Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Godly!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

5 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Magic Archer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Golem Magic Archer Inferno Dragon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Golem Magic Archer

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Elite Barbarians Dark Prince Golem Magic Archer

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minions Elite Barbarians Dark Prince Inferno Dragon
Giant Snowball Minions Mega Minion Inferno Dragon
Zap Minions Dark Prince Inferno Dragon
Barbarian Barrel Elite Barbarians Dark Prince Magic Archer
The Log Elite Barbarians Dark Prince
Earthquake
Arrows Minions
Royal Delivery Minions Elite Barbarians Mega Minion Dark Prince Magic Archer Inferno Dragon
Fireball Minions Elite Barbarians Mega Minion Magic Archer Inferno Dragon
Poison Minions Mega Minion Magic Archer
Lightning Elite Barbarians Mega Minion Dark Prince Magic Archer Inferno Dragon
Rocket Elite Barbarians Magic Archer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Magic Archer

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Dark Prince Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Dark Prince Magic Archer Inferno Dragon Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Mega Minion Dark Prince Magic Archer

Synergies   3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions + Golem Mega Minion
Elite Barbarians + Golem
Mega Minion + Golem Minions
Rocket + Golem
+
+ Mega Minion Minions Rocket Elite Barbarians Magic Archer
+ Golem
+

Counters   43 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Minions Mega Minion
Minions Rocket Magic Archer Mega Minion
Magic Archer Dark Prince
Magic Archer
Elite Barbarians Mega Minion Golem Minions Inferno Dragon Rocket
Inferno Dragon Mega Minion Magic Archer
Mega Minion Rocket Elite Barbarians Minions
Mega Minion Rocket Minions Magic Archer
Dark Prince Elite Barbarians Rocket Mega Minion Magic Archer
Elite Barbarians Minions Inferno Dragon Mega Minion
Rocket Elite Barbarians Minions Dark Prince Golem Mega Minion
Dark Prince
Mega Minion Inferno Dragon Minions
Magic Archer Mega Minion
Dark Prince Elite Barbarians
Mega Minion Elite Barbarians Inferno Dragon Minions Dark Prince
Minions Dark Prince Elite Barbarians Mega Minion Rocket
Rocket Elite Barbarians Dark Prince Minions Mega Minion Inferno Dragon
Minions Mega Minion Inferno Dragon
Dark Prince Elite Barbarians Minions Mega Minion
Magic Archer Elite Barbarians Rocket
Mega Minion Minions Rocket
Rocket Minions Dark Prince Elite Barbarians Mega Minion Magic Archer
Minions Inferno Dragon Mega Minion Magic Archer
Rocket
Elite Barbarians Inferno Dragon Mega Minion Minions
Rocket Mega Minion Magic Archer
Minions Mega Minion Elite Barbarians
Mega Minion Dark Prince Elite Barbarians Rocket
Elite Barbarians Dark Prince Mega Minion
Rocket
Minions Rocket Mega Minion
Rocket Elite Barbarians
Dark Prince Elite Barbarians
Minions Magic Archer
Mega Minion Minions
Minions Mega Minion
Magic Archer
Mega Minion Minions Inferno Dragon
Rocket
Minions Mega Minion Dark Prince Inferno Dragon
Elite Barbarians Dark Prince Minions Rocket Mega Minion
Mega Minion Rocket Elite Barbarians Magic Archer Dark Prince
Minions Rocket Mega Minion Inferno Dragon
Mega Minion Minions Elite Barbarians Rocket Dark Prince Inferno Dragon
Mega Minion Rocket Dark Prince Elite Barbarians Minions
Rocket Minions Mega Minion Magic Archer
Mega Minion Dark Prince Rocket Inferno Dragon Elite Barbarians
Elite Barbarians Dark Prince Inferno Dragon Mega Minion
Rocket Golem Minions Elite Barbarians Dark Prince Inferno Dragon Mega Minion
Inferno Dragon Mega Minion Elite Barbarians
Minions Mega Minion Inferno Dragon Elite Barbarians
Elite Barbarians Inferno Dragon Mega Minion Minions
Mega Minion Minions
Magic Archer Mega Minion Minions
Elite Barbarians Minions Dark Prince Mega Minion
Elite Barbarians Minions Inferno Dragon Mega Minion Rocket Dark Prince
Dark Prince Elite Barbarians
Dark Prince Mega Minion Minions
Rocket Magic Archer Minions Elite Barbarians Mega Minion Dark Prince
Minions Mega Minion Rocket
Elite Barbarians Minions Mega Minion Dark Prince
Magic Archer Mega Minion Elite Barbarians Dark Prince Rocket Minions
Rocket Dark Prince Elite Barbarians
Minions Mega Minion
Mega Minion Elite Barbarians Rocket Minions Dark Prince
Mega Minion Minions Inferno Dragon
Minions Golem Elite Barbarians Inferno Dragon Dark Prince Mega Minion

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Magic Archer Minions Dark Prince
Mega Minion
Mega Minion Magic Archer Dark Prince Minions
Magic Archer Dark Prince Mega Minion
Minions Mega Minion Magic Archer
Magic Archer Mega Minion
Mega Minion Magic Archer Dark Prince
Mega Minion Minions Dark Prince Magic Archer Inferno Dragon Elite Barbarians
Minions Mega Minion Magic Archer
Mega Minion Elite Barbarians Minions
Elite Barbarians Inferno Dragon
Mega Minion Elite Barbarians Dark Prince
Minions Mega Minion
Mega Minion