My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Battle Ram Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mini P.E.K.K.A Battle Ram Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram Dark Prince
Giant Snowball
Fire Spirit Spear Goblins Bats Battle Ram Princess
Zap
Fire Spirit Spear Goblins Bats Battle Ram Dark Prince Princess
Barbarian Barrel
Fire Spirit Spear Goblins Battle Ram Dark Prince Princess
The Log
Fire Spirit Spear Goblins Mini P.E.K.K.A Battle Ram Dark Prince Princess
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Bats Princess
Royal Delivery
Fire Spirit Spear Goblins Bats Mini P.E.K.K.A Battle Ram Dark Prince Princess
Fireball
Battle Ram Princess
Poison
Spear Goblins Bats Princess
Lightning
Mini P.E.K.K.A Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Mini P.E.K.K.A Battle Ram Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Zap Princess Mini P.E.K.K.A Battle Ram Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats Zap

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Battle Ram Dark Prince
Spear Goblins
Zap Mini P.E.K.K.A Battle Ram Dark Prince Princess
Bats
Zap Mini P.E.K.K.A Battle Ram Dark Prince
Zap
Battle Ram Fire Spirit Spear Goblins Bats Mini P.E.K.K.A Dark Prince Princess
Mini P.E.K.K.A
Fire Spirit Spear Goblins Bats Zap Dark Prince Princess
Battle Ram
Zap Fire Spirit Spear Goblins Bats Princess
Dark Prince
Fire Spirit Spear Goblins Bats Zap Mini P.E.K.K.A Princess
Princess
Spear Goblins Zap Mini P.E.K.K.A Battle Ram Dark Prince

Defense Synergies 1 14

Fire Spirit
Spear Goblins Zap Mini P.E.K.K.A
Spear Goblins
Fire Spirit Bats Zap Mini P.E.K.K.A Dark Prince
Bats
Spear Goblins Zap Mini P.E.K.K.A Dark Prince
Zap
Mini P.E.K.K.A Fire Spirit Spear Goblins Bats Dark Prince Princess
Mini P.E.K.K.A
Zap Fire Spirit Spear Goblins Bats Princess
Battle Ram
Dark Prince
Spear Goblins Bats Zap Princess
Princess
Zap Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Mini P.E.K.K.A Bats Zap Dark Prince
Mini P.E.K.K.A Fire Spirit Bats Dark Prince
Mini P.E.K.K.A Bats Dark Prince
Mini P.E.K.K.A Dark Prince Princess
Fire Spirit Spear Goblins Bats Zap Dark Prince
Bats Fire Spirit Spear Goblins Zap Princess
Zap
Mini P.E.K.K.A Princess
Fire Spirit Spear Goblins Mini P.E.K.K.A Dark Prince
Bats Spear Goblins Zap Dark Prince Princess
Spear Goblins Bats Zap Princess
Mini P.E.K.K.A Fire Spirit Bats Zap Dark Prince
Fire Spirit Bats Zap Mini P.E.K.K.A Dark Prince Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Bats Mini P.E.K.K.A Dark Prince
Fire Spirit Spear Goblins Bats Zap Dark Prince
Zap Fire Spirit Spear Goblins Bats Dark Prince Princess
Mini P.E.K.K.A
Dark Prince Fire Spirit Spear Goblins Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap Dark Prince
Zap Mini P.E.K.K.A
Spear Goblins Bats Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Bats Zap
Mini P.E.K.K.A Dark Prince
Fire Spirit Bats Zap Princess
Mini P.E.K.K.A Dark Prince Spear Goblins Bats
Mini P.E.K.K.A Dark Prince
Zap Spear Goblins Bats Mini P.E.K.K.A Dark Prince
Bats Mini P.E.K.K.A Dark Prince
Zap Dark Prince
Mini P.E.K.K.A Dark Prince
Princess
Spear Goblins Bats Zap Mini P.E.K.K.A Dark Prince
Bats Zap Mini P.E.K.K.A Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Dark Prince
Fire Spirit Zap Dark Prince
Fire Spirit Spear Goblins Bats Zap Princess
Fire Spirit Princess
Fire Spirit Zap Princess
Zap
Fire Spirit Bats Mini P.E.K.K.A
Zap Dark Prince Princess
Fire Spirit Zap Princess
Fire Spirit Princess
Princess
Princess Zap
Spear Goblins Zap Princess
Princess
Bats Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Dark Prince Princess
Fire Spirit Zap Princess
Princess
Zap
Zap Fire Spirit Dark Prince Princess
Zap Princess
Zap Princess
Zap
Fire Spirit Bats Zap Princess
Zap Bats
Mini P.E.K.K.A
Zap
Zap Princess
Princess
Zap Fire Spirit Spear Goblins Bats Dark Prince Princess
Fire Spirit Zap Princess
Mini P.E.K.K.A Dark Prince Princess
Zap Princess
Zap
Dark Prince
Zap Bats Princess
Bats Zap Princess
Zap Dark Prince Princess

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