My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Golem Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Dark Prince Inferno Dragon
Giant Snowball
Minions Mega Minion Inferno Dragon
Zap
Minions Dark Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Dark Prince Magic Archer
The Log
Elite Barbarians Dark Prince
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mega Minion Dark Prince Inferno Dragon Magic Archer
Fireball
Minions Elite Barbarians Mega Minion Inferno Dragon Magic Archer
Poison
Minions Mega Minion Magic Archer
Lightning
Elite Barbarians Mega Minion Dark Prince Inferno Dragon Magic Archer
Rocket
Elite Barbarians Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Dark Prince Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Dark Prince Inferno Dragon Magic Archer Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Mega Minion Dark Prince Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians Dark Prince Golem Inferno Dragon
Elite Barbarians
Minions
Mega Minion
Golem
Rocket
Golem
Dark Prince
Minions Golem Magic Archer
Golem
Mega Minion Minions Rocket Dark Prince Magic Archer
Inferno Dragon
Minions
Magic Archer
Dark Prince Golem

Defense Synergies 1 4

Minions
Dark Prince
Elite Barbarians
Dark Prince Mega Minion
Mega Minion
Elite Barbarians Dark Prince
Rocket
Dark Prince
Elite Barbarians Minions Mega Minion Magic Archer
Golem
Inferno Dragon
Magic Archer
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mega Minion Magic Archer
Elite Barbarians Inferno Dragon Minions Mega Minion Dark Prince
Rocket Minions Elite Barbarians Mega Minion Dark Prince Inferno Dragon
Elite Barbarians Inferno Dragon Minions Mega Minion Dark Prince
Elite Barbarians Rocket Dark Prince
Minions Mega Minion Dark Prince Magic Archer
Minions Mega Minion Rocket Inferno Dragon Magic Archer
Rocket Magic Archer
Inferno Dragon Minions Elite Barbarians
Elite Barbarians Dark Prince
Minions Mega Minion Dark Prince Magic Archer
Minions Mega Minion Inferno Dragon Magic Archer
Minions Elite Barbarians Rocket Dark Prince
Rocket Minions Mega Minion Dark Prince Magic Archer
Elite Barbarians Inferno Dragon
Rocket Elite Barbarians Inferno Dragon
Minions Elite Barbarians Dark Prince
Minions Elite Barbarians Mega Minion Dark Prince Magic Archer
Minions Mega Minion Dark Prince Inferno Dragon Magic Archer
Elite Barbarians Inferno Dragon
Dark Prince Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince
Elite Barbarians Mega Minion Rocket Inferno Dragon Magic Archer
Minions Elite Barbarians Rocket Dark Prince
Rocket Dark Prince Elite Barbarians
Elite Barbarians Dark Prince Inferno Dragon
Rocket Minions Magic Archer
Rocket Dark Prince Minions Elite Barbarians Mega Minion
Elite Barbarians Dark Prince Inferno Dragon
Rocket Minions Elite Barbarians Mega Minion Dark Prince Inferno Dragon Magic Archer
Mega Minion Inferno Dragon
Inferno Dragon Minions Elite Barbarians Mega Minion Dark Prince
Rocket Elite Barbarians Dark Prince
Elite Barbarians Rocket Dark Prince
Magic Archer
Elite Barbarians Minions Mega Minion Rocket Dark Prince Inferno Dragon Magic Archer
Minions Elite Barbarians Mega Minion Dark Prince Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Magic Archer
Rocket Magic Archer
Rocket Dark Prince
Rocket Dark Prince Magic Archer
Minions Mega Minion Rocket Magic Archer
Magic Archer
Magic Archer
Rocket Minions Elite Barbarians
Rocket Dark Prince Magic Archer
Rocket Magic Archer
Rocket Elite Barbarians Magic Archer
Minions Rocket Magic Archer
Elite Barbarians Magic Archer
Rocket Magic Archer
Magic Archer Rocket
Rocket
Minions Rocket
Rocket Mega Minion Dark Prince Magic Archer
Rocket Magic Archer
Rocket Minions Magic Archer
Rocket
Rocket
Rocket
Dark Prince Magic Archer
Mega Minion Inferno Dragon
Magic Archer
Magic Archer
Rocket Magic Archer
Elite Barbarians Magic Archer
Rocket Minions Mega Minion
Elite Barbarians Mega Minion
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Minions Rocket Dark Prince Magic Archer
Rocket Mega Minion Magic Archer
Mega Minion Rocket Dark Prince Magic Archer
Magic Archer
Rocket
Elite Barbarians Mega Minion Dark Prince
Minions Elite Barbarians Rocket Magic Archer
Rocket Magic Archer
Rocket Dark Prince Magic Archer

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