My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
RIP
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Zappies Giant Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Giant Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Giant Clone Dark Prince
Giant Snowball
Spear Goblins Skeleton Barrel Zappies Clone
Zap
Spear Goblins Skeleton Barrel Zappies Clone Dark Prince
Barbarian Barrel
Spear Goblins Skeleton Barrel Zappies Clone Dark Prince Magic Archer
The Log
Spear Goblins Skeleton Barrel Zappies Clone Dark Prince
Earthquake
Spear Goblins Zappies Clone
Arrows
Spear Goblins Skeleton Barrel Zappies Clone
Royal Delivery
Spear Goblins Skeleton Barrel Zappies Clone Dark Prince Magic Archer
Fireball
Skeleton Barrel Zappies Clone Magic Archer
Poison
Spear Goblins Skeleton Barrel Zappies Clone Magic Archer
Lightning
Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Clone Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Skeleton Barrel Clone Zappies Dark Prince Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Skeleton Barrel Clone

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Zappies Giant Dark Prince
Skeleton Barrel
Spear Goblins Clone Zappies Giant Dark Prince Magic Archer
Zappies
Spear Goblins Skeleton Barrel Giant Clone Dark Prince
Giant
Dark Prince Spear Goblins Skeleton Barrel Zappies The Log Magic Archer
Clone
Skeleton Barrel Zappies Magic Archer
Dark Prince
Giant Spear Goblins Skeleton Barrel Zappies Magic Archer
The Log
Giant Magic Archer
Magic Archer
Skeleton Barrel Giant Clone Dark Prince The Log

Defense Synergies 0 7

Spear Goblins
Zappies Dark Prince The Log
Skeleton Barrel
Zappies
Spear Goblins The Log
Giant
Clone
Dark Prince
Spear Goblins The Log Magic Archer
The Log
Spear Goblins Zappies Dark Prince Magic Archer
Magic Archer
Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Zappies The Log Magic Archer
Zappies Dark Prince The Log
Zappies Dark Prince
Zappies Dark Prince
Dark Prince The Log
The Log Spear Goblins Zappies Dark Prince Magic Archer
Spear Goblins Zappies Magic Archer
Skeleton Barrel The Log Magic Archer
Zappies
Spear Goblins Zappies Dark Prince
Spear Goblins Zappies Dark Prince The Log Magic Archer
Spear Goblins Zappies Magic Archer
Zappies Dark Prince The Log
Zappies Dark Prince The Log Magic Archer
Zappies
Zappies The Log
Zappies Dark Prince
Spear Goblins Zappies Dark Prince The Log Magic Archer
The Log Spear Goblins Zappies Dark Prince Magic Archer
Zappies
Dark Prince Spear Goblins Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zappies Dark Prince
Skeleton Barrel The Log Magic Archer
Zappies Spear Goblins Dark Prince The Log
Dark Prince Zappies The Log
Zappies Dark Prince
Skeleton Barrel Zappies Magic Archer
Dark Prince Spear Goblins Zappies
Zappies Dark Prince
Spear Goblins Zappies Dark Prince The Log Magic Archer
Zappies
Zappies Dark Prince
Dark Prince The Log
Dark Prince Zappies
Zappies Magic Archer
Zappies Spear Goblins Dark Prince The Log Magic Archer
Zappies Dark Prince The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer The Log
Skeleton Barrel The Log Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel Dark Prince The Log
Dark Prince The Log Magic Archer
Spear Goblins Skeleton Barrel Magic Archer
The Log Magic Archer
The Log Skeleton Barrel Magic Archer
The Log Skeleton Barrel
Skeleton Barrel Dark Prince The Log Magic Archer
Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel The Log Magic Archer
Spear Goblins Skeleton Barrel The Log Magic Archer
Magic Archer Skeleton Barrel The Log
Skeleton Barrel Dark Prince The Log Magic Archer
Skeleton Barrel The Log Magic Archer
The Log Magic Archer
The Log
Skeleton Barrel The Log
The Log Dark Prince Magic Archer
The Log Skeleton Barrel Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel The Log Magic Archer
Magic Archer
Skeleton Barrel Zappies
The Log Magic Archer
Zappies Magic Archer
The Log Magic Archer
Skeleton Barrel Spear Goblins Zappies Dark Prince Magic Archer
Zappies Magic Archer
The Log
Dark Prince Magic Archer
The Log Skeleton Barrel Magic Archer
Dark Prince
Zappies The Log Magic Archer
Zappies Magic Archer
Skeleton Barrel Dark Prince The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: