My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Minion Horde Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Dark Prince
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Mortar Minion Horde Royal Giant Dark Prince
Barbarian Barrel
Goblin Gang Mortar Wizard Dark Prince
The Log
Goblin Gang Royal Giant Dark Prince
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard Dark Prince
Fireball
Goblin Gang Mortar Minion Horde Wizard
Poison
Goblin Gang Mortar Minion Horde Wizard
Lightning
Mortar Wizard Dark Prince
Rocket
Mortar Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Wizard Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mortar Dark Prince Minion Horde Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Mortar Dark Prince

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mortar Minion Horde Royal Giant Dark Prince
Goblin Gang
Mortar Royal Giant Dark Prince
Mortar
Royal Giant Zap Goblin Gang Rocket Dark Prince
Minion Horde
Zap Royal Giant Dark Prince
Royal Giant
Mortar Zap Goblin Gang Minion Horde Wizard Rocket Dark Prince
Wizard
Royal Giant Dark Prince
Rocket
Mortar Royal Giant
Dark Prince
Zap Goblin Gang Mortar Minion Horde Royal Giant Wizard

Defense Synergies 0 8

Zap
Goblin Gang Mortar Minion Horde Dark Prince
Goblin Gang
Zap Mortar Dark Prince
Mortar
Zap Goblin Gang Wizard
Minion Horde
Zap
Royal Giant
Wizard
Mortar Dark Prince
Rocket
Dark Prince
Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mortar Minion Horde Wizard
Minion Horde Zap Goblin Gang Mortar Dark Prince
Goblin Gang Mortar Minion Horde Rocket Dark Prince
Minion Horde Goblin Gang Mortar Dark Prince
Rocket Dark Prince
Goblin Gang Zap Dark Prince
Minion Horde Rocket Zap Goblin Gang Mortar Wizard
Rocket Zap
Minion Horde Goblin Gang Mortar
Goblin Gang Minion Horde Dark Prince
Goblin Gang Minion Horde Zap Wizard Dark Prince
Minion Horde Zap Goblin Gang Wizard
Mortar Minion Horde Zap Goblin Gang Wizard Rocket Dark Prince
Wizard Rocket Zap Goblin Gang Mortar Minion Horde Dark Prince
Goblin Gang Mortar Minion Horde
Minion Horde Rocket Zap Goblin Gang Mortar
Minion Horde Wizard Goblin Gang Mortar Dark Prince
Mortar Zap Goblin Gang Minion Horde Wizard Dark Prince
Zap Mortar Wizard Dark Prince
Mortar
Goblin Gang Wizard Dark Prince Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince
Zap Goblin Gang Mortar Wizard Rocket
Goblin Gang Zap Minion Horde Rocket Dark Prince
Goblin Gang Rocket Dark Prince Zap Minion Horde
Goblin Gang Minion Horde Dark Prince
Wizard Rocket Zap Goblin Gang Minion Horde
Goblin Gang Rocket Dark Prince Minion Horde
Minion Horde Dark Prince
Zap Minion Horde Rocket Mortar Dark Prince
Goblin Gang Minion Horde
Minion Horde Dark Prince
Rocket Zap Dark Prince
Rocket Dark Prince Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Zap Mortar Minion Horde Rocket Dark Prince
Zap Minion Horde Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Rocket
Mortar Zap
Rocket Minion Horde
Rocket Dark Prince
Wizard Rocket Zap Mortar Minion Horde Dark Prince
Wizard Zap Minion Horde Rocket
Mortar Minion Horde Wizard
Zap Wizard
Zap Mortar Wizard
Rocket Goblin Gang Minion Horde
Rocket Zap Mortar Minion Horde Wizard Dark Prince
Zap Wizard Rocket
Rocket Mortar
Mortar Minion Horde Rocket
Zap Mortar
Rocket Zap Mortar Minion Horde Wizard
Mortar Minion Horde Wizard Rocket
Mortar Rocket
Minion Horde Rocket
Rocket Zap Mortar Wizard Dark Prince
Rocket Zap Mortar Wizard
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Zap Mortar Minion Horde
Zap Mortar Wizard Dark Prince
Minion Horde
Mortar Zap Wizard
Zap Mortar Wizard
Rocket Zap Mortar
Zap Minion Horde Wizard
Zap Rocket Minion Horde Wizard
Minion Horde
Zap Mortar Minion Horde Wizard Rocket
Zap Rocket Minion Horde
Minion Horde
Rocket Wizard
Zap Minion Horde Goblin Gang Rocket Dark Prince
Rocket Zap Wizard
Goblin Gang Minion Horde Wizard Rocket Dark Prince
Zap Mortar Wizard
Rocket Zap
Minion Horde Dark Prince
Zap Goblin Gang Minion Horde Rocket
Zap Rocket
Zap Mortar Rocket Dark Prince

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