My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Dark Prince Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Healer Wall Breakers Dark Prince Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Prince
Giant Snowball
Goblins Zappies Wall Breakers
Zap
Goblins Zappies Wall Breakers Dark Prince Prince
Barbarian Barrel
Goblins Zappies Wall Breakers Dark Prince
The Log
Goblins Zappies Wall Breakers Dark Prince Prince
Earthquake
Zappies
Arrows
Goblins Zappies Wall Breakers
Royal Delivery
Goblins Battle Healer Zappies Wall Breakers Dark Prince Prince
Fireball
Battle Healer Zappies Wall Breakers
Poison
Battle Healer Zappies
Lightning
Battle Healer Dark Prince Prince
Rocket
Battle Healer Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Dark Prince Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Wall Breakers Battle Healer Zappies Dark Prince Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Wall Breakers Battle Healer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Snowball
Wall Breakers Dark Prince Prince Golem
Battle Healer
Zappies Dark Prince Prince Golem
Zappies
Battle Healer Wall Breakers Dark Prince Prince Golem
Wall Breakers
Giant Snowball Zappies
Dark Prince
Prince Giant Snowball Battle Healer Zappies Golem
Prince
Dark Prince Giant Snowball Battle Healer Zappies Golem
Golem
Giant Snowball Battle Healer Zappies Dark Prince Prince

Defense Synergies 0 12

Goblins
Giant Snowball Battle Healer Zappies
Giant Snowball
Goblins Battle Healer Zappies Dark Prince Prince
Battle Healer
Goblins Giant Snowball Zappies Dark Prince Prince
Zappies
Goblins Giant Snowball Battle Healer Prince
Wall Breakers
Dark Prince
Giant Snowball Battle Healer Prince
Prince
Giant Snowball Battle Healer Zappies Dark Prince
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Goblins Battle Healer Zappies Dark Prince Prince
Prince Goblins Giant Snowball Zappies Dark Prince
Prince Goblins Zappies Dark Prince
Battle Healer Dark Prince Prince
Goblins Giant Snowball Zappies Dark Prince
Giant Snowball Zappies
Battle Healer
Zappies Goblins Prince
Goblins Giant Snowball Battle Healer Zappies Dark Prince Prince
Goblins Giant Snowball Zappies Dark Prince
Giant Snowball Zappies
Prince Giant Snowball Battle Healer Zappies Dark Prince
Goblins Giant Snowball Zappies Dark Prince Prince
Zappies Prince
Giant Snowball Zappies Prince
Goblins Zappies Dark Prince Prince
Goblins Giant Snowball Battle Healer Zappies Dark Prince Prince
Giant Snowball Battle Healer Zappies Dark Prince
Zappies Prince
Dark Prince Goblins Giant Snowball Battle Healer Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Battle Healer Zappies Dark Prince Prince
Giant Snowball Battle Healer Prince
Zappies Goblins Battle Healer Dark Prince Prince
Dark Prince Prince Battle Healer Zappies
Battle Healer Zappies Dark Prince Prince
Giant Snowball Zappies
Dark Prince Prince Goblins Battle Healer Zappies
Battle Healer Zappies Dark Prince Prince
Goblins Giant Snowball Zappies Dark Prince Prince
Zappies
Zappies Dark Prince Prince
Giant Snowball Dark Prince Prince
Dark Prince Prince Zappies
Zappies
Zappies Goblins Battle Healer Dark Prince Prince
Giant Snowball Battle Healer Zappies Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Dark Prince Prince
Giant Snowball Dark Prince
Giant Snowball
Giant Snowball
Giant Snowball
Goblins Giant Snowball Prince
Dark Prince Prince
Giant Snowball
Giant Snowball
Giant Snowball Prince
Giant Snowball
Giant Snowball
Giant Snowball Dark Prince Prince
Giant Snowball
Prince
Giant Snowball
Prince
Giant Snowball
Giant Snowball Dark Prince
Giant Snowball
Giant Snowball Prince
Giant Snowball
Giant Snowball Zappies
Giant Snowball
Giant Snowball
Giant Snowball Zappies
Prince
Giant Snowball
Zappies Dark Prince Prince
Giant Snowball Zappies
Dark Prince Prince
Giant Snowball
Giant Snowball
Dark Prince Prince
Giant Snowball Zappies
Giant Snowball Zappies
Giant Snowball Dark Prince Prince

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