My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Dark Prince Prince
Giant Snowball
Archers Hog Rider
Zap
Archers Dark Prince Prince
Barbarian Barrel
Archers Dark Prince Electro Wizard
The Log
Archers Hog Rider Dark Prince Prince
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Hog Rider Dark Prince Prince Electro Wizard
Fireball
Archers Hog Rider Electro Wizard
Poison
Archers Electro Wizard
Lightning
Dark Prince Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Arrows Hog Rider Dark Prince Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Arrows

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Mirror Prince Electro Wizard Archers Dark Prince
Archers
Zap Arrows Hog Rider Dark Prince Prince
Arrows
Zap Hog Rider Mirror Archers Dark Prince Prince
Hog Rider
Zap Arrows Archers Mirror Dark Prince Prince Electro Wizard
Mirror
Zap Arrows Hog Rider
Dark Prince
Prince Zap Archers Arrows Hog Rider Electro Wizard
Prince
Zap Dark Prince Archers Arrows Hog Rider Electro Wizard
Electro Wizard
Zap Hog Rider Dark Prince Prince

Defense Synergies 3 12

Zap
Mirror Electro Wizard Archers Arrows Dark Prince Prince
Archers
Zap Dark Prince Electro Wizard
Arrows
Mirror Zap Dark Prince Prince
Hog Rider
Mirror
Zap Arrows Electro Wizard
Dark Prince
Zap Archers Arrows Prince Electro Wizard
Prince
Zap Arrows Dark Prince Electro Wizard
Electro Wizard
Zap Archers Mirror Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Zap Dark Prince Prince Electro Wizard
Prince Archers Dark Prince Electro Wizard
Prince Dark Prince Electro Wizard
Arrows Dark Prince Prince
Arrows Zap Archers Dark Prince Electro Wizard
Electro Wizard Zap Archers Arrows
Zap Arrows Electro Wizard
Prince
Archers Dark Prince Prince Electro Wizard
Archers Electro Wizard Zap Arrows Dark Prince
Arrows Zap Archers Electro Wizard
Prince Zap Dark Prince Electro Wizard
Zap Arrows Dark Prince Prince Electro Wizard
Prince Electro Wizard
Zap Prince Electro Wizard
Arrows Dark Prince Prince Electro Wizard
Arrows Zap Archers Dark Prince Prince Electro Wizard
Zap Arrows Archers Dark Prince Electro Wizard
Prince Electro Wizard
Dark Prince Archers Arrows Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Dark Prince Prince Electro Wizard
Electro Wizard Zap Archers Arrows Prince
Zap Dark Prince Prince Electro Wizard
Dark Prince Prince Zap Electro Wizard
Dark Prince Prince
Arrows Zap Archers Electro Wizard
Dark Prince Prince Archers Electro Wizard
Dark Prince Prince
Zap Electro Wizard Dark Prince Prince
Dark Prince Prince
Zap Arrows Dark Prince Prince Electro Wizard
Dark Prince Prince
Archers
Electro Wizard Zap Archers Dark Prince Prince
Arrows Zap Archers Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows Dark Prince Prince
Zap Arrows Dark Prince
Arrows Zap
Archers Arrows
Arrows Zap
Arrows Zap
Prince Electro Wizard
Zap Arrows Dark Prince Prince Electro Wizard
Zap Archers Arrows
Arrows
Zap Arrows Prince
Zap Arrows
Arrows
Arrows
Zap Archers Arrows Dark Prince Prince Electro Wizard
Zap Arrows
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Dark Prince
Arrows Zap Electro Wizard
Zap Arrows Prince
Zap Arrows
Zap Archers Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
Prince
Arrows
Zap Electro Wizard Archers Dark Prince Prince
Zap Archers Arrows Electro Wizard
Arrows
Dark Prince Prince Electro Wizard
Arrows Zap
Zap Arrows
Dark Prince Prince
Zap Electro Wizard
Zap Electro Wizard
Zap Dark Prince Prince Electro Wizard

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