My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Prince Miner
Giant Snowball
Guards Miner
Zap
Guards Dark Prince Prince
Barbarian Barrel
Guards Dark Prince Electro Wizard
The Log
Guards Dark Prince Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Dark Prince Prince Miner Electro Wizard
Fireball
Electro Wizard
Poison
Guards Electro Wizard
Lightning
Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Dark Prince Poison Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Guards Miner Dark Prince Poison Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Guards Miner

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Miner Electro Wizard Guards Dark Prince Poison
Rage
Dark Prince Prince Electro Wizard
Guards
Miner Zap
Dark Prince
Prince Zap Rage Poison Miner Electro Wizard
Poison
Miner Zap Dark Prince Prince
Prince
Zap Dark Prince Rage Poison Miner Electro Wizard
Miner
Zap Guards Poison Dark Prince Prince Electro Wizard
Electro Wizard
Zap Rage Dark Prince Prince Miner

Defense Synergies 1 13

Zap
Electro Wizard Guards Dark Prince Poison Prince Miner
Rage
Guards
Zap Poison Prince Electro Wizard
Dark Prince
Zap Poison Prince Electro Wizard
Poison
Zap Guards Dark Prince Electro Wizard
Prince
Zap Guards Dark Prince Electro Wizard
Miner
Zap
Electro Wizard
Zap Guards Dark Prince Poison Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Zap Dark Prince Prince Electro Wizard
Prince Dark Prince Electro Wizard
Prince Guards Dark Prince Electro Wizard
Dark Prince Poison Prince
Zap Guards Dark Prince Electro Wizard
Electro Wizard Zap Poison
Zap Poison Electro Wizard
Prince
Guards Dark Prince Prince Miner Electro Wizard
Guards Poison Electro Wizard Zap Dark Prince
Zap Poison Electro Wizard
Prince Zap Guards Dark Prince Electro Wizard
Zap Guards Dark Prince Poison Prince Electro Wizard
Prince Electro Wizard
Zap Prince Electro Wizard
Dark Prince Poison Prince Electro Wizard
Zap Guards Dark Prince Prince Electro Wizard
Zap Poison Guards Dark Prince Electro Wizard
Prince Electro Wizard
Dark Prince Guards Poison Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Dark Prince Prince Electro Wizard
Poison Electro Wizard Zap Prince Miner
Guards Zap Dark Prince Prince Electro Wizard
Guards Dark Prince Prince Zap Electro Wizard
Guards Dark Prince Prince
Poison Zap Electro Wizard
Guards Dark Prince Prince Electro Wizard
Dark Prince Prince
Zap Electro Wizard Dark Prince Poison Prince
Guards
Guards Dark Prince Prince
Zap Guards Dark Prince Poison Prince Electro Wizard
Dark Prince Prince Guards
Guards Electro Wizard Zap Dark Prince Poison Prince
Poison Zap Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap Miner Electro Wizard
Poison Miner
Guards Dark Prince Poison Prince
Poison Zap Dark Prince
Poison Zap
Poison
Poison Zap
Poison Miner Zap
Guards Poison Prince Electro Wizard
Poison Miner Zap Dark Prince Prince Electro Wizard
Poison Zap
Poison Miner
Poison
Zap Poison Prince
Zap Poison
Poison
Poison
Zap Dark Prince Poison Prince Electro Wizard
Zap Poison Miner
Poison Prince
Poison
Prince
Zap Poison
Zap Poison Dark Prince
Poison Miner Zap Electro Wizard
Zap Poison Prince Miner
Poison Miner Zap
Poison Zap Electro Wizard
Zap Electro Wizard Guards Poison
Poison Zap Miner
Zap Poison Electro Wizard
Prince
Poison
Zap Electro Wizard Guards Dark Prince Prince
Poison Zap Electro Wizard
Poison Miner Dark Prince Prince Electro Wizard
Zap Poison
Zap Poison
Dark Prince Prince
Zap Guards Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Dark Prince Prince Miner Electro Wizard

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