My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Baby Dragon Dark Prince Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Night Witch
Giant Snowball
Mega Minion Baby Dragon Witch Night Witch
Zap
Dark Prince Witch Night Witch
Barbarian Barrel
Dark Prince Witch Night Witch
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Mega Minion Baby Dragon Dark Prince Witch Night Witch
Fireball
Mega Minion Baby Dragon Witch Night Witch
Poison
Mega Minion Witch Night Witch
Lightning
Mega Minion Baby Dragon Dark Prince Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Baby Dragon Dark Prince Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mega Minion Baby Dragon Dark Prince Freeze Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Mega Minion Baby Dragon Dark Prince

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Baby Dragon
Giant
Mega Minion Rage Dark Prince Night Witch Baby Dragon Witch
Rage
Giant Witch Dark Prince Night Witch
Baby Dragon
Mega Minion Giant Dark Prince Witch
Dark Prince
Giant Rage Baby Dragon Witch
Freeze
Witch
Rage Giant Baby Dragon Dark Prince
Night Witch
Giant Rage

Defense Synergies 0 9

Mega Minion
Baby Dragon Dark Prince Freeze Witch Night Witch
Giant
Rage
Baby Dragon
Mega Minion Dark Prince Witch
Dark Prince
Mega Minion Baby Dragon Witch Night Witch
Freeze
Mega Minion
Witch
Mega Minion Baby Dragon Dark Prince
Night Witch
Mega Minion Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
Mega Minion Dark Prince Witch Night Witch
Witch Mega Minion Dark Prince Freeze Night Witch
Witch Night Witch Mega Minion Dark Prince
Dark Prince
Freeze Mega Minion Baby Dragon Dark Prince Night Witch
Mega Minion Baby Dragon Freeze Witch Night Witch
Baby Dragon
Witch Night Witch
Dark Prince Night Witch
Witch Mega Minion Baby Dragon Dark Prince Freeze Night Witch
Mega Minion Baby Dragon Witch Night Witch
Night Witch Dark Prince Freeze Witch
Mega Minion Baby Dragon Dark Prince Freeze Witch Night Witch
Freeze
Dark Prince Witch Night Witch
Mega Minion Baby Dragon Dark Prince Witch Night Witch
Baby Dragon Freeze Witch Mega Minion Dark Prince
Dark Prince Baby Dragon Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch
Mega Minion Baby Dragon
Dark Prince Witch
Dark Prince Night Witch
Dark Prince Witch Night Witch
Baby Dragon Freeze Witch
Dark Prince Mega Minion Witch Night Witch
Dark Prince
Freeze Mega Minion Baby Dragon Dark Prince Witch
Witch Mega Minion
Mega Minion Dark Prince Witch
Dark Prince
Dark Prince Witch Night Witch
Baby Dragon Witch
Witch Mega Minion Baby Dragon Dark Prince Freeze Night Witch
Mega Minion Baby Dragon Dark Prince Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Baby Dragon
Dark Prince Freeze
Baby Dragon Dark Prince
Mega Minion Baby Dragon Freeze Witch
Baby Dragon Witch
Baby Dragon Freeze
Night Witch
Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Baby Dragon Witch
Baby Dragon
Freeze
Night Witch
Mega Minion Baby Dragon Dark Prince
Baby Dragon Witch
Baby Dragon Night Witch
Baby Dragon
Freeze Baby Dragon Dark Prince Witch
Mega Minion Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch Night Witch
Mega Minion Freeze Witch
Mega Minion Night Witch
Night Witch
Freeze
Dark Prince Freeze Witch Night Witch
Mega Minion Baby Dragon Witch
Freeze
Mega Minion Baby Dragon Dark Prince
Baby Dragon
Mega Minion Dark Prince
Baby Dragon Freeze Witch
Witch
Baby Dragon Dark Prince Freeze Witch

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