My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant Skeleton Army Dark Prince Miner
Giant Snowball
Spear Goblins Archers Skeleton Army Miner
Zap
Spear Goblins Archers Inferno Tower Skeleton Army Dark Prince
Barbarian Barrel
Spear Goblins Archers Inferno Tower Skeleton Army Dark Prince
The Log
Spear Goblins Archers Skeleton Army Dark Prince
Earthquake
Spear Goblins Archers Inferno Tower Skeleton Army
Arrows
Spear Goblins Archers Skeleton Army
Royal Delivery
Spear Goblins Archers Skeleton Army Dark Prince Miner
Fireball
Archers Inferno Tower Skeleton Army
Poison
Spear Goblins Archers Inferno Tower Skeleton Army
Lightning
Inferno Tower Dark Prince
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Skeleton Army Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Skeleton Army Miner Dark Prince Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Archers Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Giant Dark Prince
Archers
Giant Dark Prince Miner
Giant
Dark Prince Miner Spear Goblins Archers The Log
Inferno Tower
Skeleton Army
Dark Prince
Giant Spear Goblins Archers Miner
The Log
Giant Miner
Miner
Spear Goblins Giant Archers Dark Prince The Log

Defense Synergies 2 13

Spear Goblins
Archers Inferno Tower Skeleton Army Dark Prince The Log
Archers
Spear Goblins Inferno Tower Skeleton Army Dark Prince The Log
Giant
Inferno Tower
Skeleton Army The Log Spear Goblins Archers Dark Prince
Skeleton Army
Inferno Tower Spear Goblins Archers The Log
Dark Prince
Spear Goblins Archers Inferno Tower The Log
The Log
Inferno Tower Spear Goblins Archers Skeleton Army Dark Prince Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Inferno Tower The Log
Inferno Tower Skeleton Army Dark Prince The Log
Inferno Tower Skeleton Army Archers Dark Prince
Inferno Tower Skeleton Army Dark Prince
Skeleton Army Dark Prince The Log
Skeleton Army The Log Spear Goblins Archers Dark Prince
Inferno Tower Spear Goblins Archers
Inferno Tower The Log
Inferno Tower Skeleton Army
Skeleton Army Spear Goblins Archers Inferno Tower Dark Prince Miner
Archers Skeleton Army Spear Goblins Dark Prince The Log
Inferno Tower Spear Goblins Archers
Inferno Tower Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army Dark Prince
Spear Goblins Archers Skeleton Army Dark Prince The Log
The Log Spear Goblins Archers Dark Prince
Inferno Tower
Skeleton Army Dark Prince Spear Goblins Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Archers Inferno Tower Dark Prince
Archers The Log Miner
Skeleton Army Spear Goblins Inferno Tower Dark Prince The Log
Skeleton Army Dark Prince Inferno Tower The Log
Inferno Tower Skeleton Army Dark Prince
Archers
Skeleton Army Dark Prince Spear Goblins Archers Inferno Tower
Inferno Tower Skeleton Army Dark Prince
Spear Goblins Inferno Tower Skeleton Army Dark Prince The Log
Inferno Tower Skeleton Army
Inferno Tower Dark Prince
Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince Inferno Tower
Archers Skeleton Army
Inferno Tower Skeleton Army Spear Goblins Archers Dark Prince The Log
Archers Inferno Tower Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
Dark Prince The Log
Dark Prince The Log
Spear Goblins
Archers The Log
The Log
The Log Miner
Miner Dark Prince The Log
Archers
The Log Miner
The Log
Spear Goblins The Log
The Log
Archers Dark Prince The Log
The Log Miner
The Log
The Log
The Log
The Log Dark Prince
The Log Miner
The Log Miner
Miner The Log
Archers
The Log Miner
The Log
Spear Goblins Archers Skeleton Army Dark Prince
Archers
The Log
Miner Dark Prince
The Log
Dark Prince
The Log
Dark Prince The Log Miner

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