My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine Baby Dragon
Zap
Flying Machine Dark Prince
Barbarian Barrel
Dark Prince Electro Wizard
The Log
Dark Prince
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
Fireball
Flying Machine Baby Dragon Electro Wizard
Poison
Flying Machine Electro Wizard
Lightning
Baby Dragon Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Flying Machine Baby Dragon Dark Prince Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Flying Machine Baby Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Dark Prince Lightning
Fireball
Arrows Baby Dragon Dark Prince Electro Wizard
Flying Machine
Baby Dragon Dark Prince P.E.K.K.A
Baby Dragon
Fireball Flying Machine Dark Prince Lightning P.E.K.K.A Electro Wizard
Dark Prince
Arrows Fireball Flying Machine Baby Dragon Lightning Electro Wizard
Lightning
Arrows Baby Dragon Dark Prince
P.E.K.K.A
Arrows Electro Wizard Flying Machine Baby Dragon
Electro Wizard
P.E.K.K.A Fireball Baby Dragon Dark Prince

Defense Synergies 0 14

Arrows
Fireball Dark Prince Lightning P.E.K.K.A
Fireball
Arrows Dark Prince Electro Wizard
Flying Machine
Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
Baby Dragon
Flying Machine Dark Prince P.E.K.K.A
Dark Prince
Arrows Fireball Flying Machine Baby Dragon Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Flying Machine Baby Dragon Electro Wizard
Electro Wizard
Fireball Flying Machine Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Flying Machine Baby Dragon Electro Wizard
P.E.K.K.A Flying Machine Dark Prince Electro Wizard
P.E.K.K.A Dark Prince Lightning Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard
Lightning Arrows Fireball Dark Prince P.E.K.K.A
Arrows Fireball Flying Machine Baby Dragon Dark Prince Electro Wizard
Lightning Electro Wizard Arrows Fireball Flying Machine Baby Dragon
Lightning Arrows Fireball Flying Machine Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A
Dark Prince Electro Wizard
Electro Wizard Arrows Fireball Flying Machine Baby Dragon Dark Prince
Arrows Fireball Flying Machine Baby Dragon Electro Wizard
P.E.K.K.A Fireball Flying Machine Dark Prince Lightning Electro Wizard
Fireball Arrows Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Fireball Lightning P.E.K.K.A Electro Wizard
Arrows Fireball Dark Prince P.E.K.K.A Electro Wizard
Arrows Fireball Flying Machine Baby Dragon Dark Prince Electro Wizard
Arrows Baby Dragon Fireball Flying Machine Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Arrows Fireball Flying Machine Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Flying Machine Baby Dragon Lightning
P.E.K.K.A Dark Prince Lightning Electro Wizard
Dark Prince Lightning P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Dark Prince
Arrows Fireball Flying Machine Baby Dragon Electro Wizard
Dark Prince P.E.K.K.A Fireball Flying Machine Lightning Electro Wizard
P.E.K.K.A Dark Prince
Lightning P.E.K.K.A Electro Wizard Fireball Flying Machine Baby Dragon Dark Prince
P.E.K.K.A
P.E.K.K.A Flying Machine Dark Prince
Lightning P.E.K.K.A Arrows Fireball Dark Prince Electro Wizard
Dark Prince Lightning P.E.K.K.A Fireball
Fireball Flying Machine Baby Dragon
Electro Wizard Fireball Flying Machine Baby Dragon Dark Prince Lightning P.E.K.K.A
Arrows Fireball Flying Machine Baby Dragon Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon Electro Wizard
Lightning Arrows Fireball Flying Machine Baby Dragon
Lightning Arrows Fireball Flying Machine Dark Prince
Fireball Arrows Baby Dragon Dark Prince
Arrows Fireball Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon Lightning
Arrows Fireball Flying Machine Lightning
Lightning Fireball Electro Wizard
Lightning Arrows Fireball Flying Machine Dark Prince Electro Wizard
Fireball Lightning Arrows Flying Machine Baby Dragon
Flying Machine Lightning Fireball Baby Dragon
Lightning Arrows Fireball Flying Machine Baby Dragon
Lightning Arrows Fireball Flying Machine Baby Dragon
Lightning Arrows Fireball Flying Machine Baby Dragon
Lightning Arrows Fireball Flying Machine Baby Dragon
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball Flying Machine Baby Dragon Dark Prince Electro Wizard
Lightning Arrows Fireball Flying Machine Baby Dragon
Lightning Fireball Baby Dragon
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Baby Dragon Dark Prince
Arrows Fireball Flying Machine Baby Dragon Lightning Electro Wizard
Fireball Lightning Arrows Flying Machine Baby Dragon
Fireball Lightning Arrows Baby Dragon
Lightning Arrows Fireball Flying Machine Baby Dragon Electro Wizard
Lightning Electro Wizard Fireball Flying Machine
Lightning Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball Lightning
Lightning Electro Wizard Fireball Flying Machine Dark Prince
Fireball Lightning Arrows Flying Machine Baby Dragon Electro Wizard
Arrows Fireball
Fireball Lightning Flying Machine Baby Dragon Dark Prince Electro Wizard
Arrows Fireball Flying Machine Baby Dragon Lightning
Lightning Arrows Fireball
Flying Machine Dark Prince P.E.K.K.A
Fireball Flying Machine Baby Dragon Lightning Electro Wizard
Fireball Flying Machine Lightning Electro Wizard
Lightning Fireball Flying Machine Baby Dragon Dark Prince Electro Wizard

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