My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Giant Skeleton Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince Giant Skeleton Night Witch Sparky
Giant Snowball
Minion Horde Witch Night Witch
Zap
Minion Horde Dark Prince Witch Night Witch Sparky
Barbarian Barrel
Dark Prince Witch Giant Skeleton Night Witch Sparky
The Log
Mini P.E.K.K.A Dark Prince Witch Giant Skeleton Sparky
Earthquake
Witch
Arrows
Minion Horde Witch Night Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Dark Prince Witch Giant Skeleton Night Witch Sparky
Fireball
Minion Horde Witch Night Witch Sparky
Poison
Minion Horde Witch Night Witch Sparky
Lightning
Mini P.E.K.K.A Dark Prince Witch Night Witch Sparky
Rocket
Minion Horde Witch Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Dark Prince Giant Skeleton Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Dark Prince Night Witch Minion Horde Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mini P.E.K.K.A Dark Prince Night Witch

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Dark Prince Giant Skeleton Sparky
Mini P.E.K.K.A
Sparky Rage Dark Prince Giant Skeleton
Rage
Minion Horde Witch Sparky Mini P.E.K.K.A Dark Prince Giant Skeleton Night Witch
Dark Prince
Minion Horde Mini P.E.K.K.A Rage Witch Sparky
Witch
Rage Dark Prince Giant Skeleton
Giant Skeleton
Minion Horde Mini P.E.K.K.A Rage Witch Night Witch Sparky
Night Witch
Rage Giant Skeleton
Sparky
Mini P.E.K.K.A Rage Minion Horde Dark Prince Giant Skeleton

Defense Synergies 0 5

Minion Horde
Sparky
Mini P.E.K.K.A
Witch
Rage
Dark Prince
Witch Night Witch
Witch
Mini P.E.K.K.A Dark Prince Giant Skeleton
Giant Skeleton
Witch
Night Witch
Dark Prince
Sparky
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Sparky
Minion Horde Mini P.E.K.K.A Sparky Dark Prince Witch Night Witch
Minion Horde Mini P.E.K.K.A Witch Sparky Dark Prince Giant Skeleton Night Witch
Minion Horde Mini P.E.K.K.A Witch Night Witch Sparky Dark Prince
Mini P.E.K.K.A Dark Prince Giant Skeleton Sparky
Dark Prince Night Witch
Minion Horde Witch Night Witch
Giant Skeleton Sparky
Minion Horde Mini P.E.K.K.A Witch Sparky Night Witch
Minion Horde Mini P.E.K.K.A Dark Prince Giant Skeleton Night Witch Sparky
Minion Horde Witch Dark Prince Giant Skeleton Night Witch
Minion Horde Witch Night Witch
Minion Horde Mini P.E.K.K.A Night Witch Sparky Dark Prince Witch Giant Skeleton
Sparky Minion Horde Mini P.E.K.K.A Dark Prince Witch Night Witch
Mini P.E.K.K.A Sparky Minion Horde
Minion Horde Mini P.E.K.K.A Sparky
Minion Horde Sparky Mini P.E.K.K.A Dark Prince Witch Night Witch
Minion Horde Dark Prince Witch Night Witch
Witch Dark Prince Giant Skeleton
Mini P.E.K.K.A Sparky
Dark Prince Minion Horde Mini P.E.K.K.A Witch Giant Skeleton Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Witch Giant Skeleton Sparky
Mini P.E.K.K.A
Giant Skeleton Minion Horde Mini P.E.K.K.A Dark Prince Witch Sparky
Mini P.E.K.K.A Dark Prince Giant Skeleton Minion Horde Night Witch Sparky
Giant Skeleton Minion Horde Mini P.E.K.K.A Dark Prince Witch Night Witch Sparky
Minion Horde Witch
Mini P.E.K.K.A Dark Prince Sparky Minion Horde Witch Giant Skeleton Night Witch
Mini P.E.K.K.A Giant Skeleton Minion Horde Dark Prince Sparky
Minion Horde Giant Skeleton Mini P.E.K.K.A Dark Prince Witch Sparky
Witch Minion Horde Sparky
Minion Horde Mini P.E.K.K.A Dark Prince Witch Giant Skeleton Sparky
Dark Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince Giant Skeleton Minion Horde Witch Night Witch Sparky
Minion Horde Witch Sparky
Witch Sparky Minion Horde Mini P.E.K.K.A Dark Prince Giant Skeleton Night Witch
Minion Horde Mini P.E.K.K.A Dark Prince Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton Sparky
Minion Horde Giant Skeleton Sparky
Dark Prince Giant Skeleton Sparky
Minion Horde Dark Prince Sparky
Minion Horde Witch
Minion Horde Witch Sparky
Minion Horde Mini P.E.K.K.A Night Witch Sparky
Minion Horde Dark Prince Sparky
Sparky
Minion Horde
Sparky
Minion Horde Witch Sparky
Minion Horde Sparky
Sparky
Minion Horde Mini P.E.K.K.A Night Witch Sparky
Mini P.E.K.K.A Dark Prince Sparky
Witch
Minion Horde Giant Skeleton Night Witch Sparky
Sparky
Minion Horde
Dark Prince Witch Sparky
Minion Horde Witch
Witch Sparky
Witch Sparky
Sparky
Minion Horde Witch Night Witch Sparky
Minion Horde Witch
Minion Horde Mini P.E.K.K.A Night Witch Sparky
Minion Horde Night Witch Sparky
Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Sparky
Minion Horde Dark Prince Witch Night Witch
Witch
Minion Horde Mini P.E.K.K.A Dark Prince Sparky
Giant Skeleton Sparky
Minion Horde Dark Prince Sparky
Minion Horde Witch Giant Skeleton Sparky
Witch
Dark Prince Witch Giant Skeleton Sparky

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