My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Barbarians Musketeer
Zap
Dark Prince Bandit
Barbarian Barrel
Knight Barbarians Musketeer Wizard Dark Prince Bandit
The Log
Barbarians Musketeer Dark Prince Bandit
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Musketeer Wizard Dark Prince Bandit
Fireball
Barbarians Musketeer Wizard Bandit
Poison
Barbarians Musketeer Wizard
Lightning
Knight Musketeer Wizard Dark Prince Bandit
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Bandit Musketeer Dark Prince Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Dark Prince Bandit
Knight
Musketeer Arrows Wizard
Barbarians
Musketeer
Knight Dark Prince Bandit
Wizard
Knight Rage Dark Prince Bandit
Rage
Wizard Dark Prince
Dark Prince
Arrows Musketeer Wizard Rage Bandit
Bandit
Arrows Musketeer Wizard Dark Prince

Defense Synergies 1 10

Arrows
Knight Barbarians Dark Prince Bandit
Knight
Musketeer Arrows Wizard
Barbarians
Arrows
Musketeer
Knight Dark Prince Bandit
Wizard
Knight Dark Prince Bandit
Rage
Dark Prince
Arrows Musketeer Wizard Bandit
Bandit
Arrows Musketeer Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Wizard
Barbarians Knight Musketeer Dark Prince Bandit
Barbarians Knight Musketeer Dark Prince Bandit
Barbarians Knight Musketeer Dark Prince Bandit
Arrows Barbarians Dark Prince
Arrows Musketeer Dark Prince Bandit
Musketeer Arrows Wizard
Arrows Barbarians Musketeer Bandit
Barbarians Musketeer
Knight Barbarians Musketeer Dark Prince Bandit
Barbarians Arrows Knight Musketeer Wizard Dark Prince Bandit
Arrows Musketeer Wizard
Barbarians Knight Musketeer Wizard Dark Prince Bandit
Wizard Arrows Barbarians Dark Prince
Barbarians Knight Bandit
Barbarians Bandit
Barbarians Wizard Arrows Knight Musketeer Dark Prince
Arrows Knight Barbarians Musketeer Wizard Dark Prince Bandit
Arrows Wizard Knight Barbarians Musketeer Dark Prince Bandit
Barbarians Musketeer
Wizard Dark Prince Arrows Knight Barbarians Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Dark Prince Bandit
Bandit Arrows Knight Musketeer Wizard
Barbarians Bandit Knight Musketeer Dark Prince
Dark Prince Knight Barbarians Musketeer Bandit
Barbarians Knight Musketeer Dark Prince Bandit
Arrows Wizard Musketeer
Dark Prince Knight Barbarians Musketeer Bandit
Knight Barbarians Dark Prince
Knight Barbarians Dark Prince Bandit
Barbarians Musketeer
Knight Barbarians Musketeer Dark Prince
Arrows Barbarians Dark Prince
Barbarians Dark Prince Knight Wizard Bandit
Wizard Barbarians Musketeer
Barbarians Knight Musketeer Dark Prince
Arrows Barbarians Musketeer Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Bandit
Arrows Musketeer Bandit
Arrows Bandit
Arrows Knight Barbarians Musketeer Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard Bandit
Musketeer
Arrows Knight Musketeer Wizard Dark Prince Bandit
Arrows Musketeer Wizard
Knight Musketeer Bandit
Arrows Musketeer Bandit
Arrows Musketeer
Arrows Musketeer Wizard Bandit
Arrows Musketeer Wizard Bandit
Arrows
Arrows Musketeer Wizard Dark Prince Bandit
Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Barbarians Musketeer
Arrows Wizard Dark Prince
Arrows Musketeer Wizard Bandit
Arrows Musketeer Wizard Bandit
Arrows Musketeer Bandit
Arrows Musketeer Wizard
Musketeer Wizard
Arrows Musketeer Wizard Bandit
Arrows
Arrows Wizard
Barbarians Musketeer Dark Prince Bandit
Arrows Musketeer Wizard
Arrows
Knight Musketeer Wizard Dark Prince
Arrows Musketeer Wizard
Arrows
Musketeer Dark Prince
Musketeer
Musketeer
Musketeer Dark Prince Bandit

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