My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Hunter Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince Hunter Prince Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dark Prince Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Prince Night Witch
Giant Snowball
Skeleton Army Night Witch
Zap
Skeleton Army Dark Prince Prince Night Witch
Barbarian Barrel
Rascals Skeleton Army Dark Prince Hunter Magic Archer Night Witch
The Log
Rascals Skeleton Army Dark Prince Hunter Prince
Earthquake
Skeleton Army
Arrows
Rascals Skeleton Army Night Witch
Royal Delivery
Rascals Skeleton Army Dark Prince Hunter Prince Magic Archer Night Witch
Fireball
Rascals Skeleton Army Hunter Magic Archer Night Witch
Poison
Rascals Skeleton Army Hunter Magic Archer Night Witch
Lightning
Dark Prince Hunter Prince Magic Archer Night Witch
Rocket
Rascals Hunter Prince Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Hunter Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Dark Prince Hunter Magic Archer Night Witch Rascals Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Dark Prince Hunter

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Dark Prince Hunter Magic Archer Night Witch
Rascals
Dark Prince Prince Magic Archer
Skeleton Army
Dark Prince
Prince Zap Rascals Magic Archer
Hunter
Zap Prince
Prince
Zap Dark Prince Rascals Hunter Magic Archer
Magic Archer
Zap Rascals Dark Prince Prince
Night Witch
Zap

Defense Synergies 0 16

Zap
Rascals Skeleton Army Dark Prince Hunter Prince Magic Archer Night Witch
Rascals
Zap
Skeleton Army
Zap Prince Magic Archer
Dark Prince
Zap Hunter Prince Magic Archer Night Witch
Hunter
Zap Dark Prince Prince
Prince
Zap Skeleton Army Dark Prince Hunter Magic Archer
Magic Archer
Zap Skeleton Army Dark Prince Prince Night Witch
Night Witch
Zap Dark Prince Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Skeleton Army Hunter Zap Rascals Dark Prince Prince Night Witch
Skeleton Army Hunter Prince Rascals Dark Prince Night Witch
Skeleton Army Hunter Prince Night Witch Rascals Dark Prince
Skeleton Army Dark Prince Prince
Skeleton Army Zap Rascals Dark Prince Hunter Magic Archer Night Witch
Hunter Zap Rascals Magic Archer Night Witch
Zap Rascals Magic Archer
Hunter Rascals Skeleton Army Prince Night Witch
Skeleton Army Rascals Dark Prince Hunter Prince Night Witch
Skeleton Army Zap Rascals Dark Prince Hunter Magic Archer Night Witch
Hunter Zap Rascals Magic Archer Night Witch
Skeleton Army Hunter Prince Night Witch Zap Rascals Dark Prince
Skeleton Army Zap Rascals Dark Prince Hunter Prince Magic Archer Night Witch
Skeleton Army Rascals Hunter Prince
Skeleton Army Zap Rascals Hunter Prince
Rascals Skeleton Army Dark Prince Hunter Prince Night Witch
Zap Rascals Skeleton Army Dark Prince Hunter Prince Magic Archer Night Witch
Zap Hunter Rascals Dark Prince Magic Archer
Hunter Prince
Rascals Skeleton Army Dark Prince Hunter Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Zap Dark Prince Prince
Zap Hunter Prince Magic Archer
Skeleton Army Zap Rascals Dark Prince Hunter Prince
Skeleton Army Dark Prince Hunter Prince Zap Rascals Night Witch
Rascals Skeleton Army Dark Prince Hunter Prince Night Witch
Zap Rascals Hunter Magic Archer
Rascals Skeleton Army Dark Prince Prince Hunter Night Witch
Rascals Skeleton Army Dark Prince Hunter Prince
Zap Skeleton Army Dark Prince Prince Magic Archer
Skeleton Army
Rascals Dark Prince Hunter Prince
Skeleton Army Zap Dark Prince Prince
Rascals Skeleton Army Dark Prince Prince Hunter Night Witch
Rascals Skeleton Army Magic Archer
Rascals Skeleton Army Zap Dark Prince Hunter Prince Magic Archer Night Witch
Zap Rascals Dark Prince Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals
Zap Magic Archer
Magic Archer
Rascals Dark Prince Prince
Zap Dark Prince Magic Archer
Zap Hunter Magic Archer
Magic Archer
Zap Hunter Magic Archer
Zap
Prince Night Witch
Zap Dark Prince Prince Magic Archer
Zap Magic Archer
Hunter Magic Archer
Magic Archer
Zap Prince Magic Archer
Zap Hunter Magic Archer
Magic Archer
Night Witch
Zap Dark Prince Hunter Prince Magic Archer
Zap Magic Archer
Prince Magic Archer Night Witch
Prince
Zap
Zap Dark Prince Hunter Magic Archer
Zap Hunter Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Zap Hunter Magic Archer Night Witch
Zap
Night Witch
Zap Hunter Magic Archer Night Witch
Zap Magic Archer
Prince
Magic Archer
Zap Skeleton Army Dark Prince Prince Magic Archer Night Witch
Zap Hunter Magic Archer
Rascals Dark Prince Hunter Prince Magic Archer
Zap Magic Archer
Zap
Dark Prince Prince
Zap Rascals Magic Archer
Zap Magic Archer
Zap Dark Prince Prince Magic Archer

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