My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Flying Machine Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Dark Prince Miner
Giant Snowball
Fire Spirit Minion Horde Flying Machine Guards Miner
Zap
Fire Spirit Minion Horde Flying Machine Guards Dark Prince
Barbarian Barrel
Fire Spirit Guards Dark Prince
The Log
Fire Spirit Guards Dark Prince
Earthquake
Guards
Arrows
Fire Spirit Minion Horde Flying Machine Guards
Royal Delivery
Fire Spirit Minion Horde Flying Machine Guards Dark Prince Miner
Fireball
Minion Horde Flying Machine
Poison
Minion Horde Flying Machine Guards
Lightning
Dark Prince
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Dark Prince Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Guards Miner Flying Machine Dark Prince Minion Horde Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Guards Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Dark Prince Golem
Minion Horde
Miner Dark Prince Golem
Flying Machine
Dark Prince Golem
Guards
Miner The Log
Dark Prince
Fire Spirit Minion Horde Flying Machine Golem Miner
Golem
Fire Spirit Minion Horde Flying Machine Dark Prince The Log
The Log
Guards Golem Miner
Miner
Fire Spirit Minion Horde Guards Dark Prince The Log

Defense Synergies 0 8

Fire Spirit
The Log
Minion Horde
The Log
Flying Machine
Guards Dark Prince The Log
Guards
Flying Machine The Log
Dark Prince
Flying Machine The Log
Golem
The Log
Fire Spirit Minion Horde Flying Machine Guards Dark Prince Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Flying Machine The Log
Minion Horde Flying Machine Dark Prince The Log
Minion Horde Fire Spirit Dark Prince
Minion Horde Guards Dark Prince
Dark Prince The Log
The Log Fire Spirit Flying Machine Guards Dark Prince
Minion Horde Fire Spirit Flying Machine
Flying Machine The Log
Minion Horde
Guards Fire Spirit Minion Horde Dark Prince Miner
Minion Horde Guards Flying Machine Dark Prince The Log
Minion Horde Flying Machine
Minion Horde Fire Spirit Flying Machine Guards Dark Prince The Log
Fire Spirit Minion Horde Guards Dark Prince The Log
Minion Horde
Minion Horde The Log
Minion Horde Dark Prince
Fire Spirit Minion Horde Flying Machine Guards Dark Prince The Log
The Log Fire Spirit Flying Machine Guards Dark Prince
Dark Prince Fire Spirit Minion Horde Flying Machine Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince
Flying Machine The Log Miner
Guards Minion Horde Dark Prince The Log
Guards Dark Prince Minion Horde The Log
Minion Horde Guards Dark Prince
Fire Spirit Minion Horde Flying Machine
Guards Dark Prince Minion Horde Flying Machine
Minion Horde Dark Prince
Minion Horde Flying Machine Dark Prince The Log
Minion Horde Guards
Minion Horde Flying Machine Guards Dark Prince
Guards Dark Prince The Log
Dark Prince Minion Horde Guards
Minion Horde Flying Machine
Guards Minion Horde Flying Machine Dark Prince The Log
Minion Horde Flying Machine Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Flying Machine Guards The Log
Flying Machine The Log Miner
Minion Horde Flying Machine The Log Miner
Flying Machine Guards Dark Prince The Log
Fire Spirit Minion Horde Dark Prince The Log
Fire Spirit Minion Horde Flying Machine
Fire Spirit Minion Horde Flying Machine The Log
The Log Fire Spirit Flying Machine
The Log Miner Flying Machine
Fire Spirit Minion Horde Guards
Miner Minion Horde Flying Machine Dark Prince The Log
Fire Spirit Flying Machine
Flying Machine Fire Spirit The Log Miner
Minion Horde Flying Machine
Flying Machine The Log
Minion Horde Flying Machine The Log
Minion Horde Flying Machine The Log
Minion Horde
Fire Spirit Flying Machine Dark Prince The Log
Fire Spirit Flying Machine The Log Miner
Minion Horde The Log
The Log
Minion Horde Flying Machine The Log
The Log Fire Spirit Dark Prince
Minion Horde
The Log Miner Flying Machine
Flying Machine The Log Miner
Miner The Log
Fire Spirit Minion Horde Flying Machine
Minion Horde Flying Machine Guards
Minion Horde
Minion Horde The Log Miner
Minion Horde
Minion Horde
The Log
Minion Horde Fire Spirit Flying Machine Guards Dark Prince
Fire Spirit Flying Machine
The Log
Miner Minion Horde Flying Machine Dark Prince
The Log Flying Machine
Minion Horde Flying Machine Dark Prince
Minion Horde Flying Machine Guards The Log
Flying Machine
Flying Machine Dark Prince The Log Miner

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