Rocket Archers Dark Prince
Rocket
Rocket Minions
Rocket
Rocket
Rocket
Dark Prince
Rocket
Archers
Rocket Minions
Rocket
Rocket
Rocket
Spear Goblins Archers Minions Rocket Dark Prince
Rocket Archers
Rocket Dark Prince
Rocket
Dark Prince
Minions Rocket
Rocket
Rocket Dark Prince Goblin Giant

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