My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Goblin Cage Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner Cannon Cart Goblin Giant Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Ram Rider Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Baby Dragon Dark Prince Balloon Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Dark Prince Balloon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Balloon Bandit
Giant Snowball
Musketeer Baby Dragon Balloon
Zap
Dark Prince Balloon Bandit
Barbarian Barrel
Musketeer Dark Prince Bandit Magic Archer
The Log
Musketeer Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Musketeer Baby Dragon Dark Prince Balloon Bandit Magic Archer
Fireball
Musketeer Baby Dragon Balloon Bandit Magic Archer
Poison
Musketeer Balloon Magic Archer
Lightning
Musketeer Baby Dragon Dark Prince Balloon Bandit Magic Archer
Rocket
Musketeer Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Bandit Musketeer Baby Dragon Dark Prince Magic Archer Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Bandit Musketeer Baby Dragon

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Giant Baby Dragon Dark Prince Balloon Bandit
Giant
Musketeer Rage Dark Prince Baby Dragon Balloon Bandit Magic Archer
Rage
Giant Balloon Dark Prince
Baby Dragon
Musketeer Giant Dark Prince Balloon Bandit
Dark Prince
Giant Musketeer Rage Baby Dragon Balloon Bandit Magic Archer
Balloon
Rage Musketeer Giant Baby Dragon Dark Prince Bandit Magic Archer
Bandit
Musketeer Giant Baby Dragon Dark Prince Balloon Magic Archer
Magic Archer
Giant Dark Prince Balloon Bandit

Defense Synergies 0 8

Musketeer
Baby Dragon Dark Prince Bandit
Giant
Rage
Baby Dragon
Musketeer Dark Prince Bandit
Dark Prince
Musketeer Baby Dragon Bandit Magic Archer
Balloon
Bandit
Musketeer Baby Dragon Dark Prince Magic Archer
Magic Archer
Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon Magic Archer
Musketeer Dark Prince Bandit
Musketeer Dark Prince Bandit
Musketeer Dark Prince Bandit
Dark Prince
Musketeer Baby Dragon Dark Prince Bandit Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Bandit Magic Archer
Musketeer
Musketeer Dark Prince Bandit
Musketeer Baby Dragon Dark Prince Bandit Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Dark Prince Bandit
Baby Dragon Dark Prince Magic Archer
Bandit
Bandit
Musketeer Dark Prince
Musketeer Baby Dragon Dark Prince Bandit Magic Archer
Baby Dragon Musketeer Dark Prince Bandit Magic Archer
Musketeer
Dark Prince Musketeer Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Bandit
Bandit Musketeer Baby Dragon Magic Archer
Bandit Musketeer Dark Prince
Dark Prince Musketeer Bandit
Musketeer Dark Prince Bandit
Musketeer Baby Dragon Magic Archer
Dark Prince Musketeer Bandit
Dark Prince
Baby Dragon Dark Prince Bandit Magic Archer
Musketeer
Musketeer Dark Prince
Dark Prince
Dark Prince Bandit
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Dark Prince Magic Archer
Musketeer Baby Dragon Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Musketeer Dark Prince
Baby Dragon Dark Prince Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Baby Dragon Magic Archer
Bandit
Musketeer
Musketeer Dark Prince Bandit Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Bandit Magic Archer
Musketeer Baby Dragon Bandit Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Bandit Magic Archer
Magic Archer Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Dark Prince Bandit Magic Archer
Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer
Musketeer Baby Dragon
Baby Dragon Dark Prince Magic Archer
Musketeer Baby Dragon Bandit Magic Archer
Musketeer Baby Dragon Bandit Magic Archer
Musketeer Baby Dragon Bandit Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer
Musketeer Bandit Magic Archer
Magic Archer
Magic Archer
Musketeer Dark Prince Bandit Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Dark Prince Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Dark Prince
Musketeer Baby Dragon Magic Archer
Musketeer Magic Archer
Musketeer Baby Dragon Dark Prince Bandit Magic Archer

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