My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Valkyrie Wizard Dark Prince
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Dark Prince
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard
Lightning
Valkyrie Wizard Dark Prince
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Valkyrie Dark Prince Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Valkyrie

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Dark Prince The Log Mega Knight
Goblin Gang
Valkyrie Dark Prince
Valkyrie
Zap Goblin Gang Wizard Dark Prince
Wizard
Valkyrie Dark Prince Mega Knight
Dark Prince
Zap Goblin Gang Valkyrie Wizard Lightning
Lightning
Dark Prince
The Log
Zap Mega Knight
Mega Knight
Zap Wizard The Log

Defense Synergies 1 15

Zap
Mega Knight Goblin Gang Valkyrie Dark Prince The Log
Goblin Gang
Zap Valkyrie Dark Prince The Log
Valkyrie
Zap Goblin Gang Wizard The Log
Wizard
Valkyrie Dark Prince The Log Mega Knight
Dark Prince
Zap Goblin Gang Wizard The Log
Lightning
The Log
The Log
Zap Goblin Gang Valkyrie Wizard Dark Prince Lightning Mega Knight
Mega Knight
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie Wizard The Log
Zap Goblin Gang Valkyrie Dark Prince The Log Mega Knight
Goblin Gang Mega Knight Valkyrie Dark Prince Lightning
Goblin Gang Valkyrie Dark Prince Mega Knight
Lightning Valkyrie Dark Prince The Log Mega Knight
Goblin Gang The Log Zap Valkyrie Dark Prince Mega Knight
Lightning Zap Goblin Gang Wizard
Lightning Zap Valkyrie The Log Mega Knight
Goblin Gang
Goblin Gang Valkyrie Dark Prince Mega Knight
Goblin Gang Valkyrie Zap Wizard Dark Prince The Log Mega Knight
Zap Goblin Gang Wizard
Mega Knight Zap Goblin Gang Valkyrie Wizard Dark Prince Lightning The Log
Valkyrie Wizard Mega Knight Zap Goblin Gang Dark Prince The Log
Goblin Gang Mega Knight
Zap Goblin Gang Lightning The Log Mega Knight
Wizard Mega Knight Goblin Gang Valkyrie Dark Prince
Mega Knight Zap Goblin Gang Valkyrie Wizard Dark Prince The Log
Zap Valkyrie Wizard The Log Dark Prince Mega Knight
Goblin Gang Valkyrie Wizard Dark Prince Mega Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Dark Prince
Zap Goblin Gang Valkyrie Wizard Lightning The Log Mega Knight
Goblin Gang Mega Knight Zap Valkyrie Dark Prince Lightning The Log
Goblin Gang Valkyrie Dark Prince Lightning Mega Knight Zap The Log
Goblin Gang Valkyrie Dark Prince Mega Knight
Wizard Zap Goblin Gang
Goblin Gang Dark Prince Valkyrie Lightning
Mega Knight Valkyrie Dark Prince
Zap Lightning Mega Knight Valkyrie Dark Prince The Log
Goblin Gang
Mega Knight Valkyrie Dark Prince
Lightning Mega Knight Zap Valkyrie Dark Prince The Log
Dark Prince Lightning Mega Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblin Gang Zap Valkyrie Dark Prince Lightning The Log
Valkyrie Mega Knight Zap Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie The Log
Zap The Log
Lightning The Log
Lightning Valkyrie Dark Prince The Log
Wizard Zap Valkyrie Dark Prince The Log Mega Knight
Wizard Zap
Wizard The Log
The Log Zap Wizard Lightning
The Log Zap Wizard Lightning
Lightning Goblin Gang
Lightning Zap Valkyrie Wizard Dark Prince The Log
Lightning Zap Wizard
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap Wizard The Log
Lightning Wizard The Log Mega Knight
Lightning
Lightning
Lightning Zap Wizard Dark Prince The Log Mega Knight
Lightning Zap Valkyrie Wizard The Log Mega Knight
Lightning The Log Mega Knight
Lightning Wizard
Lightning The Log
Lightning Zap The Log
Zap The Log Valkyrie Wizard Dark Prince Mega Knight
The Log Zap Wizard Lightning
Lightning Zap Wizard The Log Mega Knight
Lightning Zap The Log
Lightning Zap Wizard
Zap Lightning Wizard
Lightning
Lightning Zap Wizard The Log Mega Knight
Zap Lightning
Mega Knight
Wizard Lightning The Log
Zap Lightning Goblin Gang Dark Prince
Lightning Zap Wizard
The Log
Lightning Goblin Gang Valkyrie Wizard Dark Prince Mega Knight
The Log Zap Wizard Lightning
Lightning Zap
Dark Prince Mega Knight
Zap Goblin Gang Lightning The Log
Zap Lightning
Lightning Zap Dark Prince The Log Mega Knight

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