My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Dark Prince Prince
Giant Snowball
Wall Breakers Skeleton Army
Zap
Wall Breakers Skeleton Army Dark Prince Prince
Barbarian Barrel
Wall Breakers Skeleton Army Dark Prince Hunter
The Log
Mini P.E.K.K.A Wall Breakers Skeleton Army Dark Prince Hunter Prince
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wall Breakers Skeleton Army Dark Prince Hunter Prince
Fireball
Wall Breakers Skeleton Army Hunter
Poison
Skeleton Army Hunter
Lightning
Mini P.E.K.K.A Dark Prince Hunter Prince
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Dark Prince Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Skeleton Army Mini P.E.K.K.A Dark Prince Poison Hunter Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Wall Breakers Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Mini P.E.K.K.A Wall Breakers Dark Prince Poison Hunter
Mini P.E.K.K.A
Zap Dark Prince Hunter
Wall Breakers
Zap
Skeleton Army
Dark Prince
Prince Zap Mini P.E.K.K.A Poison
Poison
Zap Dark Prince Prince
Hunter
Zap Mini P.E.K.K.A Prince
Prince
Zap Dark Prince Poison Hunter

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Skeleton Army Dark Prince Poison Hunter Prince
Mini P.E.K.K.A
Zap Skeleton Army Hunter
Wall Breakers
Skeleton Army
Zap Mini P.E.K.K.A Prince
Dark Prince
Zap Poison Hunter Prince
Poison
Zap Dark Prince
Hunter
Zap Mini P.E.K.K.A Dark Prince Prince
Prince
Zap Skeleton Army Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Skeleton Army Hunter Zap Dark Prince Prince
Mini P.E.K.K.A Skeleton Army Hunter Prince Dark Prince
Mini P.E.K.K.A Skeleton Army Hunter Prince Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Poison Prince
Skeleton Army Zap Dark Prince Hunter
Hunter Zap Poison
Zap Poison
Mini P.E.K.K.A Hunter Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Dark Prince Hunter Prince
Skeleton Army Poison Zap Dark Prince Hunter
Hunter Zap Poison
Mini P.E.K.K.A Skeleton Army Hunter Prince Zap Dark Prince
Skeleton Army Zap Mini P.E.K.K.A Dark Prince Poison Hunter Prince
Mini P.E.K.K.A Skeleton Army Hunter Prince
Skeleton Army Zap Mini P.E.K.K.A Hunter Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Poison Hunter Prince
Zap Skeleton Army Dark Prince Hunter Prince
Zap Poison Hunter Dark Prince
Mini P.E.K.K.A Hunter Prince
Skeleton Army Dark Prince Mini P.E.K.K.A Poison Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Dark Prince Prince
Poison Zap Mini P.E.K.K.A Hunter Prince
Skeleton Army Zap Mini P.E.K.K.A Dark Prince Hunter Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Hunter Prince Zap
Mini P.E.K.K.A Skeleton Army Dark Prince Hunter Prince
Poison Zap Hunter
Mini P.E.K.K.A Skeleton Army Dark Prince Prince Hunter
Mini P.E.K.K.A Skeleton Army Dark Prince Hunter Prince
Zap Mini P.E.K.K.A Skeleton Army Dark Prince Poison Prince
Skeleton Army
Mini P.E.K.K.A Dark Prince Hunter Prince
Skeleton Army Zap Dark Prince Poison Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Prince Hunter
Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Dark Prince Poison Hunter Prince
Poison Zap Mini P.E.K.K.A Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Dark Prince Poison Prince
Poison Zap Dark Prince
Poison Zap Hunter
Poison
Poison Zap Hunter
Poison Zap
Mini P.E.K.K.A Poison Prince
Poison Zap Dark Prince Prince
Poison Zap
Poison Hunter
Poison
Zap Poison Prince
Zap Poison Hunter
Poison
Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Dark Prince Poison Hunter Prince
Zap Poison
Poison Prince
Poison
Prince
Zap Poison
Zap Poison Dark Prince Hunter
Poison Zap Hunter
Zap Poison Prince
Poison Zap
Poison Zap Hunter
Zap Poison
Mini P.E.K.K.A
Poison Zap Hunter
Zap Poison
Prince
Poison
Zap Skeleton Army Dark Prince Prince
Poison Zap Hunter
Poison Mini P.E.K.K.A Dark Prince Hunter Prince
Zap Poison
Zap Poison
Dark Prince Prince
Zap Poison
Zap Poison
Poison Zap Dark Prince Prince

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