My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Barbarians Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblins Spear Goblins Goblin Gang Barbarians Hog Rider
Zap
Goblins Spear Goblins Goblin Gang Dark Prince
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Barbarians Wizard Dark Prince
The Log
Goblins Spear Goblins Goblin Gang Barbarians Hog Rider Dark Prince
Earthquake
Spear Goblins Goblin Gang Barbarians Hog Rider
Arrows
Goblins Spear Goblins Goblin Gang
Royal Delivery
Goblins Spear Goblins Goblin Gang Barbarians Hog Rider Wizard Dark Prince
Fireball
Goblin Gang Barbarians Hog Rider Wizard
Poison
Spear Goblins Goblin Gang Barbarians Wizard
Lightning
Wizard Dark Prince
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Rage Goblin Gang Hog Rider Dark Prince Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Rage Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Spear Goblins
Hog Rider Goblin Gang Dark Prince
Goblin Gang
Hog Rider Spear Goblins Dark Prince
Barbarians
Hog Rider
Hog Rider
Goblins Spear Goblins Goblin Gang Rage Barbarians Wizard Dark Prince
Wizard
Hog Rider Rage Dark Prince
Rage
Hog Rider Wizard Dark Prince
Dark Prince
Spear Goblins Goblin Gang Hog Rider Wizard Rage

Defense Synergies 0 7

Goblins
Wizard
Spear Goblins
Goblin Gang Barbarians Dark Prince
Goblin Gang
Spear Goblins Barbarians Dark Prince
Barbarians
Spear Goblins Goblin Gang
Hog Rider
Wizard
Goblins Dark Prince
Rage
Dark Prince
Spear Goblins Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Barbarians Goblins Goblin Gang Dark Prince
Goblin Gang Barbarians Goblins Dark Prince
Barbarians Goblins Goblin Gang Dark Prince
Barbarians Dark Prince
Goblin Gang Goblins Spear Goblins Dark Prince
Spear Goblins Goblin Gang Wizard
Barbarians
Barbarians Goblins Goblin Gang
Goblin Gang Goblins Spear Goblins Barbarians Dark Prince
Goblins Goblin Gang Barbarians Spear Goblins Wizard Dark Prince
Spear Goblins Goblin Gang Wizard
Barbarians Goblin Gang Wizard Dark Prince
Wizard Goblins Goblin Gang Barbarians Dark Prince
Barbarians Goblin Gang
Barbarians Goblin Gang
Barbarians Wizard Goblins Goblin Gang Dark Prince
Goblins Spear Goblins Goblin Gang Barbarians Wizard Dark Prince
Wizard Spear Goblins Barbarians Dark Prince
Barbarians
Goblin Gang Wizard Dark Prince Goblins Spear Goblins Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Goblins Spear Goblins Dark Prince
Goblin Gang Wizard
Goblin Gang Barbarians Goblins Spear Goblins Dark Prince
Goblin Gang Dark Prince Barbarians
Barbarians Goblin Gang Dark Prince
Wizard Goblin Gang
Goblin Gang Dark Prince Goblins Spear Goblins Barbarians
Barbarians Dark Prince
Goblins Spear Goblins Barbarians Dark Prince
Goblin Gang Barbarians
Barbarians Dark Prince
Barbarians Dark Prince
Barbarians Dark Prince Goblin Gang Wizard
Wizard Barbarians
Goblin Gang Barbarians Goblins Spear Goblins Dark Prince
Barbarians Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians Dark Prince
Wizard Dark Prince
Wizard Spear Goblins
Wizard
Wizard
Wizard
Goblins Goblin Gang
Wizard Dark Prince
Wizard
Spear Goblins Wizard
Wizard
Wizard Dark Prince
Wizard
Wizard
Barbarians
Wizard Dark Prince
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Spear Goblins Goblin Gang Barbarians Dark Prince
Wizard
Goblin Gang Wizard Dark Prince
Wizard
Dark Prince
Goblin Gang
Dark Prince

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