My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince Cannon Cart Miner
Giant Snowball
Bats Goblin Barrel Miner
Zap
Bats Goblin Barrel Dark Prince Cannon Cart
Barbarian Barrel
Wizard Goblin Barrel Dark Prince Cannon Cart
The Log
Goblin Barrel Dark Prince Cannon Cart
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Wizard Goblin Barrel Dark Prince Cannon Cart Miner
Fireball
Wizard Goblin Barrel Cannon Cart
Poison
Bats Wizard
Lightning
Wizard Dark Prince Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Tornado Miner Dark Prince Wizard Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Goblin Barrel Dark Prince Cannon Cart
Wizard
Tornado Dark Prince Miner
Goblin Barrel
Dark Prince Bats Cannon Cart Miner
Tornado
Wizard Dark Prince Cannon Cart The Log
Dark Prince
Goblin Barrel Bats Wizard Tornado Miner
Cannon Cart
The Log Bats Goblin Barrel Tornado Miner
The Log
Cannon Cart Tornado Miner
Miner
Bats Wizard Goblin Barrel Dark Prince Cannon Cart The Log

Defense Synergies 1 12

Bats
Dark Prince Cannon Cart The Log
Wizard
Tornado Dark Prince Cannon Cart The Log
Goblin Barrel
Tornado
Wizard Dark Prince Cannon Cart The Log
Dark Prince
Bats Wizard Tornado Cannon Cart The Log
Cannon Cart
Bats Wizard Tornado Dark Prince
The Log
Bats Wizard Tornado Dark Prince Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard The Log
Bats Dark Prince Cannon Cart The Log
Tornado Bats Dark Prince Cannon Cart
Bats Dark Prince Cannon Cart
Tornado Dark Prince The Log
Tornado The Log Bats Dark Prince Cannon Cart
Bats Tornado Wizard
Cannon Cart The Log
Tornado
Tornado Dark Prince Cannon Cart Miner
Bats Wizard Tornado Dark Prince Cannon Cart The Log
Bats Wizard Tornado
Bats Wizard Dark Prince Cannon Cart The Log
Wizard Bats Tornado Dark Prince Cannon Cart The Log
Cannon Cart
Tornado The Log
Wizard Bats Tornado Dark Prince Cannon Cart
Bats Wizard Tornado Dark Prince Cannon Cart The Log
Wizard Tornado The Log Bats Dark Prince Cannon Cart
Tornado Cannon Cart
Wizard Dark Prince Bats Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Cannon Cart
Wizard Cannon Cart The Log Miner
Bats Dark Prince Cannon Cart The Log
Dark Prince Bats Tornado Cannon Cart The Log
Dark Prince Cannon Cart
Wizard Bats Tornado
Dark Prince Bats Cannon Cart
Dark Prince Cannon Cart
Bats Tornado Dark Prince Cannon Cart The Log
Bats Dark Prince Cannon Cart
Tornado Dark Prince The Log
Dark Prince Cannon Cart Wizard
Wizard Cannon Cart
Bats Tornado Dark Prince Cannon Cart The Log
Bats Wizard Dark Prince Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Miner
Cannon Cart The Log Miner
Cannon Cart Dark Prince The Log
Wizard Dark Prince The Log
Wizard Bats Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Miner Wizard Tornado
Bats Tornado
Miner Wizard Tornado Dark Prince Cannon Cart The Log
Wizard Tornado
Cannon Cart The Log Miner
Cannon Cart
Cannon Cart The Log
Wizard Cannon Cart The Log
Wizard Cannon Cart The Log
Tornado
Bats
Wizard Dark Prince The Log
Wizard Tornado The Log Miner
The Log
Wizard Tornado
Tornado The Log
Cannon Cart The Log
Tornado The Log Wizard Dark Prince
The Log Miner Wizard Tornado
Wizard Tornado The Log Miner
Miner Tornado The Log
Bats Wizard Tornado
Bats Wizard
Wizard The Log Miner
Wizard The Log
Bats Dark Prince Cannon Cart
Wizard Tornado
The Log
Miner Wizard Dark Prince Cannon Cart
The Log Wizard
Tornado
Dark Prince Cannon Cart
Bats Tornado The Log
Bats Tornado
Tornado Dark Prince Cannon Cart The Log Miner

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