My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Ice Golem Wizard Dark Prince Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Ice Golem Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince Inferno Dragon
Giant Snowball
Royal Recruits Inferno Dragon
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Ice Spirit Royal Recruits Wizard Dark Prince Royal Ghost
The Log
Ice Spirit Royal Recruits Dark Prince
Earthquake
Arrows
Ice Spirit Royal Recruits
Royal Delivery
Ice Spirit Royal Recruits Wizard Dark Prince Royal Ghost Inferno Dragon
Fireball
Wizard Inferno Dragon
Poison
Royal Recruits Wizard
Lightning
Ice Golem Wizard Dark Prince Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Ice Golem Wizard Dark Prince Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Recruits Ice Golem Dark Prince Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Arrows Royal Ghost Dark Prince Inferno Dragon Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem Arrows Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Recruits Dark Prince Royal Ghost Inferno Dragon
Arrows
Dark Prince
Royal Recruits
Ice Spirit Ice Golem Royal Ghost
Ice Golem
Royal Recruits
Wizard
Dark Prince Royal Ghost
Dark Prince
Ice Spirit Arrows Wizard Royal Ghost
Royal Ghost
Ice Spirit Royal Recruits Wizard Dark Prince
Inferno Dragon
Ice Spirit

Defense Synergies 0 14

Ice Spirit
Royal Recruits Ice Golem Wizard Dark Prince Royal Ghost Inferno Dragon
Arrows
Ice Golem Dark Prince
Royal Recruits
Ice Spirit
Ice Golem
Ice Spirit Arrows Wizard Royal Ghost Inferno Dragon
Wizard
Ice Spirit Ice Golem Dark Prince Royal Ghost
Dark Prince
Ice Spirit Arrows Wizard Royal Ghost
Royal Ghost
Ice Spirit Ice Golem Wizard Dark Prince
Inferno Dragon
Ice Spirit Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Wizard
Inferno Dragon Ice Spirit Royal Recruits Dark Prince
Royal Recruits Dark Prince Inferno Dragon
Royal Recruits Inferno Dragon Dark Prince
Arrows Royal Recruits Dark Prince
Arrows Dark Prince Royal Ghost
Inferno Dragon Ice Spirit Arrows Wizard
Arrows Royal Recruits Ice Golem
Inferno Dragon Royal Recruits
Ice Spirit Royal Recruits Ice Golem Dark Prince Royal Ghost
Arrows Royal Recruits Ice Golem Wizard Dark Prince Royal Ghost
Arrows Inferno Dragon Wizard
Royal Recruits Ice Spirit Wizard Dark Prince
Wizard Ice Spirit Arrows Royal Recruits Dark Prince Royal Ghost
Royal Recruits Inferno Dragon
Ice Spirit Royal Recruits Inferno Dragon
Wizard Arrows Royal Recruits Dark Prince
Ice Spirit Arrows Royal Recruits Wizard Dark Prince Royal Ghost
Arrows Wizard Ice Spirit Royal Recruits Ice Golem Dark Prince Royal Ghost Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Wizard Dark Prince Royal Ghost Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem Dark Prince Royal Ghost
Arrows Ice Golem Wizard Royal Ghost Inferno Dragon
Royal Recruits Ice Spirit Ice Golem Dark Prince
Royal Recruits Dark Prince Ice Golem
Royal Recruits Dark Prince Inferno Dragon
Arrows Wizard Ice Spirit Ice Golem
Royal Recruits Dark Prince Ice Golem
Royal Recruits Dark Prince Inferno Dragon
Royal Recruits Ice Spirit Ice Golem Dark Prince Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits Dark Prince
Royal Recruits Arrows Dark Prince
Royal Recruits Dark Prince Ice Golem Wizard
Royal Recruits Wizard
Royal Recruits Ice Spirit Ice Golem Dark Prince Inferno Dragon
Arrows Royal Recruits Ice Golem Wizard Dark Prince Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Ice Golem Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Royal Recruits Ice Golem Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Ice Spirit Ice Golem
Arrows Wizard
Arrows Ice Spirit Ice Golem Wizard
Arrows Wizard
Arrows Royal Recruits Wizard Dark Prince
Arrows Wizard
Ice Golem
Arrows
Arrows Ice Golem
Arrows Wizard
Arrows Royal Recruits Wizard
Arrows
Arrows Wizard Dark Prince
Arrows Wizard
Arrows Wizard
Arrows Royal Recruits
Arrows Ice Golem Ice Spirit Wizard Dark Prince
Inferno Dragon
Arrows Wizard Royal Ghost
Arrows Wizard
Arrows
Arrows Ice Golem Wizard
Ice Spirit Wizard
Arrows Wizard
Ice Spirit Arrows
Arrows Wizard
Ice Spirit Royal Recruits Dark Prince
Arrows Wizard
Arrows
Wizard Dark Prince
Arrows Ice Golem Wizard
Arrows
Royal Recruits Dark Prince
Ice Spirit Royal Recruits
Royal Recruits Dark Prince Royal Ghost

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