My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Golem Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Wizard Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Dark Prince Ram Rider
Giant Snowball
Spear Goblins Minions Ram Rider
Zap
Spear Goblins Minions Dark Prince Ram Rider
Barbarian Barrel
Spear Goblins Wizard Dark Prince
The Log
Spear Goblins Dark Prince Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Wizard Dark Prince Ram Rider
Fireball
Minions Wizard Ram Rider
Poison
Spear Goblins Minions Wizard
Lightning
Ice Golem Wizard Dark Prince Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Minions Dark Prince Freeze Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Ice Golem Minions

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Dark Prince Ram Rider
Zap
Ram Rider Spear Goblins Minions Ice Golem Dark Prince Freeze
Minions
Zap Ice Golem Dark Prince Ram Rider
Ice Golem
Spear Goblins Zap Minions Ram Rider
Wizard
Dark Prince Ram Rider
Dark Prince
Spear Goblins Zap Minions Wizard Ram Rider
Freeze
Zap
Ram Rider
Zap Spear Goblins Minions Ice Golem Wizard Dark Prince

Defense Synergies 2 13

Spear Goblins
Ice Golem Zap Minions Dark Prince
Zap
Spear Goblins Minions Ice Golem Dark Prince Ram Rider
Minions
Ice Golem Spear Goblins Zap Dark Prince Freeze Ram Rider
Ice Golem
Spear Goblins Minions Zap Wizard
Wizard
Ice Golem Dark Prince Freeze
Dark Prince
Spear Goblins Zap Minions Wizard
Freeze
Minions Wizard
Ram Rider
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Ice Golem Wizard Ram Rider
Zap Minions Dark Prince Ram Rider
Ram Rider Minions Dark Prince Freeze
Minions Dark Prince Ram Rider
Dark Prince
Freeze Spear Goblins Zap Minions Dark Prince
Minions Ram Rider Spear Goblins Zap Wizard Freeze
Zap Ice Golem Ram Rider
Minions
Spear Goblins Ice Golem Dark Prince
Minions Spear Goblins Zap Ice Golem Wizard Dark Prince Freeze Ram Rider
Minions Spear Goblins Zap Wizard Ram Rider
Zap Minions Wizard Dark Prince Freeze Ram Rider
Wizard Zap Minions Dark Prince Freeze
Ram Rider
Zap Freeze Ram Rider
Wizard Minions Dark Prince
Spear Goblins Zap Minions Wizard Dark Prince Ram Rider
Zap Wizard Freeze Spear Goblins Minions Ice Golem Dark Prince Ram Rider
Ram Rider
Wizard Dark Prince Spear Goblins Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Ice Golem Dark Prince
Zap Ice Golem Wizard
Spear Goblins Zap Minions Ice Golem Dark Prince Ram Rider
Dark Prince Zap Ice Golem Ram Rider
Dark Prince Ram Rider
Wizard Zap Minions Ice Golem Freeze Ram Rider
Dark Prince Spear Goblins Minions Ice Golem Ram Rider
Dark Prince
Zap Freeze Spear Goblins Minions Ice Golem Dark Prince
Minions Dark Prince
Zap Dark Prince
Dark Prince Ice Golem Wizard Ram Rider
Wizard
Spear Goblins Zap Minions Ice Golem Dark Prince Freeze
Minions Zap Ice Golem Wizard Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Zap Ram Rider
Ice Golem Dark Prince Freeze
Wizard Zap Dark Prince
Wizard Spear Goblins Zap Minions Ice Golem Freeze Ram Rider
Wizard
Zap Ice Golem Wizard Freeze Ram Rider
Zap Wizard Ram Rider
Minions
Zap Wizard Dark Prince Ram Rider
Zap Wizard
Ice Golem
Minions Freeze
Zap Ice Golem
Spear Goblins Zap Wizard
Wizard
Freeze
Minions
Zap Wizard Dark Prince
Zap Wizard
Minions
Wizard
Zap
Zap Ice Golem Freeze Wizard Dark Prince
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Zap Ice Golem Wizard
Zap Minions Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Spear Goblins Minions Dark Prince Freeze
Zap Wizard Ram Rider
Freeze
Wizard Dark Prince
Zap Ice Golem Wizard
Zap
Dark Prince
Zap Minions Freeze
Zap
Zap Dark Prince Freeze

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