My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Dark Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Miner
Giant Snowball
Fire Spirit Wall Breakers Electro Dragon Miner
Zap
Fire Spirit Wall Breakers Dark Prince
Barbarian Barrel
Fire Spirit Knight Wall Breakers Dark Prince
The Log
Fire Spirit Wall Breakers Dark Prince
Earthquake
Elixir Collector
Arrows
Fire Spirit Wall Breakers
Royal Delivery
Fire Spirit Knight Wall Breakers Dark Prince Electro Dragon Miner
Fireball
Elixir Collector Wall Breakers Electro Dragon
Poison
Elixir Collector Electro Dragon
Lightning
Knight Elixir Collector Dark Prince Electro Dragon
Rocket
Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Dark Prince Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Elixir Collector Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Knight Earthquake Miner Dark Prince Electro Dragon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Knight Earthquake

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Wall Breakers Dark Prince
Knight
Wall Breakers Fire Spirit Earthquake Electro Dragon Miner
Earthquake
Knight Wall Breakers Dark Prince
Elixir Collector
Wall Breakers
Knight Miner Fire Spirit Earthquake
Dark Prince
Fire Spirit Earthquake Miner
Electro Dragon
Knight Miner
Miner
Fire Spirit Wall Breakers Knight Dark Prince Electro Dragon

Defense Synergies 2 2

Fire Spirit
Knight
Knight
Fire Spirit Electro Dragon Earthquake
Earthquake
Knight
Elixir Collector
Wall Breakers
Dark Prince
Electro Dragon
Electro Dragon
Knight Dark Prince
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Electro Dragon
Knight Dark Prince Electro Dragon
Fire Spirit Knight Dark Prince Electro Dragon
Knight Dark Prince Electro Dragon
Earthquake Dark Prince
Fire Spirit Earthquake Dark Prince Electro Dragon
Fire Spirit Electro Dragon
Earthquake Electro Dragon
Knight Fire Spirit Dark Prince Miner
Knight Earthquake Dark Prince Electro Dragon
Electro Dragon
Fire Spirit Knight Earthquake Dark Prince Electro Dragon
Fire Spirit Earthquake Dark Prince Electro Dragon
Knight
Knight Dark Prince Electro Dragon
Fire Spirit Knight Dark Prince Electro Dragon
Earthquake Fire Spirit Knight Dark Prince Electro Dragon
Dark Prince Fire Spirit Knight Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince
Knight Electro Dragon Miner
Knight Dark Prince Electro Dragon
Dark Prince Knight
Knight Dark Prince
Fire Spirit Electro Dragon
Dark Prince Knight
Knight Dark Prince
Electro Dragon Knight Dark Prince
Knight Dark Prince Electro Dragon
Dark Prince
Dark Prince Knight
Electro Dragon
Electro Dragon Knight Dark Prince
Earthquake Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Electro Dragon
Electro Dragon Miner
Earthquake Electro Dragon Miner
Earthquake Knight Dark Prince
Fire Spirit Earthquake Dark Prince
Fire Spirit Electro Dragon
Fire Spirit Earthquake
Earthquake Fire Spirit Electro Dragon
Miner Electro Dragon
Fire Spirit Electro Dragon
Miner Knight Earthquake Dark Prince Electro Dragon
Fire Spirit Electro Dragon
Earthquake Fire Spirit Knight Miner
Earthquake Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake Electro Dragon
Earthquake
Fire Spirit Earthquake Dark Prince Electro Dragon
Fire Spirit Earthquake Electro Dragon Miner
Earthquake
Earthquake Electro Dragon
Earthquake Fire Spirit Dark Prince Electro Dragon
Miner Earthquake Electro Dragon
Electro Dragon Miner
Miner
Fire Spirit Electro Dragon
Electro Dragon
Earthquake Electro Dragon Miner
Electro Dragon
Earthquake
Earthquake Fire Spirit Dark Prince Electro Dragon
Fire Spirit Electro Dragon
Miner Knight Dark Prince Electro Dragon
Earthquake Electro Dragon
Dark Prince Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Dark Prince Miner

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