My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Dark Prince
The Log
Goblin Gang Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Dark Prince Inferno Dragon
Fireball
Goblin Gang Hog Rider Wizard Inferno Dragon
Poison
Goblin Gang Wizard
Lightning
Wizard Dark Prince Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Tornado Hog Rider Dark Prince Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Dark Prince
Goblin Gang
Hog Rider Mirror Dark Prince
Hog Rider
Arrows Goblin Gang Wizard Mirror Tornado Dark Prince
Wizard
Tornado Hog Rider Dark Prince
Mirror
Arrows Goblin Gang Hog Rider Tornado
Tornado
Wizard Hog Rider Mirror Dark Prince
Dark Prince
Arrows Goblin Gang Hog Rider Wizard Tornado
Inferno Dragon

Defense Synergies 3 9

Arrows
Mirror Tornado Dark Prince
Goblin Gang
Mirror Dark Prince Inferno Dragon
Hog Rider
Wizard
Tornado Dark Prince
Mirror
Arrows Tornado Goblin Gang Inferno Dragon
Tornado
Wizard Mirror Arrows Dark Prince Inferno Dragon
Dark Prince
Arrows Goblin Gang Wizard Tornado
Inferno Dragon
Goblin Gang Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Inferno Dragon Goblin Gang Dark Prince
Goblin Gang Tornado Dark Prince Inferno Dragon
Inferno Dragon Goblin Gang Dark Prince
Arrows Tornado Dark Prince
Arrows Goblin Gang Tornado Dark Prince
Tornado Inferno Dragon Arrows Goblin Gang Wizard
Arrows
Inferno Dragon Goblin Gang Tornado
Goblin Gang Tornado Dark Prince
Goblin Gang Arrows Wizard Tornado Dark Prince
Arrows Inferno Dragon Goblin Gang Wizard Tornado
Goblin Gang Wizard Dark Prince
Wizard Arrows Goblin Gang Tornado Dark Prince
Inferno Dragon Goblin Gang
Tornado Goblin Gang Inferno Dragon
Wizard Arrows Goblin Gang Tornado Dark Prince
Arrows Goblin Gang Wizard Tornado Dark Prince
Arrows Wizard Tornado Dark Prince Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Wizard Dark Prince Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince
Arrows Goblin Gang Wizard Inferno Dragon
Goblin Gang Dark Prince
Goblin Gang Dark Prince Tornado
Goblin Gang Dark Prince Inferno Dragon
Arrows Wizard Goblin Gang Tornado
Goblin Gang Dark Prince
Dark Prince Inferno Dragon
Tornado Dark Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Dark Prince
Arrows Tornado Dark Prince
Dark Prince Goblin Gang Wizard
Wizard
Goblin Gang Tornado Dark Prince Inferno Dragon
Arrows Wizard Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Goblin Gang Tornado
Arrows Wizard Tornado Dark Prince
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Arrows Wizard Dark Prince
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard Dark Prince
Inferno Dragon
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang Dark Prince
Arrows Wizard Tornado
Arrows
Goblin Gang Wizard Dark Prince
Arrows Wizard
Arrows Tornado
Dark Prince
Goblin Gang Tornado
Tornado
Tornado Dark Prince

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