My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Mortar Dark Prince
Barbarian Barrel
Goblin Gang Mortar Wizard Dark Prince
The Log
Goblin Gang Hog Rider Dark Prince
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Dark Prince P.E.K.K.A
Fireball
Goblin Gang Mortar Hog Rider Wizard
Poison
Goblin Gang Mortar Wizard
Lightning
Mortar Wizard Dark Prince
Rocket
Mortar Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mortar Fireball Hog Rider Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Mortar Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Mortar Dark Prince
Goblin Gang
Hog Rider Mortar Dark Prince P.E.K.K.A
Mortar
Zap Goblin Gang Fireball Hog Rider Dark Prince
Fireball
Zap Hog Rider Mortar Dark Prince
Hog Rider
Zap Goblin Gang Fireball Mortar Wizard Dark Prince
Wizard
Hog Rider Dark Prince P.E.K.K.A
Dark Prince
Zap Goblin Gang Mortar Fireball Hog Rider Wizard
P.E.K.K.A
Zap Goblin Gang Wizard

Defense Synergies 1 12

Zap
Fireball Goblin Gang Mortar Dark Prince P.E.K.K.A
Goblin Gang
Zap Mortar Dark Prince P.E.K.K.A
Mortar
Zap Goblin Gang Fireball Wizard
Fireball
Zap Mortar Dark Prince
Hog Rider
Wizard
Mortar Dark Prince P.E.K.K.A
Dark Prince
Zap Goblin Gang Fireball Wizard
P.E.K.K.A
Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Wizard
P.E.K.K.A Zap Goblin Gang Mortar Dark Prince
Goblin Gang Mortar P.E.K.K.A Dark Prince
P.E.K.K.A Goblin Gang Mortar Dark Prince
Fireball Dark Prince P.E.K.K.A
Goblin Gang Fireball Zap Dark Prince
Zap Goblin Gang Mortar Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar
Goblin Gang Dark Prince
Goblin Gang Zap Fireball Wizard Dark Prince
Zap Goblin Gang Fireball Wizard
Mortar P.E.K.K.A Zap Goblin Gang Fireball Wizard Dark Prince
Fireball Wizard Zap Goblin Gang Mortar Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar
Zap Goblin Gang Mortar Fireball P.E.K.K.A
Wizard Goblin Gang Mortar Fireball Dark Prince P.E.K.K.A
Mortar Fireball Zap Goblin Gang Wizard Dark Prince
Zap Mortar Wizard Fireball Dark Prince
P.E.K.K.A Mortar
Goblin Gang Wizard Dark Prince Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Dark Prince P.E.K.K.A
Fireball Zap Goblin Gang Mortar Wizard
Goblin Gang P.E.K.K.A Zap Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Dark Prince
Fireball Wizard Zap Goblin Gang
Goblin Gang Dark Prince P.E.K.K.A Fireball
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Mortar Fireball Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Fireball Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Zap Mortar Fireball Dark Prince P.E.K.K.A
Zap Fireball Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Zap
Fireball
Fireball Dark Prince
Fireball Wizard Zap Mortar Dark Prince
Fireball Wizard Zap
Mortar Wizard
Fireball Zap Wizard
Fireball Zap Mortar Wizard
Goblin Gang Fireball
Zap Mortar Fireball Wizard Dark Prince
Fireball Zap Wizard
Mortar Fireball
Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball Wizard
Mortar Fireball Wizard
Mortar Fireball
Zap Mortar Fireball Wizard Dark Prince
Zap Mortar Fireball Wizard
Fireball
Fireball Wizard
Zap Mortar Fireball
Zap Mortar Fireball Wizard Dark Prince
Mortar Fireball Zap Wizard
Fireball Zap Mortar Wizard
Fireball Zap Mortar
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Mortar Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Goblin Gang Fireball Dark Prince
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard Dark Prince
Zap Mortar Fireball Wizard
Zap Fireball
Dark Prince P.E.K.K.A
Zap Goblin Gang Fireball
Zap Fireball
Zap Mortar Fireball Dark Prince

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